World of Goo

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World of Goo

Title screen
Developer(s) 2D Boy
Publisher(s) Independent
Designer(s) Kyle Gabler, Ron Carmel
Platform(s) PC (Linux, Mac OS X, Windows), Wii (WiiWare)[1][2]
Genre(s) Puzzle
Mode(s) Single player
Media Download
Input methods Mouse, Wii Remote

World of Goo is a puzzle computer game being developed for the Wii, Windows, Mac OS X, and Linux by 2D Boy, an independent game developer founded by Kyle Gabler and Ron Carmel, both former Electronic Arts employees.[1][3] It has been nominated for the Seumas McNally grand prize, Design Innovation Award and Technical Excellence from the Independent Games Festival in February 2008.[4]

Contents

[edit] Overview

Building a tower.
Building a tower.

The game is built around the idea of creating large structures using balls of goo. It is based on the prototype game Tower of Goo[5] developed for Kyle Gabler's rapid game prototyping Experimental Gameplay Project. The game is divided into five chapters, each containing several levels. Each level has its own graphical theme and music, giving it unique atmosphere[3]. There is also a bonus meta-game called World of Goo Corporation, whose objective is to build the highest tower using goo balls which the player collected through the course of the game. Players from all over the world can compete, as the height of the tower and number of goo balls used are being constantly uploaded to the 2D Boy server.

[edit] Gameplay

The main objective of the game is to get a requisite number of goo balls to the pipe representing the exit. In order to do so, the player must use their various abilities to build bridges, towers and other structures to overcome gravity and various terrain difficulties such as chasms, hills, spikes or cliffs.[6]

[edit] Goo Balls

There are many types of goo balls in the game and each of them have unique abilities. The player needs to exploit their combinations in order to complete each of the levels. Some of the ordinary balls (mostly black) have no special abilities, once they have been incorporated into structure, they can't be used again nor they can reach the pipe to be rescued.

  • Black Balls - The standard ball. Maximum of two connections on placement. Pushes/pulls connections to its optimum length.
  • White Balls - Albino goo ball. Maximum of four connections on placement. Does not push/pull strongly to gain optimum length.
  • Green Balls - Can be attached and detached from the structure. Maximum of three connections on placement. Pushes/pulls very strongly to reach its optimum length, resulting in strong springlike tendencies.
  • Balloons - Fly upwards, which allows the player to lift other objects. Only one connection. Does not push/pull.

There are also many goo balls that have been seen in various trailers and previews, but have not been usable in the game so far.

  • Clear Balls - Can only bond to one other ball, enabling them to make strings.
  • Red Balls - Resistant to heat.
  • Red Spiky Balls - Stick to other objects and the ground.
  • Yellow Spiky Balls - Stick to other objects and the ground with much more force than red spiky balls.

[edit] Development

The developers used many open-source technologies such as Simple DirectMedia Layer, Open Dynamics Engine for physics simulations, and TinyXML for configuration and animation files. Subversion and Mantis Bug Tracker were used for work coordination[1].

[edit] See also

  • Crayon Physics - another physics-based puzzle game based on prototype from Experimental Gameplay Project

[edit] References

[edit] External links