World Without Oil
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World Without Oil is an alternate reality game (ARG) created to call attention to, spark dialogue about, plan for and engineer solutions to a possible near-future global oil shortage, post peak oil. It was the creation of San Jose game writer and designer Ken Eklund, and ARG veterans Jane McGonigal, Dee Cook, Marie Lamb, Michelle Senderhauf, and Krystyn Wells were on the puppetmaster team.[1] World Without Oil was presented by Independent Television Service (ITVS) with funding by the Corporation for Public Broadcasting.
The game's tagline is "Play it – before you live it."[2]
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[edit] The game
World Without Oil combined elements of an alternate reality game with those of a serious game. The game sketched out the overarching conditions of a realistic oil shock, then called upon players to imagine and document their lives under those conditions. Compelling player stories and ideas were incorporated into the official narrative, posted daily. Players could choose to post their stories as videos, images or blog entries, or to phone or email them to the WWO gamemasters. The game's central site linked to all the player material, and the game's characters documented their own lives, and commented on player stories, on a community blog and individual blogs, plus via IM, chat, Twitter and other media.[3]
The game was announced on March 2, 2007, and its teaser site went live at that time. A countdown site appeared approximately 2 weeks before the gamestart on April 30, 2007. The game concluded 32 days later, on June 1, 2007.[4] The official site at WorldWithoutOil.org currently features meta pages including an About page, a Buzz page compiling press and blogger comments, a 7-minute video about the game, and a set of lesson plans for high school teachers, as well as a time machine that viewers use to access the game archive and re-experience the game week by week.
[edit] Goals
This article or section contains too many quotations for an encyclopedic entry. Please improve the article or discuss proposed changes on the talk page. You can edit the article to add more encyclopedic text or link the article to a page of quotations, possibly one of the same name, on Wikiquote. See Wikipedia's guide to writing better articles for further suggestions. (April 2008) |
The World Without Oil game asked players to imagine a world reeling from a sudden oil shortage, describe how the crisis is unfolding where they live, and work together on simple and practical ways to adapt. By playing it out in a serious way, the game aimed to apply collective intelligence and imagination to the problem in advance, and create a record that has value for educators, policymakers, and the common people to help anticipate the future and prevent its worst outcomes. In sum, World Without Oil invited people to, per its slogan, “Play it before you live it.”[5] The experience aimed to cause real change in its participants by building community around a common, collaboratively constructed future-oriented game narrative.[6]
"The goal of the game is to get real people around the world to start thinking about life without oil. To get them to answer questions like: How will they cope? What will they have to sacrifice? What can they do to help the world?" BRADY FORREST – O'REILLY RADAR[7]
"Funded by public service broadcasting in the US, this is quite the way to bring attention to a political (and ecological, and biological, and health, and etc etc) issue that would otherwise perhaps make people's hearts heavy with a mixture of apathy, fear and guilt." ALICE TAYLOR – WONDERLAND[8]
"By playing it out in a serious way, the game aims to apply collective intelligence and imagination to the problem in advance, and to create a record that has value for educators, policymakers, and the common people." CENTER FOR MEDIA AND DEMOCRACY[9]
"Participatory, imaginative, and activist all at once!" JAMES DAVID MORGAN – THE GROUNDSWELL BLOG[10]
"'If you want to change the future, play with it first.'" STEFANIE OLSEN – CNET NEWS[11]
[edit] Acclaim
World Without Oil was a Awards Nominee in the Games category for a 2008 Webby Awards, earned an Honorable Mention for the Prix Green award for Environmental Art at the 01SJ 2008 festival, and was honored with a Special Mention in the Environment category for its contribution to humanity in the 2008 Stockholm Challenge. [12] The game won the award for Activism at the South by Southwest Interactive conference in March 2008.[13]
[edit] References
- ^ "World Without Oil Contact and Credits", WORLD WITHOUT OIL metawebsite, 2008-03-15. Retrieved on 2008-03-15.
- ^ "World Without Oil", Treehugger, 2007-05-06. Retrieved on 2007-09-07.
- ^ "One story with 1700 authors", CURRENT Magazine, 2007-05-29. Retrieved on 2007-09-07.
- ^ "World Without Oil in retrospect", Group Action, 2007-06-01. Retrieved on 2007-09-07.
- ^ "One Story with 1,700 Authors", Current Magazine, 2007-04-19. Retrieved on 2008-04-22.
- ^ "Hollywood & Games: An Interview with Jesse Alexander", Wonderland, 2007-06-27. Retrieved on 2008-04-22.
- ^ "World Without Oil Launches", O'Reilly Radar, 2007-04-30. Retrieved on 2007-09-07.
- ^ "World Without Oil goes live", WONDERLAND, 2007-04-30. Retrieved on 2007-09-07.
- ^ "Drilling for collective wisdom", CENTER FOR MEDIA AND DEMOCRACY, 2007-05-21. Retrieved on 2007-09-07.
- ^ "WorldWithoutOil.Org", THE GROUNDSWELL COLLECTIVE, 2007-07-29. Retrieved on 2008-03-31.
- ^ "Provocative politics in virtual games", CNET NEWS, 2007-03-28. Retrieved on 2007-09-07.
- ^ "World Without Oil", Stockholm Challenge official website, 2008-03-26. Retrieved on 2008-03-31.
- ^ "World Without Oil wins Activism web award", ITVS Interactive Press Release, 2008-03-11. Retrieved on 2008-03-15.