World Cyber Games
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The World Cyber Games (WCG) is an international e-sports event (or "Cyber Games Festival") operated by Korean company International Cyber Marketing and backed by Samsung and, since 2006, Microsoft. [1] The official motto of WCG is "Beyond the Game."
The World Cyber Games were set up in 2000 with the first festival being held in 2001. The festival is influenced by the Olympic Games with a players village for competitors and since 2004 a different host city every year.
WCG is the largest gaming festival celebrated once a year. More than one million visitors come and visit every year. It unites gamers from all over the world to allow players to enjoy and respect the gaming environment. Each participating country will conduct preliminary rounds before sending the finest gamers to represent them in this major event. Over 700 players from over 70 countries faced off in Seattle, 2007. Spike TV is the WCG's official media partner.
[edit] History of the WCG finals
[edit] Criticisms
Due to the lack of capacity of International Cyber Marketing (organizing company), the company makes contracts with smaller companies in each participating country so they organize the initial phases of the tournaments. The company makes this to minimize costs and difficulties that may occur in each region, asuming that the local companies have sufficient "know-how" and experience and would keep close to the global regulations and norms of quality during the tournament. However, in several Latin American countries, notably Mexico, the contracted companies have shown to be amateur in this scale of gaming tournaments, which has led to problems such as:
- Insufficient gaming stations to satisfy the tournament's demand.
- Unqualified staff that most of the times has no notion of the games played, and therefore, that does not correctly audit and verify the fair development of the tournament.
- Lack of infrastructure to run the tournament in a fair, comfortable, continuous and competitive way. E.g.: unsufficient power supply, few gaming stations, damaged or old hardware (controllers and TV's), inadequate spaces to attend incoming gamers, no system to manage scores, etc.
- Bad queue management. In 2008 it was seen in Mexico City's FIFA 08 eliminatory that several participants had the chance to play as 3 times more than the average players in the queue, being able to score much more points wich led them to the upcoming rounds. It is said that 13 of the 16 finalists didn't respect the queues at all times or knew someone in the staff who accelerated their process.
- Inadequate scoring management. During Mexico City's 2008 eliminatory, the organizing companies used pen and paper to register each player's points, instead of an electronic medium (like a simple spreadsheet), which would have been more secure and efficient.
[edit] External links
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