World Cyber Games

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World Cyber Games
Map of countries participating in the WCG
Map of countries participating in the WCG

The World Cyber Games (WCG) is an international e-sports event (or "Cyber Games Festival") operated by Korean company International Cyber Marketing and backed by Samsung and, since 2006, Microsoft. [1] The official motto of WCG is "Beyond the Game."

The World Cyber Games were set up in 2000 with the first festival being held in 2001. The festival is influenced by the Olympic Games with a players village for competitors and since 2004 a different host city every year.

WCG is the largest gaming festival celebrated once a year. More than one million visitors come and visit every year. It unites gamers from all over the world to allow players to enjoy and respect the gaming environment. Each participating country will conduct preliminary rounds before sending the finest gamers to represent them in this major event. Over 700 players from over 70 countries faced off in Seattle, 2007. Spike TV is the WCG's official media partner.

[edit] History of the WCG finals

Event Name Dates Total Prize (USD) Host Location Participants Countries Games Offered
WCG Challenge October 7-15, 2000 $200,000 Everland, Seoul, Korea 174 17

Quake III Arena

FIFA 2000'

Age of Empires II

StarCraft: Brood War

Counter-Strike

WCG 2001 December 5-9, 2001 $300,000 COEX Convention Hall, Seoul, Korea 430 37

Quake III Arena

FIFA 2001

Age of Empires II

StarCraft: Brood War

Unreal Tournament

Counter-Strike

WCG 2002 October 28 - November 3, 2002 $300,000 Expo Park, Daejeon, Korea 462 45

Quake III Arena

2002 FIFA World Cup

Age of Empires II

StarCraft: Brood War

Unreal Tournament

Counter-Strike

WCG 2003 October 12-18, 2003 $350,000 Olympic Park, Seoul, Korea 562 55

Warcraft III

FIFA 2003

Age of Mythology

StarCraft: Brood War

Unreal Tournament 2003

Counter-Strike

Halo

WCG 2004 October 6-10, 2004 $400,000 San Francisco, California, United States 642 63

Counter-Strike: Condition Zero

FIFA Football 2004

Need for Speed: Underground

StarCraft: Brood War

Unreal Tournament 2004

Warcraft III: The Frozen Throne

Halo

Project Gotham Racing 2

WCG 2005 November 16-20, 2005 $435,000 Suntec City, Singapore 679 67

Counter-Strike: Source

FIFA Football 2005

Need for Speed: Underground 2

StarCraft: Brood War

Warcraft III: The Frozen Throne

Warhammer 40,000: Dawn of War

Dead or Alive Ultimate

Halo 2

WCG 2006 October 18-22, 2006 $462,000 Monza, Italy 700 70

Counter-Strike 1.6

FIFA 06

Need for Speed: Most Wanted

StarCraft: Brood War

Warcraft III: The Frozen Throne

Warhammer 40,000: Winter Assault

Dead or Alive 4

Project Gotham Racing 3

Quake 4

WCG 2007 October 3-7, 2007 $448,000 Seattle, Washington, U.S.A. 700 74

Warcraft III: The Frozen Throne (1v1) - (PC)

Counter-Strike 1.6 (5v5) - (PC)

StarCraft: Brood War (1v1) - (PC)

FIFA 07 (1v1) - (PC)

Carom3D (1v1) - (PC)

Need for Speed: Carbon (1v1) - (PC)

Command & Conquer 3: Tiberium Wars (1v1) - (PC)

Age of Empires III: The Warchiefs (1v1) - (PC)

Tony Hawk's Project 8 (1v1) - (Xbox 360)

Gears of War (4v4) - (Xbox 360)

Dead or Alive 4 (1v1) - (Xbox 360)

Project Gotham Racing 3 (1v1) - (Xbox 360)

WCG 2008 November 5-9, 2008 TBC Cologne, Germany TBC TBC

Counter-Strike 1.6 (5v5) - (PC)

StarCraft: Brood War (1v1) - (PC)

Warcraft III: The Frozen Throne (1v1) - (PC)

FIFA 08 (1v1) - (PC)

Need for Speed: ProStreet (1v1) - (PC)

Command & Conquer 3: Kane's Wrath (1v1) - (PC)

Age of Empires III: The Asian Dynasties (1v1) - (PC)

Red Stone (4v4) - (PC)

Carom3D (1v1) - (PC)

Asphalt 3 (1v1) - (Mobile)

Project Gotham Racing 4 (1v1) - (Xbox 360)

Guitar Hero 3 (1v1) - (Xbox 360)

Halo 3 (4v4) - (Xbox 360)

Virtua Fighter 5 (1v1) - (Xbox 360)

WCG 2009 TBC TBC Chengdu, China TBC TBC TBC


[edit] Criticisms

Due to the lack of capacity of International Cyber Marketing (organizing company), the company makes contracts with smaller companies in each participating country so they organize the initial phases of the tournaments. The company makes this to minimize costs and difficulties that may occur in each region, asuming that the local companies have sufficient "know-how" and experience and would keep close to the global regulations and norms of quality during the tournament. However, in several Latin American countries, notably Mexico, the contracted companies have shown to be amateur in this scale of gaming tournaments, which has led to problems such as:

  • Insufficient gaming stations to satisfy the tournament's demand.
  • Unqualified staff that most of the times has no notion of the games played, and therefore, that does not correctly audit and verify the fair development of the tournament.
  • Lack of infrastructure to run the tournament in a fair, comfortable, continuous and competitive way. E.g.: unsufficient power supply, few gaming stations, damaged or old hardware (controllers and TV's), inadequate spaces to attend incoming gamers, no system to manage scores, etc.
  • Bad queue management. In 2008 it was seen in Mexico City's FIFA 08 eliminatory that several participants had the chance to play as 3 times more than the average players in the queue, being able to score much more points wich led them to the upcoming rounds. It is said that 13 of the 16 finalists didn't respect the queues at all times or knew someone in the staff who accelerated their process.
  • Inadequate scoring management. During Mexico City's 2008 eliminatory, the organizing companies used pen and paper to register each player's points, instead of an electronic medium (like a simple spreadsheet), which would have been more secure and efficient.


[edit] External links