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World of Warcraft | |
---|---|
Developer(s) | Blizzard Entertainment |
Publisher(s) | Vivendi Universal |
Designer(s) | Rob Pardo Jeff Kaplan Tom Chilton |
Version | US: 2.0.8, 2007-02-15 EU: 2.0.6, 2007-01-23 KR : 2.0.8, 2007-02-16 CN&TW: 1.12.3 |
Platform(s) | Mac OS X, Windows |
Release date | November 23, 2004 January 18, 2005[1] February 11, 2005[1] June 6, 2005 July 21, 2005 November 8, 2005 August 1, 2006 |
Genre(s) | Fantasy MMORPG |
Mode(s) | Multiplayer |
Rating(s) | ESRB: (T) Teen PEGI: 12+ OFLC: E (Exempt) USK: 12 |
Media | CD (4) or (5 for the game of the year edition), DVD (1) |
System requirements | Windows
Macintosh |
Input methods | Keyboard, mouse |
World of Warcraft (commonly abbreviated as WoW) is a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the canceled Warcraft Adventures: Lord of the Clans. World of Warcraft is a subscription-based MMORPG that lacks an offline mode. The Warcraft series of games are set in the Warcraft Universe, a fantasy setting introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft itself takes place within the world of Azeroth, four years after the events at the conclusion of Blizzard's previous release, Warcraft III: The Frozen Throne. World of Warcraft's release celebrated the 10th anniversary of the Warcraft franchise.
Although its initial release was hampered by server stability and performance issues,[2] the game is a popular[3][4] and a financial success, being the world's leading subscription-based MMORPG. On January 11, 2007, Blizzard announced that the subscriber base for World of Warcraft has reached a new milestone, with 8 million players worldwide; there are more than 2 million players in North America, 1.5 million players in Europe, and 3.5 million players in China.[5] The game has won numerous awards and recognitions, including Gamespot's Game of the Year Award for 2004. The first official World of Warcraft expansion pack, known as The Burning Crusade, was released on January 16, 2007.
There is also a World of Warcraft Board Game published by Fantasy Flight Games and a World of Warcraft Trading Card Game published by Upper Deck Entertainment.
Contents |
[edit] Gameplay
Unlike previous games in the Warcraft series, World of Warcraft is not a real-time strategy game, but is a Massively Multi-player Online Role-Playing Game (MMORPG). As with other MMORPGs such as EverQuest and Ultima Online, players control a character avatar within a persistent gameworld, exploring the landscape, fighting monsters, and performing quests on behalf of computer-controlled characters. The game rewards success through money, items, and experience, which in turn allow players to improve in skill and power. In addition, players may opt to take part in battles against other players, including both duels and fights against player characters allied with an enemy faction. The majority of the quests during the early and middle stages of gameplay can be completed without the help of other players, particularly if the player is a higher level than what the quest suggests. Other portions of the game, such as dungeons, are designed to require other players to work together for success. Dungeons are designed for parties ranging from two to five players, up to significantly more difficult "raids" (a term originating from EverQuest gameplay) requiring up to a maximum of 40 players. The highest level, most complex dungeons, and encounters are designed to take raiding guilds months of playtime and many attempts before they succeed.
In particular, the game areas designed specifically for level 60 characters and above are generally much more raid-dependent (and time-consuming) than the relatively more casual experience of advancing one's character from levels 1 to 60.[6] The majority of World of Warcraft's endgame content (i.e., content specifically designed for level 60 and higher characters) requires raiding, with raids making up the bulk of the game's development since release, followed by the Player Versus Player aspect.[7]
[edit] Realms
World of Warcraft uses server clusters, known as 'realms', to allow players to choose their preferred gameplay type, and to allow the game to support as many subscribers as it does. Users may have up to ten characters per realm, and up to a maximum of fifty characters per account.[8] There are four types of realms: Normal (also known as PvE or player versus environment), PvP (player versus player), RP (a roleplaying Normal/PvE server) and RP-PvP (roleplaying PvP server). The latter two enforce a set of roleplaying rules - players can be penalized for not roleplaying.
Blizzard posts announcements on the login screen of World of Warcraft about realm status or issues. The status for each realm can also be viewed on their main website.
[edit] Player versus Environment (PvE)
On the PvE (also known as Normal) realms, throughout most of the world, the PvP flag may only be enabled by actively turning it on using the command /pvp
or by attacking a hostile player, entering a "Contested Territory" (such as a Battleground), entering an "Enemy Territory" (an enemy faction Capital City) or casting a buff/healing spell on a friendly PvP-flagged player. In battlegrounds and free-for-all arenas the PvP flag is also turned on. The PvP flag will be removed when the player has been out of PvP combat for 5 minutes. If the PvP flag was enabled using /pvp
, the player will need to turn it off using the same command and then avoid PvP combat for 5 minutes while also residing in friendly territory.
Players also use this /pvp
command to 'raid', or attack with a group, towns of the opposing faction.
[edit] Player versus Player (PvP)
PvP realms will flag the player for PvP as soon as he or she enters a neutral or opposing faction's zone. Faction specific zones (Zones made for characters between levels 1–20 and the major cities) are friendly to the player and are indicated with a green name when entered. When a player enters a contested zone (indicated by a yellow color) he or she is instantly flagged for PVP. Entering an opposing faction's green zone (for example, being a human at the gates of Orgrimmar) is the far end of the spectrum, and is indicated by the zone text being red upon entering. In this situation, you alone are flagged for PVP combat. Enemy players can choose to engage you (thus flagging themselves for combat as well), or simply ignore you. This is to prevent level 60 characters from steamrolling the beginner areas.
PvP-flagged players may attack any other PvP-flagged player of the opposing faction without any moderation from the gamemasters. Players on PvP-realms can only make characters on one faction (Horde or Alliance), as opposed to PvE-realms, where players may create characters on both factions.
[edit] Roleplaying (RP)
The roleplaying realms use the same ruleset as PvE realms, with the exception that players must act and behave in character. This means that if players go onto one of these realms (for example; Darkmoon Faire, Defias Brotherhood or Moonglade), those players act as their characters and anything that is not done in character is then out of character and usually in ((brackets)), or preceded by "OOC:". It is also against the rules to be off-topic in all public channels, such as General and Trade.[9]
However, it should be noted that this is rarely (if ever) enforced, and out of character chat is common on RP realms, though usually not in such a blatant manner as on non-RP realms.
[edit] Roleplaying Player versus Player (RPPvP)
The roleplaying PvP realms are an extension to the roleplaying realms in that they use the PvP ruleset instead of the Normal (PvE) ruleset. Blizzard did not initially have this server type when the game was launched. It was added later, largely due to player feedback.
[edit] Characters
Characters in World of Warcraft are tied to specific user accounts. User accounts can be used on all servers, or realms. Characters can be moved between servers in the same region (e.g., from one EU server to another) for a fee. Users can create up to 10 characters per realm with a maximum total of 50.[10] The two playable factions currently in the game are the Alliance and Horde, both consisting of four different races each, of which there are 9 playable classes. The Burning Crusade expansion, released on January 16, 2007, added 1 new race to each faction. In a controversial decision by Blizzard, each of these new races are able to play as the previously faction-specific class of the opposite faction. This means that a Blood Elf can become a Paladin, and a Draenei can become a Shaman.
[edit] Races and classes
- See also: Races in the Warcraft universe.
Players create characters which serve as their avatars in the online world of Azeroth. When creating a character in World of Warcraft, the player can choose from ten different races and nine different character classes. The races are split into two diametrically opposed factions, the Alliance and the Horde.
- The Alliance currently consists of Humans, Night Elves, Dwarves, Gnomes and Draenei (requires The Burning Crusade expansion.[11])
- The Horde currently consists of Orcs, Tauren, Undead (also known as Forsaken), Trolls and Blood Elves (requires The Burning Crusade expansion.)
- Additionally, there are many NPC races such as Goblins, Ogres, Murlocs and Naga.
The nine available classes are Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior. The Paladin class used to be available only to the Alliance, and the Shaman only available to the Horde. With Burning Crusade expansion installed, this changes, as the Draenei (Alliance) are able to play both Shaman and Paladins, and the Blood Elves (Horde) are able to play as Paladins, removing the previous faction exclusivity. Classes are primarily limited by race. Including combinations only available with The Burning Crusade, there are currently 26 possible combinations of race and class for each faction, for a total of 52 combinations across both factions. Without the expansion, the character and class combinations are limited to 20 and 20 respectively. The playable races as of the The Burning Crusade are below: Template:World of Warcraft classes
[edit] Character types
There are two types of characters in the game: Player Characters (PC) and Non-Player Characters (NPCs), the latter having many different offshoots. Player Characters are people around the world actively playing the game. The color of a PC's name tag can vary from blue, green, yellow, or red depending on faction and Player vs. Player (PvP) status. NPCs are characters that can only interact with player characters through scripted events or artificial intelligence (AI).
There are many types of NPCs. There are friendly NPCs, whose names are displayed in green, and hostile NPCs; mainly the NPCs of the opposing faction and mobs (enemies controlled by AI), also known as Creeps by some players. Any character whose name is displayed in red is hostile and should either be avoided or dealt with accordingly. There are also NPCs who are neutral and will only attack if provoked; their names are displayed in yellow.
Some NPC interaction is affected by the reputation you have with them, and certain NPCs will have more items available if you have a higher reputation with them or their faction. Your standing with a faction can be increased or decreased by killing certain NPCs or handing in items to certain NPCs. An example of this is the Timbermaw Furbolgs, who initially start out hostile, but if you complete quests with a neutral NPC to increase your reputation, or kill other "Corrupted" Furbolgs, you will eventually be seen as friendly, and you will be able to trade with them.
However you cannot gain reputation at this time with the opposing faction. The Horde cannot gain reputation with the Alliance, and vice versa.
NPCs in major and minor cities can buy and sell merchandise, train class and profession skills, give quests, and provide a large percent of services that are needed in the game. While some will merely offer advice or further the story, others patrol around set paths to keep cities defended against attacking players or hostile NPCs that may attempt to invade a city.
[edit] Professions
In addition to the character classes, a player may choose two primary professions and all three secondary professions that the game offers, if they so choose. Essentially, there are two types of professions: gathering and item creation. Many players choose to pair two related professions, thus allowing the character to gather the required materials for the crafting skill.
The most commonly paired skills are as follows: Mining and Blacksmithing, Mining and Engineering, Skinning and Leatherworking, Herbalism and Alchemy, and to a lesser extent, Tailoring and Enchanting.
Some players choose to select only "gathering" professions, opting to simply supply resources to players with item creation skills. These types of players will typically offer gathered items for sale in the game's auction houses.
With the release of the expansion, the Jewelcrafting profession has been introduced, and the paired skill for Jewelcrafting is Mining.
[edit] Items and equipment
Player characters can acquire various items in the game. Items can vary from resources such as herbs or raw ores to items to be retrieved for quests. Player characters can also equip different weapons and armor, either to customize their character or improve abilities such as better attacks or defense skills. Items are classified by the color their name is displayed in, Grey being Poor, White being Common, Green being Uncommon, Blue being Rare, Purple being Epic, Orange being Legendary, and Red being Artifact.
Players of higher levels can obtain mounts of varying appearances and speeds depending on class and race, such as horses or mechanostriders, that increase their movement rate when ridden.
[edit] PvP rankings
- See also: World of Warcraft Player versus Player.
As of version 2.0, the PvP system has been changed. Upon defeating another player of the opposite faction, the victor earns "Honor Points" which may be spent on various rewards (similar to in game gold). Some rewards require marks of honor from various Battlegrounds as well (you receive 1 mark from a loss and 3 from a win). A new battleground area called "The Arena" has been added, allowing players to form teams of 2 and up to 5 versus other player teams, be it Alliance or Horde players. Currently, the Arena is still in development, and as such, Honor cannot be gained in this battleground instance. However for level 70's this is the equivalent of honor. The only people who are even allowed to earn something from the arena are level 70 players. 70's fight in teams and the top teams can obtain gear from the arena. Otherwise though, the arena is still useless because nothing except skill is gained.
The PvP titles that were available in the old system are still displayed but frozen to what they were before the 'version 2.0 update" and they now give no bonus and are just for display purposes.
Many players did not receive the changes well that were made to the honor system as of version 2.0, because players who had previously taken months to reach the High Warlord or Grand Marshal honor rank (the highest honor ranking for each faction) felt betrayed by Blizzard. In the old honor systems it would take an excess of 3 or 4 months of hard gaming (putting in several hours of PvP every day) to reach the High Warlord or Grand Marshal honor rank. By achieving this rank players had access to some of the greatest weapons and armor in the game. When Blizzard released this new patch it allowed players to purchase all the High Warlord or Grand Marshal gear that they would need after only two weeks of hard gaming and honor collecting. Due to this change any player that had once taken months to reach their factions highest PvP ranking felt that all their time had been wasted, as now anyone could use the weapons they had access to for a significantly shorter period of gaming.
[edit] The world
[edit] Geography
The current virtual world is built around two main continents: The Eastern Kingdoms and Kalimdor.
Kalimdor is the beginning continent for the Horde races of the
- Orcs
- Trolls
- Tauren
And the Alliance races of the
- Night Elves
- Draenei; added after the release of The Burning Crusade
The Eastern Kingdoms is the beginning continent for the Alliance races of the
- Humans
- Dwarves
- Gnomes
And the Horde races of the
- Undead
- Blood Elves; added after the release of The Burning Crusade
A third continent, Outland, was added after the release of The Burning Crusade.
[edit] Cities/Settlements
There are four main cities for each 'side' and six neutral cities.
Horde cities include:
- Thunder Bluff in Mulgore
- Orgrimmar in Durotar
- Undercity in the Tirisfal Glades
- Silvermoon City in Eversong Forest; added after the release of The Burning Crusade
Alliance cities include:
- Stormwind in Elwynn Forest
- Ironforge in Dun Morogh
- Darnassus in Teldrassil
- Exodar in Azuremyst Isle; added after the release of The Burning Crusade
Neutral cities include:
- Booty Bay in Stranglethorn Vale
- Ratchet in The Barrens
- Gadgetzan in Tanaris
- Everlook in Winterspring
- Cenarion Hold in Silithus
- Light's Hope Chapel in the Eastern Plaguelands.
- Shattrath City in Terrokkar Forest, added in The Burning Crusade
As of early 2007 a number of regions in the virtual world have yet to be implemented. Some examples of this are:
- Gilneas, which is southwest of Silverpine Forest, past the Greymane Wall.
- Region beyond Grim Batol to the east (Thin strip of land, east of Wetlands and Loch Modan).
- Mount Hyjal, which in adjacent to Azshara, Winterspring, Moonglade, Felwood, and Ashenvale Forest.
- The region directly northwest of Eastern Plaguelands, in between Western Plaguelands and Ghostlands.
- The regions to the east and west of Burning Steppes.
It should be noted that many of the unopened areas in the game are off limits to players. However, using exploits or outright hacks, players have managed to enter these areas. Blizzard Game Masters can and do monitor this and have simply asked players to leave the banned areas or in some cases, banned them outright.
There are four large portals located in Ashenvale, Duskwood, Feralas, and the Hinterlands that are connected to the Emerald Dream. Each one of these portals is guarded by a corrupted green dragon. The Emerald Dream itself is not yet accessible.
The third major continent on Azeroth, Northrend, featured in Warcraft III and The Frozen Throne, does not appear in World of Warcraft. However, Burning Crusade includes a map that depicts both Outland and Azeroth, where Northrend is visible.
[edit] Instances
- Main article: Instance (World of Warcraft)
Instances, also known as instance dungeons or simply "dungeons", are areas where multiple copies of the same area can exist concurrently.[12] This means that multiple groups can both be doing the same activities in the same location, yet not interfering with one another.
A dungeon instance is usually identified by its entrance - a large, swirling portal (with a few exceptions).
"Instance" can also refer to a particular copy of such an area. Other areas, such as battlegrounds, are also instances, enabling multiple groups of players to participate at the same time.
[edit] Development
Blizzard first announced the development of a MMORPG set in the Warcraft universe during the European Computer Trade Show (ECTS) in London on September 2, 2001. [13] Blizzard Director Bill Roper said that the game would "combine faster, more action-oriented combat, a polished interface, and an accessible format to reach a wider audience" than previous MMORPGs. [14] As of that date, Blizzard stated that the game had been in development for more than a year.
Amid great fanfare, World of Warcraft made its first American appearance at E3 on May of 2002. Blizzard unveiled a new playable race, the Dwarves (only Humans, Orcs, and Taurens were previewed in London), announced the first three classes made known to the public (Warriors, Mages, and Shamans),[15] and gave details about upcoming features such as the currency that would be used and the penalty upon death. [16] A few months later, Blizzard gave more details about skills, mounts, and questing but also hinted at features that ended up not being implemented, including player housing and coordinated magic attacks called "rituals." [17]
In the months following E3 2002, news about the game became more sparse, as the developers did not want to reveal too much information too soon. However, Blizzard did announce the addition of four new playable races (Night Elves, Undead, Trolls, and Gnomes) and six new classes (Hunters, Warlocks, Druids, Priest, Rogue, and Paladin). [18] [19] In addition to information regarding new races and classes, Blizzard also gave detail about the game's crafting system during E3 2003.
Throughout 2003, Blizzard quietly conducted an alpha test with external testers. Testers noted the expected bugs, professions that were never implemented (such as "Survival Training"), and the lack of certain important features of the game (PvP had not been implemented in time for the alpha test). [20] On January 7, 2004, Blizzard finally announced the long-anticipated beta test. [21] Beta testers were initially limited to playing Alliance characters. When the closed beta test officially started on March 18, 2004, many in the gaming media were immediately impressed by the game's interface, quick load up, and graphics. [22]
[edit] Reactions to the game
[edit] Reviews and awards
[edit] Controversy and criticism
Although successful, World of Warcraft has received its share of criticism. One of the most recent of these controversies had to do with Blizzard's treatment of a transgender player when she made a guild for other gay or gay-friendly players.[23]
World of Warcraft has also come under criticism for stories of game addictions to the popular video game. In June of 2005 it was reported that a child had died due to neglect by her World of Warcraft-addicted parents.[24] In August of that year, the government of the People's Republic of China proposed new rules to curb what they perceived to be social and financial costs brought on by the popularity of games such as World of Warcraft. The measure would enforce a time limit on China's estimated total of 20 million gamers.[25]
Dr. Maressa Orzack, a clinical psychologist at McLean Hospital in Newton, Massachusetts, was interviewed August 8, 2006, stating that of the 6 million subscribers "I'd say that 40 percent of the players are addicted."[26] Note that the 40 percent figure was not derived from a scientific study overseen by Dr. Orzack, but rather came from "a forum that Nick Yee runs". She added in an August 2006 interview that "even if the percentage is 5 to 10 percent which is standard for most addictive behaviors, it is a huge number of people who are out of control."[27] Also, according to Dr. John Grohol, a colleague of Orzack's, "Dr. Orzack is not claiming that up to 40% of World of Warcraft gamers are addicted based upon any actual evidence or surveys of players. This is just her opinion, based upon her own experience and observation of the problem."[28]
After Blizzard started offering free trial gameplay accounts, players started receiving increasing numbers of spam sent by bots in the virtual mailboxes of their characters, advertising virtual gold, honour, and experience selling services.[29]. One study shows that this problem is particularly prevalent on the European realms. [30].
[edit] Virtual community
In addition to playing the game itself and conversing on discussion forums provided by Blizzard, World of Warcraft players often participate in the World of Warcraft virtual community in creative ways, including fan artwork[31] and comic strip style storytelling.[32] Blizzard furthers this community by offering in-game and out-of-game prizes, as well as highlighting community events and occurrences. Blizzard has also provided incentives for introducing new members to World of Warcraft. In late October 2005 each subscribed player received a 10-day free pass[33] which they suggested be employed as seasonal gifts that could either be used by the current player or given to a friend. These passes would generate a free month's usage if the guest player purchased a full account.
There are various memes, including "Face Melting,"[34] a reference to a very long thread on the priest forums on the World of Warcraft website that consisted of players saying, "You will melt faces as a Shadow Priest in PvP" in different ways. This is because the icon for Mind Flay, a powerful skill used heavily by Shadow Priests, looks like a melting face. Another popular phenomenon in the community is a video[35] starring a player named Leeroy Jenkins, intended to provide publicity for Leeroy's guild. Leeroy's popularity inspired tributes in other games, and he was even part of a clue on the November 16, 2005 episode of the TV game show College Jeopardy!.[36] These memes gain notoriety through postings on the World of Warcraft Forums. [37]
As of August 2005, the Dark Iron server has been home to the guilds of web-comic creators Scott Kurtz (PvP) and Mike Krahulik and Jerry Holkins (Penny Arcade). Kurtz created Panda Attack and Djörk on the Horde side, while Holkins and Krahulik initiated a series of guilds that is now known as the Penny Arcade Alliance. This event is referred to as the Comic Guild Wars, and has created healthy competition between the authors, to the extent of dedicating some of their strips to the subject. Tim Buckley of Ctrl+Alt+Del and the creators of Holy Bibble have also joined in on making guilds for Dark Iron players.
[edit] In popular culture
- The South Park episode "Make Love, Not Warcraft" prominently featured World of Warcraft through machinima animation. Blizzard actively collaborated with the South Park animation team in the making of the episode.[38] The episode drew 3.4 million viewers, making it Comedy Central's best midseason premiere since 2000.[39]
- The September 22, 2006 episode of Stargate Atlantis, The Return Part 1, featured a scene where Dr. Weir distracts geeky scientist Bill Lee by telling him she too is a fan of World of Warcraft.[40]
- The October 10, 2006 episode of Help Me Help You, "Fun Run," involves Inger meeting her online husband from the game.[41]
- On November 20, 2006, Blizzard announced that major national television stations would begin airing the first World of Warcraft TV spot in North America.[42] The commercial is an edit of a scene from the cult comedy film Office Space with footage of the game and a World of Warcraft box overlaid onto the original footage.[43]
[edit] Version history
World of Warcraft runs natively on both Macintosh and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system.
As of February 2007, Blizzard has not released a Linux version of the game.[44] However, support for World of Warcraft is present in Windows API implementations Wine and Cedega, allowing the game to be played on Linux.[45] FreeBSD users have also been successful in using Wine to run the game.[46]
As of Patch 1.9.3 the game added native support for the newer Intel-powered Macs, making World of Warcraft a Universal application (as defined by Apple). As a result of this the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.[47]
Due to the fact that new content is constantly being added to the game, official system requirements frequently change. As of version 1.12.0, the requirements for Windows have increased from requiring 256 MB to 512 MB of RAM and from Windows 98 to Windows 2000.[48]
[edit] Pricing
World of Warcraft is priced differently in different regions of the world. Usually, the pricing model is similar to that of MMORPGs previously released in the market.
In the United States and Canada, Blizzard distributes World of Warcraft via retail software packages that sold for over US$50 at the time of release (but have since dropped to around $20). The software package includes one month of gameplay for no additional cost. After a month, a player must purchase additional service using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase via credit card is one month. A player also has the option of purchasing three or six months of gameplay at once for a slight discount. Prepaid game cards are sold for US$30 and provide 60 days of gameplay.[49] Either way, a player pays about US$0.50 for one day of gameplay.
In South Korea, there is no software package or CD key requirement to activate the account. In order to play the game, however, players need to purchase time credits online via credit card or the ARS billing system. The minimum gameplay duration that a player can purchase via credit card is five hours. A player may also purchase game time by thirty hours or by increments of one week. A player also has the option of purchasing game time by one, three or six months of gameplay at once for a slight discount.[50] As of December 17, 2006, 30 days of gameplay costs ₩19,800 (US$21.46).
In China, because a large number of the players do not own the computer they use to play games (e.g. Internet cafes), the CD keys can be purchased independently of the software package. The CD key, which is required to activate an account, is sold for ¥30 (US$3.75) each. The software packages vary in price depending on the items they contain. In order to play the game, the player would need to purchase prepaid game cards in denominations of ¥30 each that can be played for 66 hours and 40 minutes.[51] This equates to exactly ¥0.45 (US$0.06) for one hour of gameplay. A monthly fee model is not available to players of this region.
In Australia and many European countries, video game stores commonly stock the trial version of World of Warcraft in DVD form priced at A$2 or €2 including VAT, which include the game and 14 days of gameplay. After which, the player would have to purchase the full version of the game priced at recommended retail price similar to those sold in United States. As of November 2006, the RRP is A$29.95.[52]
Suggested Retail Price | Monthly Fee | Paid Character Transfer Fee | |
---|---|---|---|
Europe | €49.99[53] | €11-€13[53] | €19.99[54] |
United Kingdom | £19.99[55] | £7.70-£9[53] | £14.99[54] |
North America Oceania |
US$20[56] | $13-$15[57] | $25[58] |
[edit] Major world events
For a time, it was argued that dynamic world-changing events were in extremely short supply in Warcraft. There was an overall feeling that the ongoing "wars" from which the game takes its name were external and out of touch from the playerbase. The only cross-faction interaction took place during server-crashing city raids and skirmishes in certain "hot spots" around the world such as the popular "Southshore Tug of War" in which Alliance and Horde forces would fight back and forth over the stretch of land between Southshore and Tarren Mill.
The first world events were added in the form of outdoor raid bosses that could be accessed without entering an instance. These bosses were the blue dragon Azuregos of Azshara and the Burning Legion demon Lord Kazzak in the Blasted Lands. These were followed by four green dragons corrupted by the "Emerald Nightmare." In addition, certain areas of Azeroth experience an "elemental invasion" where waves of elemental-class monsters will run rampant for a time or until they are destroyed.[59]
Blizzard has also implemented holiday content that could be considered a world event. Valentine's Day, Easter, Independence Day, Halloween, Thanksgiving, Christmas, as well as New Year's and its lunar counterpart all have their Warcraft-themed counterparts. During these week-long events players partake in holiday-themed quests usually involving humorous references to real-world pop culture surrounding the holiday. For example, one of the Winter's Veil (Christmas) quests involves fighting a creature known as the Greench and rescuing a kidnapped reindeer named Metzen (styled after lead designer, Chris Metzen).
[edit] The Darkmoon Faire
In patch 1.6, players were given the opportunity to plunder the first new 40-player raid dungeon added since launch: Blackwing Lair. However, a more peaceful distraction appeared traveling across Azeroth and coming to rest in Mulgore and Elwynn Forest on opposing months called The Darkmoon Faire. The Darkmoon Faire features attractions from across the globe such as the world's strongest woman, a petting zoo for some of Azeroth's most interesting creatures, various games of skill, a fortune teller, a giant human-launching cannon, and plenty of ale.
Players can perform quests for various members of the Faire and receive Darkmoon Prize Tickets in return. These tickets can then be redeemed for items of various quality, from "Month-Old Mutton" to epic-quality jewelry. Additionally, players can occasionally find Darkmoon Cards scattered throughout the world. Four sets exist at the present time: Elementals, Beasts, Warlords, and Portals. Collecting all eight cards of a set (Ace through 8, there are no face cards) allows the player to combine them into a deck and redeem them for a powerful, epic-quality trinket depending on which set was completed.
The Faire sees sporadic updates and expansions in a semi-regular fashion. The most recent addition was a 'battle' minigame in which players take control of tiny, remote controlled tanks called 'Tonks' which use various weapons to disable other Tonks.
[edit] Corrupted Blood plague
While not an intentional world event, the Corrupted Blood plague nonetheless was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against an ancient tribe of jungle trolls under the sway of the ancient Blood God, Hakkar the Soulflayer. Upon engaging Hakkar, players were stricken by a debuff (a spell that negatively affects a player) called "Corrupted Blood" which would periodically sap their life. The disease would also be passed on to other players who were simply standing in close proximity to an infected person. Originally this malady was confined within the Zul'Gurub instance but made its way into the outside world by way of hunter or warlock pets that contracted the disease.
Within hours Corrupted Blood had infected entire cities such as Ironforge and Orgrimmar because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub.
[edit] The Gates of Ahn'Qiraj
Patch 1.9 saw the first true world event in the World of Warcraft. Located in the mysterious insect-infested, quasi-Egyptian themed area of Silithus, Ahn'Qiraj was the capital city of the powerful Qiraji, a race of magical creatures under the thrall of an ancient and terrible Old God who was chained beneath the earth in ages past. A coalition of Night Elves and dragons of the Four Flights fought a war against the Qiraji and their Silithid minions and sealed them behind the Scarab Wall. However, after many centuries the bonds of their prison began to break and Silithus was overrun by the creatures once more. A call for War against Ahn'Qiraj went out and the combined might of the Alliance and Horde sealed away the menace of the Old God for good.
The world event was triggered by a twofold action. First, the entire server population was able to take part in the Ahn'Qiraj War Effort. Players of every level could turn in various items in both Ironforge and Orgrimmar for their faction's respective war preparations. Metals, herbs, textiles, and other commodities were all collected in great quantities. For example, one collector in Ironforge required players to turn in a stack of 20 runecloth bandages at a time. The total number of runecloth bandages required numbered in the tens of thousands. The faster materials were turned in, the faster the War would commence. In the weeks leading up to the opening of the gates many servers were neck-and-neck as Blizzard provided a rankings page to monitor the progress of each realm. In the end the realm Medivh succeeded in being the first to open the gates of Ahn'Qiraj.
At the same time the War Effort was taking in supplies high level players could engage in a quest chain that spanned the entire world to piece together an artifact called the Scepter of the Shifting Sands. This item would be necessary to ring the Scarab Gong and break the seals holding the Scarab Wall closed. When the War Effort was completed the armies of the Alliance and Horde would march to Ahn'Qiraj. In a spectacular set-piece the armies formed ranks outside the Scarab Wall and the gong was sounded by one lucky person per server. The gates opened and the minions of the Qiraji spilled out in a titanic melee. Additionally, invasions of Silithid insects occurred in almost every populated area of Azeroth.
With the initial event completed the gates were open to everyone on a given server and players were able to access two new raid dungeons: the 20-man ruins zone and the 40-man temple zone and a few new quests.
[edit] The Scourge Invasion
The Invasion began with the launch of patch 1.11. Outside each major city and at various high level zones, players started to encounter a floating undead structure called a Necropolis. At each point lay a necrotic crystal guarded by legions of undead monsters. Upon destroying these crystals, players could render that Necropolis inert for a time and score a "victory" against the Scourge.
[edit] The Dark Portal Opens: War Unleashed Upon Azeroth
On January 9, 2007, the Dark Portal in Blasted Lands opened, with demons pouring out. This event signaled the beginning of the World of Warcraft: The Burning Crusade expansion, much of the content of which is accessed by going through the portal. The demon leader Lord Kazzak escaped through the portal, replacing his presence with Highlord Kruul who attacked several areas in the game world.
[edit] Soundtrack
The soundtrack for World of Warcraft was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke and Glenn Stafford. It was released on November 23, 2004 together with the Collectors edition of the game. It is also sold separately on 1 CD, in the MP3 format.
World Themes
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City Themes
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Ambient Music
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Intro Cues
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[edit] Modifications
World of Warcraft includes significant support for modifications to the user interface (UI) of a game, colloquially known as "mods" At a simple level it allows full control over the content of toolbars and hot keys, as well as macros to automate sets of operations and the ability to script much more elaborate tools. The range of modifications that are available can be anything from ways to automatically advertise tradeskills, to adding extra rows of button bars for spells, skills and more. There are also various humorous mods, including one that reproduces the infamous Leeroy Jenkins sound.[60]
As of the 2.0 release of World of Warcraft, certain modifications and "Addons" no longer function the way they were intended by the addon designer, as the way that an addon interacts with the game has been changed. This has forced all addons pre. 2.0 to have to be rewritten. This is such a drastic change to the addons that all players must now download new copies of the addon that they were using. More information on this is available in this forum post, made by a Blizzard MVP (Most Valued Poster). Then after you have the new version of the addon it is installed by simply putting it in the Interface/AddOns folder. You then enable it on the character select screen.
Addons are created using one or both Lua and XML, and images used for modifications are created using the .TGA (Targa) and .BLP image formats. Blizzard has also released a User Interface Customization tool to support and encourage UI modders.[61] However, Blizzard is unable to endorse or provide support for third party interfaces due to issues that may be caused by them.
Some third-party programs that operate in a stand-alone mode, or independent of World of Warcraft may be considered exploits, especially if they automate operation beyond that made available using the built-in macro functionality, or pass information in or out of the game. Use of these is against the Terms of Service agreed to when playing the game, and as such, may lead to possible suspension or closure of accounts. Blizzard has stated on the official forums that any modification that uses the Lua programming language will not be considered an exploit, though Blizzard reserves the right to change information available via the Lua language if the modification changes the nature of encounters in the game.[62]
[edit] Expansion pack
On October 28, 2005 Blizzard revealed that the first expansion pack would be called World of Warcraft: The Burning Crusade.[63] It includes an increased level cap of 70, a new profession (Jewelcrafting), the ability to 'socket' jewels into certain items for increased stats (a feature that originated with Diablo 2), and two new playable races. The additional races are the Blood Elves for the Horde, residing in the capital city of Silvermoon, and the Draenei for the Alliance, residing in the capital city of Exodar. The expansion also features Outland as a new playable zone, as well as flying mounts usable only in Outland for high-level players. Some of the expansion's features will be available to all players, though the most significant additions, such as visiting Outland and creating characters of the two new races, requires the Burning Crusade expansion to be purchased and installed.[64]
On July 21, 2006, Blizzard revealed that the new races will be able to use classes traditionally open only to the other faction, and that Blood Elves do not have the Warrior class open to them, making them the only race that cannot play a Warrior. These changes have received mixed feedback.[65]
[edit] See also
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[edit] References
- ^ a b Blizzard Entertainment® announces World Of Warcraft® Europen street date – 11 February, 2005. Blizzard Entertainment (2005-02-02). Retrieved on 2007-02-09.
- ^ Massimilla, Bethany (2006-02-27). Welcome to the World of Queuecraft (English). Freeplay. CNET Networks, Inc.. Retrieved on 2006-09-27.
- ^ G4 - Feature - World of WarCraft from G4TV.com Retrieved on 2006-01-16.
- ^ World of Warcraft for PC Review from gamespot.com Retrieved on 2006-01-16.
- ^ "World of Warcraft surpasses 8 million subscribers worldwide", Blizzard Entertainment press release, January 11, 2007
- ^ Schiesel, Seth (January 26, 2006). Killing the Big, Bad Dragon (Teamwork Required). The New York Times. Retrieved on 2006-07-31.
- ^ Blizzard Entertainment. High-end content. WorldofWarcraft.com. Retrieved on 2006-07-31.
- ^ Blizzard Entertainment (2006). Characters FAQ. World of Warcraft Game Guide. Blizzard Entertainment. Retrieved on 2006-09-06.
- ^ Blizzard Entertainment (2006). Roleplaying Policy. World of Warcraft In-Game Support Knowledge Base. Blizzard Entertainment. Retrieved on 2006-10-27.
- ^ Blizzard Entertainment (2005). World of Warcraft Community Site - Support Retrieved February 23, 2005.
- ^ Interview: Jeff Kaplan on World of Warcraft Expansion, New York Times
- ^ Blizzard Entertainment. Instancing. Retrieved on 2007-01-18.
- ^ ECTS 2001: World of Warcraft announced. Retrieved on February 23, 2007.
- ^ Ibid
- ^ E3 2002: Blizzard to reveal World of Warcraft classes, race. Retrieved on February 23, 2007.
- ^ E32002 Part Three. Retrieved on February 23, 2007.
- ^ Fansite Chat Transcript. Retrieved on February 23, 2007.
- ^ World of Warcraft character info. Retrieved on February 23, 2007.
- ^ New World of Warcraft races. Retrieved on February 23, 2007.
- ^ Interview with VS40Fresh. Retrieved on February 23, 2007.
- ^ World of Warcraft beta coming soon. Retrieved on February 23, 2007.
- ^ World of Warcraft Beta First Impressions. Retrieved on February 23, 2007.
- ^ Vargas, Jose. "Gay online gamers spark debate over identities.", The Washington Post, 21 March 2006.
- ^ http://www.eurogamer.net/article.php?article_id=59697
- ^ "China imposes online gaming curbs", BBC, 25 August 2005.
- ^ "Expert: 40 Percent of World of Warcraft Players Addicted", TwitchGuru, 8 August 2006.
- ^ Ars Technica interview with Dr. Orzack, 8/9/2006
- ^ PsychCentral - John M. Grohol, Psy.D., August 10, 2006
- ^ GigaOM: Inside World of Warcraft Gold Farm, Future of Work by Wagner James Au, retrieved 2007-01-13
- ^ World of Warcraft Gold Farmer Study by GamerPrice and Sheffield University, retrieved 2007-01-26
- ^ Blizzard fan artwork web page
- ^ World of Warcraft comic strip site
- ^ Blizzard Entertainment (2005). World of Warcraft Community Site - Check your inbox for the Recruit-A-Friend e-mail! Retrieved March 6, 2006.
- ^ "Face Melting" WoW forum reference
- ^ Jenkins, Leeroy (Starring). (2005). Leeroy Jenkins [Promotional video]. Pals 4 Life.
- ^ Trebek, Alex (Host). (2005). Jeopardy! [Television series]. California, US: NBC.
- ^ A WoW Forum Post About Leeroy Jenkins
- ^ Blizzard press release regarding the episode.
- ^ TV/Radio notes, Pittsburgh Post-Gazette, October 12,2006
- ^ Warcry news item on World of Warcraft mention in "The Return"
- ^ Help Me Help You episode guide
- ^
- According to an AOL interview the band My Chemical Romance play World of Warcraft. Gerard is said to be an Undead Warrior.
- ^ (2006). World of Warcraft Television Commercial (AVI) [Television commercial]. California: Blizzard Entertainment. Retrieved on 2006-12-14.
- ^ Technology FAQ. World of Warcraft Game Guide. Blizzard Entertainment (2007). Retrieved on 2007-01-17.
- ^ Wine application notes for WoW
- ^ FreeBSD instructions for WoW
- ^ "World of Warcraft Client Patch 1.9.3 (2006-02-07)" patch notes
- ^ Technology FAQ. World of Warcraft Game Guide. Blizzard Entertainment (2006). Archived from the original on 2004-11-13. Retrieved on 2006-09-06.
- ^ Prepaid Game Cards. Blizzard Entertainment (2006). Retrieved on 2006-10-21.
- ^ [http:http://www.worldofwarcraft.co.kr/billing/ Billing Guide]. WoW Blizzard Korea (2006). Retrieved on 2006-12-17.
- ^ Buyers' Guide. WoW China (2006). Retrieved on 2006-10-21.
- ^ Digital Home - World of Warcraft (Online) (2006). Retrieved on 2006-11-17.
- ^ a b c Blizzard Entertainment (2006). General FAQ. World of Warcraft Europe Game Guide. Blizzard Entertainment. Retrieved on 2006-11-08.
- ^ a b Blizzard Entertainment (2006). Paid Character Transfer FAQ. World of Warcraft Europe Game Guide. Blizzard Entertainment. Retrieved on 2006-11-08.
- ^ World of Warcraft (PC/Mac). Amazon UK. Retrieved on 2006-12-27.
- ^ Blizzard Entertainment (2006). World of Warcraft. Online Store. Blizzard Entertainment. Retrieved on 2006-11-08.
- ^ Blizzard Entertainment (2006). General FAQ. World of Warcraft Game Guide. Blizzard Entertainment. Retrieved on 2006-11-08.
- ^ Blizzard Entertainment (2006). Paid Character Transfer FAQ. World of Warcraft Billing Support. Blizzard Entertainment. Retrieved on 2006-11-08.
- ^ Blizzard Entertainment. In-Game Events. WorldofWarcraft.com. Retrieved on 2006-08-21.
- ^ Leeroy Jenkins!!! sound clip mod
- ^ Blizzard's WoW User Interface Customization tool download
- ^ Blizzard Entertainment (2007-01-11). Terms of Use (English). Retrieved on 2007-01-18. “Section 9, Changes to ... the Program”
- ^ CGW Has The Goods on World of Warcraft news from 1up.com from 1up.com Retrieved on 2006-01-16
- ^ Blizzard Entertainment. Burning Crusade FAQ. Retrieved August 24, 2006.
- ^ Blizzard Entertainment. Burning Crusade website. Retrieved July 23, 2006.
[edit] External links
[edit] Official websites |
[edit] Reviews |
[edit] Useful information |
[edit] Modification Info |
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Category:2004 video games Category:2005 video games Category:Video games with expansion packs Category:Lua programming language Category:Mac OS X games Category:Massively multiplayer online role-playing games Category:Warcraft games Category:Windows games Category:World of Warcraft Category:Interactive Achievement Award winners