Wolf (video game)
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Wolf | |
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Developer(s) | Manley and Associates, Inc.[1] |
Publisher(s) | Sanctuary Woods, Inc.[2] |
Designer(s) | Ivan Manley, Sam Palahnuk, David Hasle[1] |
License | Proprietary |
Platform(s) | DOS |
Release date | 1994 |
Genre(s) | Life simulation game |
Mode(s) | Single player |
Media | 3½" floppy disks CD |
System requirements | 80386 class CPU, 2 MB RAM |
Input methods | Keyboard and mouse |
Wolf is life simulation game where the player takes the role of a wolf.
The gameplay is divided into two parts. The first is a sandbox mode, where the player has no predetermined goal. The second is a scenario mode, where the player has to complete specific actions; this is comparable to quests given in RPGs.[2]
A notable feature of this game is the educational material available. Included are multimedia, such as clips and animations of wolves, and a section of information about wolves.[1]
Contents |
[edit] Gameplay
The game's main point is to survive as a wolf. This is handled by maintaining the wolf's health, hunger, stamina and thirst, the status of these is shown at the bottom of the screen. This part of the screen can also be used to initiate actions such as eating, drinking, sleeping, and using the wolf's senses, though there are also keys which serve the same purpose. The wolf's senses (sight, smell, hearing) are used to locate prey and evade humans hunters.
The cursor is used to control the wolf's movements, and is used to attack prey or challenge other wolves by clicking them.
[edit] References
[edit] See also
[edit] External links
- WolfQuest, a similar game for Mac OS X and Windows NT, released in 2007 by Minnesota Zoo.