Wipeout Fusion

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Wipeout Fusion
Image:Wipeoutfusion cover.jpg
Developer(s) Sony Studio Liverpool
Publisher(s) Sony Computer Entertainment Europe (UK); Bam! Entertainment (US)
Designer(s) Sony Studio Liverpool, Good Technology
Platform(s) Sony PlayStation 2
Release date Europe February, 2002
United States of America June, 2002
Genre(s) Racing
Mode(s) Single player, multiplayer
Rating(s) ESRB: Everyone (E)

Wipeout Fusion is the only release of the Wipeout series of racing games for PlayStation 2. Players compete in the F9000 anti-gravity racing league, which is set in the year 2160.

Contents

[edit] Gameplay

Tracks are changed somewhat from previous Wipeout games. Each track in Fusion is now a group of 3 tracks, each of which can be run in forward or reverse mode. Many tracks also contain a "trackless" section, generally a wide tree- or boulder-strewn field which offers several paths for pilots, making navigation tricky. Several tracks feature split sections, in which there are multiple paths for players to follow. A few tracks also contain shortcuts, which are hidden behind false walls, or require a turbo boost power-up to successfully navigate.

The basic single-race and league modes are still the core of the game, and the two-player split screen mode is continued from Wip3out. The single race mode, called Arcade mode, is used to unlock new tracks. When a player wins a gold on a given track, either another course in that same track group, or another group of tracks, is unlocked. AG League mode has had some changes to it from previous Wipeout titles: instead of having league challenges which encompass the entire set of tracks in sequence, there is a progression of leagues, each with a selection of between 3 and 7 tracks. The outcome of each race is scored by points, which are awarded for both finish order and eliminations. Total points determine the winner of the league. A win on a given league challenge unlocks the next (more difficult) league, or in some cases, a personal challenge against one of the pilots of a new team. Beating a pilot's challenge unlocks the team for which that pilot flies.

Challenge mode, which was introduced in Wipeout 64 has been enhanced in Fusion. Each team has its own set of 6 challenges, selected from race, time, or elimination. Each challenge must be completed with a medal to unlock the next challenge in the sequence, and the final challenge for a team must be unlocked with a gold medal in each of the other challenges.

Fusion features an increase in the use of weapons; weapon pads are more plentiful, and the AI pilots seem quite a bit more aggressive with weaponry than in previous Wipeout incarnations. New weapons have been added to the game, including the proton cannon, grav stinger, flamethrower, and gravity bomb, as well as super weapons: super missiles, seismic field, power swarm, and nitro rocket. Some of the weapons have also been modified (the 5 mines are now dropped individually, instead of in a single-fire sequence), and all weapons which normally fire forward may now be fired backward; in particular, the quake disruptor, a weapon that previously could only be fired forward, may be fired to the rear.

Another fairly large change from previous Wipeout titles is the addition of ship upgrades. AG League races, in addition to points, also net the player credits based on performance in race (finishing order), damage (to other players), skill, and time. These credits are used to upgrade the top speed, thrust (acceleration), lateral stability, brake force, weapon power, and shield strength of a single ship. The upgraded ship is available in Arcade mode as well, though is only available to the pilot whose ship it is; the other pilot on a team must have his/her ship upgraded separately. Upgraded ships are not used in Challenge mode; each challenge is played with the basic unmodified craft.

The in-game branding and menus were designed by Good Technology rather than The Designers Republic, who had worked on all of the previous titles.

[edit] Zone mode

A new and popular mode called Zone mode has become a hit with fans. The goal of this mode is to drive as many laps as possible on a track while the speed of the player's ship is slowly increasing; when the ship's energy shield is destroyed, the game is over.

[edit] Criticism

Although boasting next-gen graphics and much wider and longer tracks, the handling and feeling of Wipeout Fusion was something of a disappointment for fans[citation needed]. Many unnecessary changes to the basic concept were made[citation needed], and the resulting game was no longer a true Wipeout but a generic and fairly buggy sci-fi racer[citation needed]. Lack of air-time, the hated trackless sections, the mish-mash of weapons, an unrealistic upgrade system, lack of ship balance, the addition of loops and shortcuts and the cartoony look of the game were the main complaints.[citation needed]

[edit] Teams

Main article: Wipeout teams

The player initially only has access to the first three teams. The rest are unlocked by winning one-on-one races with the lead pilot of that team during AG League mode.

  • Feisar
  • Van-Uber
  • G-Tech
  • Auricom
  • EG-R
  • Tigron
  • Xios
  • Piranha

[edit] Areas

Each area contains three tracks of varying length, all of which can be run in either forward or reverse mode.

  • Florion Height
  • Mandrashee
  • Cubiss Float
  • Alca Vexus
  • Vohl Square
  • Temtesh Bay
  • Katmoda 12
  • Devilia

The Devilia tracks, a group of point-to-point courses, are only playable in the AG League pilot challenges to unlock new teams.

[edit] Soundtrack

  1. Intro - 1:11
  2. Future Sound Of London - "Papua New Guinea (Hybrid Mix) - 4:44
  3. Brainiac - "Neuro" - 5:47
  4. Blades & Naughty G - "Beats Defective" - 5:28
  5. BT - "SmartBomb (Plump DJs Remix) - 4:50
  6. Cut La Roc - "Bassheads" - 5:18
  7. JDS - "Punk Funk" - 6:10
  8. Elite Force - "Krushyn" - 6:02
  9. Elite Force & Nick Ryan - "Switchback" - 3:45
  10. Amethyst - "Blue Funk" - 6:32
  11. Utah Saints - "Sick" - 4:30
  12. Plump DJs - "Big Groovy Funker" - 4:42
  13. Humanoid - "Stakker Humanoid 2001 (Plump DJs 2001 Retouch) - 5:17
  14. Timo Maas - "Old School Vibes" - 5:22
  15. Luke Slater - "Bolt Up" - 4:38
  16. Orbital - "Funny Break [One is Enough] (Plump DJs Remix) - 6:34
  17. Bob Brazil - "Big Ten" - 4:50
  18. Intuative - "Wav Seeker" - 4:37
  19. Hong Kong Trash - "Down The River (Torrential Rapids Mix) - 5:13
  20. MKL - "Synthaesia" - 5:10

[edit] Reviews

  • Official PlayStation 2 Magazine UK: 9 out of 10 (90%)
  • IGN: 9.0 out of 10 (90%)
  • GameSpot: 7.3 out of 10 (73%)
  • Edge (magazine): 5 out of 10 (50%)

[edit] See also