Wings Over Israel
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Wings Over Israel | |
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Developer(s) | Third Wire Productions |
Publisher(s) | Third Wire Productions |
Designer(s) | Tsuyoshi Kawahito |
Engine | Strike Fighters |
Platform(s) | PC (Windows) |
Release date | USA Feb 18, 2008 |
Genre(s) | Flight simulation |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: Teen (T) |
Media | CD-ROM |
Input methods | Joystick, Keyboard, Mouse, TrackIR (optional) |
Wings Over Israel is a PC game (Combat / Flight Simulator) covering the three major Middle Eastern conflicts Six-day War (1967), October War (1973) and Lebanon War (1982).
The game includes a wide variety of real jets and weapons from the era, which can be employed in various mission types such as Combat Air Patrol, Interception, Close Air Support, Escort, Defense Suppression, and Reconnaissance. The game is based on the Strike Fighters engine and was developed by Third Wire Productions.
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[edit] Background
Wings Over Israel was released in 2008 and was part of the Strike Fighters series of "lite" flight simulators developed by by Third Wire Productions. The term "lite" was applied because they are designed to be relatively easy to learn and play compared to other more "hardcore" flight simulator.
The game was set in Middle East from 1967 to 1982, player flying the IDF/AF jet fighters in three historical campaigns. The developer took and improved on its existing Strike Fighters engine and thus the game was another step forward in terms of quality and game play.
[edit] Game Play
Despite the "lite" tag, a fair amount of realism has been built in; 60s-style bombsights are simulated for the pre 1970’s aircraft rather than modern computer-aided aiming reticules. Dive bombing and level bombing techniques have to be worked out by the game player if they are to have success at completing missions. Aircraft that come into service after 1970 have advanced Head-Up-Displays that allow the player to aim bombs with more accuracy than manual dive bombing techniques. The A and B versions of the AGM-65 Maverick, allowing much easier ground target destruction for the late 1970’s aircraft.
Israeli air-to-air missiles in the game consist of versions of the AIM-9 Sidewinder, AIM-7 Sparrow, Matra 530, Shafrir-2, and Python-3. Early missiles are simulated to be as unreliable as the real missiles were, so regardless of having a "good lock on the target" there is a good chance the missile will still miss. Later model missiles from such as the AIM-9L version of the Sidewinder are much improved and more likely to score a hit. Dogfights are usually close-in affairs regardless of the time period, however as the missiles get better over time, longer range kills can be achieved.
During a mission the player will fly in a flight of aircraft in which the computer-controlled planes keep in formation as you fly to a target. This flight can be issued commands; attack other aircraft or ground targets, fly home if they are damaged, or jettison their drop tanks. As you fly many other computer-controlled aircraft will be up in the air and can be viewed as they engage in dogfights or bomb targets.
Flying over Egyptian or Syrian territories, the player's aircraft will be met with a high level of radar-guided Surface to Air Missiles (SAM), and a variety of lethal Anti-Aircraft Artillery (AAA). The main SAMs are the soviet SA-2 and SA-6, of which early and later versions are included in the game increasing lethality accordingly.
The player can select a historical campaign from either Six-day War (1967), October War (1973), or Lebanon War (1982); each being from a different time era with different aircraft and weapons forcing the player to employ different tactics in each.
Single Missions are also available, which can generate random missions.
[edit] Featured aircraft
The game comes with the following flyable Israeli aircraft:
- A-4 - A-4E Ahit, A-4F Ahit, A-4H Ahit for IDF/AF.
- F-4 - F-4E Kurnass for IDF/AF.
- F-15 – F-15A Baz for IDF/AF.
- F-16 – F-16A Netz for IDF/AF.
- Mirage III – Mirage IIIC Shahak for IDF/AF.
- Nesher – Israeli built Mirage 5 copy for IDF/AF.
- Kfir - IAI Kfir C.2 version.
The computer-controlled AI aircraft:
- Mystère - Mystère IVA version for IDF/AF.
- Super Mystère - Super Mystère B.2 version IDF/AF.
- Sa'ar - IAI Improved Super Mystere for IDF/AF.
- Vautour - Vautour IIA bomber version for IDF/AF.
- Hunter - FGA.50, FGA.59, FGA.73 variants.
- Mirage 5D – Mirage 5 for Lybian AF.
- An-12 – An-12BP (Cub-A) version.
- MiG-17 - MiG-17 (Fresco-A) and F (Fresco-C) variants.
- MiG-19 - MiG-19S (Farmer-C) version.
- MiG-21 - MiG-21F (Fishbed-C), PF (Fishbed-D), PFM (Fishbed-F), MF (Fishbed-J), bis (Fishbed-L) variants.
- MiG-23 - MiG-23MS (Flogger-E export), MiG-23MF (Flogger-B), MiG-23BM (Flogger-H ground attack) variants.
- IL-28 - Beagle bomber version.
- Tu-16 - Badger-A version.
- Su-7 – Su-7BMK (Fitter-A) version.
[edit] The developer of the series
This series of games is designed by Tsuyoshi Kawahito (known as 'TK'), who was also involved in some of the 1990's best selling PC flight simulators, including European Air War (1998) by MicroProse and Longbow 2 (1997) by Jane's Combat Simulations.
[edit] Related games based on the Strike Fighters game engine
- Strike Fighters: Project 1 (2002): The initial release centers on a fictional Middle Eastern scenario.
- Strike Fighters: Gold (2004): An updated version of Project 1 released to the European market.
- Wings Over Vietnam (2004): Set during the Vietnam war.
- Wings Over Europe (2006): Set in a possible Cold War conflict.
- First Eagles: The Great War 1918 (2006): Set in the World War I era.
- First Eagles: Expansion Pack 1 (2007): Expansion pack for the First Eagles with new planes and campaigns.
- Wings Over Israel (2008): Covers the three historical Israel versus Arab conflicts 1967, 1973, and 1982.