Wing Commander Arena
From Wikipedia, the free encyclopedia
Wing Commander Arena | |
---|---|
Developer(s) | Gaia Industries |
Publisher(s) | Electronic Arts |
Platform(s) | Xbox 360 (XBLA) |
Release date | July 25, 2007 |
Genre(s) | Space combat simulator |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: Everyone (E) |
Media | Download |
Wing Commander Arena is a space combat video game developed by independent software developer Gaia Industries for the Xbox 360's Xbox Live Arcade service. It is a spin-off of the popular Wing Commander series of games.[1] The game was released on July 25, 2007,[2] and costs 800 Microsoft Points (US$10).[3]
Contents |
[edit] Gameplay
Players engage in dogfights that take place in one of nine environments, and they are able to choose from 18 ships, half being Terran, and the other half Kilrathi. There can be up to 16 players in a single match.[4]
The game is separated into single-player and multiplayer modes.[5] Multiplayer modes include eight-on-eight teamplay or 16 player free-for-all[6], capship battles allowing two teams to launch an organized assault on each other's ship while defending their own,[7] "Satellite", which is a variation of capture the flag,[7] and one-on-one duels.[7] There is also a "Bearpit" where one-on-one duels can be watched from the sidelines by other players who can take potshots at the duelers.[8]
Single player modes include Asteroids, Training Modes and Melees. Playing through the single player modes will unlock the various ship types.[8]
[edit] Relation to previous Wing Commander games
Arena's gameplay differs from previous Wing Commander installments.[6] Rather than using a first-person perspective cockpit used throughout the series, Arena is played from a top-down perspective on a 2D plane with the third axis reserved for special maneuvers, using a control scheme that resembles a first-person shooter.[6]
While some fans have been vocal about the departure from previous games,[citation needed] the developers of Arena have designed the game with long time Wing Commander fans in mind. The producer, Sean Penney, is himself a long time fan of the franchise [9] and that early in the development, he had tried to seek input from members of the original Wing Commander development team, such as Chris Roberts.[10]
[edit] See also
[edit] External links
[edit] References
- ^ Handy, Alex. "EA's Sean Penney On Wing Commander's Comeback", Gamasutra, Gamasutra, 2007-02-23. Retrieved on 2007-08-04.
- ^ Burg, Dustin. "Wing Commander Arena flies in next week", XBOX 360 Fanboy, XBOX 360 Fanboy, 2007-07-21. Retrieved on 2007-08-04.
- ^ Lesnick, Ben. "Arena Pricing Announced", WCNews, WCNews, 2007-05-25. Retrieved on 2007-08-04.
- ^ Eddy, Andy. "Wing Commander Arena Hands-On Preview (Xbox 360)", Team XBOX, Team XBOX, 2007-02-23. Retrieved on 2007-08-04.
- ^ "Xbox 360 Preview - 'Wing Commander Arena'", WorthPlaying, WorthPlaying, 2007-06-03. Retrieved on 2007-08-05.
- ^ a b c Berghammer, Billy. "Wing Commander Arena: The Sean Penney Interview", Game Informer, Game Informer, 2007-05-08. Retrieved on 2007-08-04.
- ^ a b c Balistrieri, Emily. "Previews: Wing Commander Arena", 1Up, 1Up, 2007-05-11. Retrieved on 2007-08-05.
- ^ a b Lesnick, Ben. "Video Interview Transcript", WCNews, WCNews, 2007-02-26. Retrieved on 2007-08-04.
- ^ Ben Lesnick. But Is It Ours?. WCNews. WCNews. Retrieved on 2007-08-04.
- ^ Remo, Chris. "Preview: Wing Commander Arena", Shacknews, Shacknews, 2007-02-23. Retrieved on 2007-08-04.
|