Heroes of Might and Magic IV: Winds of War
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Heroes of Might and Magic IV: Winds of War | |
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Developer(s) | New World Computing |
Publisher(s) | The 3DO Company |
Version | 3.0 WoW |
Platform(s) | Microsoft Windows |
Release date | February 23, 2003 March 27, 2003 |
Genre(s) | Turn-based strategy game |
Mode(s) | Single player, single-system multiplayer, and network play |
Rating(s) | ESRB: Everyone USK: 12+ VET/SFB: 11+ |
Media | 1 CD-ROM |
System requirements | 400 MHz CPU, 64 MB RAM, 4X CD-ROM drive, DirectX 8.1, 160 MB available hard disk space, Windows 98 or later, an installed copy of Heroes of Might and Magic IV |
Input methods | Keyboard and mouse |
Heroes of Might and Magic IV: Winds of War is the second of two expansion packs for the turn-based strategy game Heroes of Might and Magic IV. It was developed by New World Computing for Microsoft Windows and released by the 3DO Company in 2003, and was the last installment of the Heroes of Might and Magic series to be developed by New World Computing before the bankruptcy of the 3DO Company and the sale of the Might and Magic franchise to Ubisoft.
Contents |
[edit] Story
[edit] Campaigns
The Campaigns tell how 5 leaders invade the kingdome Channon.
[edit] To Rule the World
This Campaign tell the story of Spazz Maticus the new king of the small island nation of Orilios. Spazz Maticus have a dream to conquer the entire world.
- Anduran Mountains
Spazz landed in The Anduran Montains that under control of the elves nation of Silvese. Spazz takes control of the sulfer mines and defeat the small elves attack force, Spazz wandering why the elves doesn't send a bigger force and later he heard that the elves amassed forces to the west and Spazz hope that are direction to the unded kingdome of Korresan where is the next target awaits.
- Rusted Desert
- Frostrift River Pass
[edit] Barbarian Hordes
- Rivals
- The Great Wall
- Party Crashers
[edit] The Magnificent One
- All Clues Lead to Channon
- Search for the Tower
- Magnificent Revenge
[edit] Enough is Enough
- Art of Persuasion
- The Sacred Vale
- Wrath of Nature
[edit] Death March
- Prelude to Invasion
- Flies in the Ointment
- The Hand of Death
[edit] The Last Bastion
- Last Man Standing
[edit] Gameplay
Winds of War introduces three new creatures to the original Heroes of Might and Magic IV: the Catapult (Life-aligned), the Frenzied Gnasher (Might-aligned), and the MegaDragon (Chaos-aligned). It also includes six new campaigns, which collectively tell the story of the invasion of the kingdom of Channon by the leaders of its five neighboring kingdoms:
- To Rule the World features Spazz Maticus the Witch-King, ruler of the island nation of Orillos.
- Barbarian Hordes features Mongo the Barbarian, ruler of an expansionist horde of barbarian warriors.
- The Magnificent One features Mysterio the Magnificent, a battle mage who seeks to conquer Channon in order to learn the secret of immortality.
- Enough is Enough features Erutan Revol {nature lover spelled backwards} the Beastmaster, who seeks revenge against Channon's indiscriminate destruction of the region's forests.
- Death March features Baron Von Tarkin the Dark Lord, ruler of the land of Korresan, who seeks to conquer all of his neighboring kingdoms, starting with Channon.
- The final campaign, The Last Bastion, tells the story of the invasion of Channon itself, and allows the player to choose to play as any of the five heroes of the other campaigns.[1]
[edit] Notes and references
- ^ Erica "Harukaba" Marceau. "Heroes of Might and Magic IV: Winds of War → Overview." Celestial Heavens. Last accessed on 21 January 2006.
[edit] External links
- Heroes of Might and Magic IV: Winds of War at MobyGames
- Celestial Heavens - news, features and discussions about the Heroes of Might and Magic series (see Celestial Heavens)
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