William Shatner's TekWar
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TekWar | |
---|---|
Developer(s) | Capstone Software |
Publisher(s) | Capstone Software |
Designer(s) | Brandon Chamberlain |
Engine | Build |
Platform(s) | PC (MS-DOS) |
Release date | 1995 |
Genre(s) | First-person shooter |
Mode(s) | Single player Multiplayer (cooperative) Multiplayer (deathmatch) |
Media | CD |
System requirements | 80386 class CPU, 4 MB RAM |
Input methods | Keyboard, Mouse |
TekWar is a 1995 computer game using the Build engine. The setting of the game is derived from William Shatner's TekWar series of novels, ghost-written by Ron Goulart.
The two most distingishable features are the hub-based level system (all the levels are interconnected by a subway station), and the fact that all of the non-player characters (NPCs) in the game (enemies, policemen, civilians) are shootable. When the player draws his gun, policemen shout: "Freeze! Drop your gun!" before they start shooting at the player. When a policeman or enemy is killed, their ammo can be picked up. When the player aims at a civilian, he/she ducks and screams: "Please, don't shoot!" When any NPC is shot, a blood spot (which does not disappear after a while) appears on the wall behind it. If an NPC is shot with one of the stronger weapons in the game, it will explode into gory bits (gibs).
[edit] External links
TekWar at Moby Games