Wildside Gaming System
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Wildside Gaming System | |
Wildside Gaming System: Fantasy Roleplaying Edition cover |
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Designer | Leigh Ronald Grossman |
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Publisher | Wildside Press |
Publication date | September 2004 |
Genre(s) | Fantasy, generic |
Wildside Gaming System is a generic role-playing game system, created by Leigh Ronald Grossman, president of Swordsmith Productions, and published by Wildside Press. The rules are primarily written for a medieval fantasy setting but the game system can be used for any era and genre. The game only provides rules for playing the game, no setting is provided.[1]
The author claims the rules are very realistic, designed for experienced and adult players. The game mechanic revolves around four six-sided dice (commonly referred to as 4d6). The characters' attributes are determined by 4d6 and action resolution, including combat are resolved by rolling 4d6.
Combat is resolved by comparing the attacker's and defender's combat rolls of 4d6 on a special combat chart. Combat damage is determined on several charts cross-referencing a roll of two 10-sided dice (read as a percentage, i.e. giving a value between 1 to 100) and the body part hit.[2]
The core rulebook was released in September, 2004, by Wildside Press. With the announce of The Wildside Book of Loot, with release date August 1, 2007[3], several other publications for the games were announced; including Koboldy Where Gnome Has Gone Before (by Robert Altomare)[4] and Crusade of Kings (by R. Scott Peoples)[5].
[edit] References
- ^ About Wildside. Swordsmith Productions. Retrieved on 2007-01-31.
- ^ Grossman, Leigh Ronald (September 2004). Wildside Gaming System: Fantasy Role-Playing Edition, 1st Edition, Holicong: Wildside Press. ISBN 0-8095-1114-2.
- ^ The Wildside Book of Loot. Swordsmith Productions. Retrieved on 2007-07-10.
- ^ Koboldy Where Gnome Has Gone Before. Swordsmith Productions. Retrieved on 2007-07-10.
- ^ Crusade of Kings. Swordsmith Productions. Retrieved on 2007-07-10.