Wild Guns
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Wild Guns | |
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Developer(s) | Natsume |
Publisher(s) | Natsume Titus Software |
Platform(s) | SNES |
Release date | USA 1994 JPN August 12,1994 PAL October 30, 1996 |
Genre(s) | Third-person shooter |
Mode(s) | Single player, Multi player (Cooperative) |
Wild Guns is a fixed-view third-person shooter developed by Natsume for the Super Nintendo Entertainment System. It was published by Titus Software and was released in 1994.
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[edit] Setting
The game's setting is that of the Wild West but various science fiction elements are present; most notably robots, who serve as most of the bosses in the game.
The objective is to seek revenge against a murderous gang that killed the family member of one of the playable characters. The female character, Annie, has searched down a bounty hunter by the name of Clint to help her get revenge and to rescue the few family members she has left. The player or players navigate through several different levels fighting everything from towering machines to armored trains. [1]
[edit] Gameplay
The game employs a third-person, fixed viewpoint and is primarily about shooting, similar to Cabal. The player controls the movement of both the on-screen character and the targeting reticule with the diagonal buttons. While shooting, the character stands still. Various maneuvers, such as jumping, double jumping and dodge-rolls are possible. Beyond the standard gun several other weapons are obtainable, such as a gatling gun or a shotgun, though these hold only limited ammunition. As is common in shooter games, the player has access to a number of screen-clearing bombs.