Wild Arms 2

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Wild Arms 2
Image:Wild ARMs 2 Cover Art.jpg
Developer(s) Media.Vision
Publisher(s) Flag of Japan SCEI
Flag of the United States SCEA
Platform(s) PlayStation
Release date Flag of Japan September 2, 1999
Flag of the United States April 30, 2000
Genre(s) Western Steampunk RPG
Mode(s) Single player
Rating(s) ESRB: Everyone
Media 2 × CD-ROM
System requirements Memory card 1 block
Input methods DualShock

Wild Arms 2, known in Japan as Wild Arms: 2nd Ignition (ワイルドアームズ セカンド・イグニッション Wairudo Āmuzu Sekando Igunisshon?), is a Western Steampunk console role-playing game developed by Media.Vision and published by Sony Computer Entertainment and the second installment in the Wild Arms series. It was released in 2000 on the Sony PlayStation video game console.

Contents

[edit] Plot and setting

Wild Arms 2 is set in the world of Filgaia, a planet made to resemble the American Old West with additional science fiction, steampunk, and traditional fantasy elements. An example of "Weird West", the game contains several stock elements from American Western films, literature, and folklore, including expansive deserts, dry plains, red rock canyons, saloons, and gunfights melded with traditional role-playing game story elements such as magic and demons. While retaining the same name as the original Wild Arms, this game centers around the struggle between a new group of heroes and villains.

Guns and other firearms factor heavily into Filgaia's mythos. Called "ARMs", these weapons represent the world's ever-growing warfare technology, and, unlike the first Wild Arms, are not considered inherently dangerous devices. Similar technology is used to create other mechanical weaponry not common in normal Western fiction, including cybernetic limbs and miniature robots. Other forms of high technology such as aircraft, motorized vehicles, and radio devices also make an appearance, though some of their usage is attributed to magic rather than science.

[edit] Story

When a terrorist organization called Odessa tries to conquer the world, an international anti-terrorist group called ARMS is formed to combat them. They recruit several heroes to help them, including Ashley, a gunfighter; Lilka, a teenage sorceress; and Brad, a former war hero.

[edit] Overview

1000 years before the events of the game, a great Blaze of Disaster swept the land of Filgaia. The cause was a demon known as Lord Blazer. Many heroes tried to defeat him and failed, until a girl holding the magic sword Argetlahm stepped forth and did battle with him, ultimately managing to defeat him. However, she could not kill him; rather, she exchanged her life in order to seal Lord Blazer away forever. The girl's name was forgotten by time, and she became known as simply the Sword Magess.

Now, 1000 years later, Filgaia is a desolate land, dying steadily. Much of the world has already become desert, and the few areas of greenery left are steadily declining. Ashley Winchester, a member of a military unit near Meria Boule, becomes involved in the fate of the world when his group is involved in a demon summoning experiment. This experiment is conducted by the sinister organization of Odessa in order to resurrect Lord Blazer - or so it seems. After all of his friends and comrades have been possessed by demons, Ashley is finally taken over as well. After killing all of his former comrades, he claims the legendary Argetlahm, which had been brought to the summoning ceremony as a relic. After coming into contact with it, he confronts both the demon inside him, Lord Blazer himself, and the wielder of the sword, the Sword Magess. Managing to repress Lord Blazer for the time being, Ashley escapes back to his home town of Meria.

However, this is not the end of it for Ashley. He soon receives an offer from a mysterious man named Irving to join an elite team of fighters named "ARMS" (Agile Remote Missions Squad)/(Awkward Rush and Mission Savers). After accepting, Ashley meets the other two people selected for ARMS - Lilka Eleniak and Brad Evans; one an ex-war hero turned con, one a girl in training to be a Crest Sorceress. Irving reveals his plans to them: he wishes to combat Odessa, which he claims will make its presence known to the world soon. Based on this, the three protagonists engage in a series of events that eventually come to involve the fate of the world of Filgaia itself.

[edit] Characters

The cast of Wild Arms 2 is made up of a number of playable and non-playable characters who each contribute to the advancement of the story. The main characters are those controlled by the player, consisting of six heroes who are called upon by a wealthy benefactor to put and end to the criminal organization Odessa, who act as the game's principle adversaries. "Operation ARMS" serves as the monikure of the player's team, with each member contributing something unique to both game-play and the story, led by the reluctant young gunman Ashley Winchester. ARMS is aided by a number of other supporting characters, including Ashley's girlfriend Marina. The game's primary conflict stems from the two group's conflicting ideologies on the safety of the world. While Odessa seeks to bring about order through oppression and conformity, ARMs instead sees Odessa's methods as a sacrifice of freedom and the largest threat to global security. The main characters include Ashley Winchester, Lilka Eleniak, Brad Evans, Tim Rhymeless, Aisha Bernadette, or "Kanon", and Marivel Armitage, a secret character that can be unlocked at "Crimson Castle". Irving Vold Valeria, the leader of ARMS, introduces Marivel in the beginning of the game, where her true form is shown at the "Memory Maze", where the "Sword Magess" Anastasia reveals herself to Ashley. Marivel then joins ARMS at Crimson Castle, and several different events can be unlocked.


Ashley Winchester is a young soldier that is the main character in the game itself. He lives in the 'Town Of Meria' where the story starts. Early on in the story he'll become possessed by the ancient demon that once threatened Filgaia, the Blaze of Disaster.

Lilka Eleniak is a sorceress with a famous sister. She has the ability to use crest spells. She'll join Ashley shortly before the first mission from ARMS. She often compares herself to her sister, which is partly why she has little confidence in herself.

Brad Evans is a war hero who is now being treated as a criminal and has spent the past three years locked up in Illsveil Prison.

Tim Rhymeless is a 'boy' that has the power to connect to the Guardians. You meet him early in the game, but you can't play as him until later.

[edit] Gameplay

Wild Arms 2 is a traditional console role-playing game that involves the player controlling several characters as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in an isometric fashion where the player has an overhead view of all the action taking place on a particular screen. While character are represented as two-dimensional sprites, backgrounds and environments are instead rendered in 3D. The game's camera is centered on the currently controlled character, which can be rotated manually by the player a full 360 degrees.

In order to advance, the player must overcome a number of story-based scenarios and sequences that involving navigating through harsh dungeons while fighting monsters and other enemies that appear randomly every few steps. Oncoming battles are indicated by a speech balloon with an exclamation mark appearing over the character's head, and can in some instances be avoided. Characters progress and grow by gaining experience points after a battle and thereby gain levels, giving them better statistics and making them able to battle increasingly more difficult enemies. Progressively more powerful armor and weapons can be purchased for each character from specialized shops in towns throughout the world, and new skills can be learned to help the player complete tougher challenges.

Special devices called "Tools" unique to each character allow the player to transverse otherwise impassable situations while not in battle. These items are obtained at certain points in the game, and allow hidden areas or pathways to be discovered, as well as destroy objects and solve puzzles. Tools such as Brad's "kick boots" allow him to move large objects by hitting them, and Lilka's fire wand allows the player to light torches and activate switches from afar.

[edit] Tools

Throughout the game, one acquires many tools. Each character can unlock three tools. Ashley's tools are the Hurl Knife, Booty Call (secret - telepath tower), and Flare Gun. Brad's tools are the Kick Boots, Bombs, and Earthquake. Lilka utilizes three rods: Fire, Freeze, and Change, which turns large gems into traversable blocks. Tim uses "Pooka", a guide which can unlock secret "medium" powers, as well as Air Ballet and Mist Cloak. Kanon uses the Wire Hook, Rad Blades, and Jump Shoes. Marivel, the secret character, comes with the Electel, and can unlock the Windup Key and My Mike, which summons secret enemies.

[edit] Battle system

While normal game-play is exhibited using both two and three-dimensional graphics, battle sequences are rendered entirely in 3D. Wild Arms 2 utilizes a turn-based approach to combat, with playable characters and enemies acting according to their "response" or RES statistic, a numerical designation that showcases how fast a character is and how soon they can act. A character or enemy with the highest response rate will act first, followed by the next highest in sequence every combat round until the battle is over.[8] Each round, the player has to option of performing a number of actions with each character, including attacking enemies, defending, running from battle, or using curative items to restore hit points, a representation of a particular character's remaining vitality.

In all, six characters are available for use in and out of combat, though only three may be used in a particular battle. In addition to having differentiating statistics such as strength and magic power, each character has a unique set of abilities at their disposal. Ashley and Brad, each gun users, can use powerful attacks based on whatever artillery the player has collected throughout the course of the game, while Lilka, a magician, can conjure a variety of spells to either aid party members by curing wounds or damage enemies with harmful magic. Additional members Tim, Kanon, and Marivel have their own respective techniques as well. Each character can be actively switched in or out of a battle at any time, provided enough characters are in the player's party at the time.

[edit] External links

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