Wheel of Fortune (US game show)
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Wheel of Fortune | |
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Wheel of Fortune intertitle commemorating its 25th season. |
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Format | Game show |
Created by | Merv Griffin |
Starring | Pat Sajak, host (1981-present) Vanna White, hostess (1982-present) Charlie O'Donnell, announcer (1989-present) M. G. Kelly, announcer (1988-1989) Jack Clark, announcer (1980-1988) |
Country of origin | USA |
No. of episodes | 4,770 as of January 11, 2008 |
Broadcast | |
Original channel | ABC |
Picture format | NTSC (480i), 720p & 1080i (HDTV) |
Original airing | September 19, 1983-present |
External links | |
Official website |
Wheel of Fortune is a United States television game show created by Merv Griffin. Three contestants (occasionally three pairs of contestants) compete against each other to solve a word puzzle, similar to those seen in the game hangman. The name of the show comes from the large wheel that determines the dollar amounts and prizes won (or lost) by the contestants.
The show first aired in 1975 on daytime network television. The current version has been syndicated in prime time access beginning on September 19, 1983, and has been the most watched syndicated program since May 1984. It is the longest-running syndicated game show in American television history, and the second-longest in either network or syndication (behind the current CBS version of The Price Is Right, which began airing in 1972). The show is produced by Sony Pictures Television and syndicated by CBS Television Distribution (which was formerly King World Productions).
Pat Sajak and Vanna White have hosted this version of the show since its debut, and Charlie O'Donnell has been the show's announcer since early 1989. Jack Clark served as the show's announcer until his death in July 1988; M. G. Kelly and Don Pardo filled in between 1988 and 1989 before O'Donnell, who had previously announced the daytime version, arrived. [1]
Contents |
[edit] Game play
Before taping begins, the players draw numbers to determine their positions on stage. Play proceeds from right to left from the contestant's perspective: from the red player to yellow, then to blue, then back to red.
[edit] Categories
The game uses a wide variety of categories for its puzzles. Some are generic, such as "Place" or "Thing." Puzzles frequently refer to popular culture, such as the name of a celebrity, television show, book, song, or sports team. It is also common for puzzles to refer to everyday life, including common activities, foods, or objects usually found somewhere in one's house. Some puzzle categories involve word games which are unique to the show, and others allow a solving player to earn an additional cash prize by answering a question related to it. Prize puzzles (discussed below) offer a player a trip to a destination described by the puzzle.
[edit] Toss-Up Puzzles
The game contains three Toss-Up Puzzles. Players are given the category, and the hostess activates the board. Letters are randomly revealed until a player buzzes in and solves the puzzle. An incorrect guess disqualifies the player for the rest of the puzzle. The player solving the first Toss-Up wins $1,000 and is introduced first by the host. The player solving the second Toss-up wins $2,000 and starts the first round of the game. A $3,000 Toss-Up is played will decide which player will start Round 4.
[edit] Spinning the Wheel
The wheel has 24 spaces. These represent cash values, prizes, penalty spaces, two elements for use in the game, and some features which are specific to each round of the game (see below). A player who does not land on a penalty space asks for a consonant. If it is not in the puzzle, play proceeds to the next player. If the letter appears in the puzzle, the hostess reveals all instances of it, and the player is credited with cash or a prize. All descriptions of players being credited with cash or prizes in the remainder of this article assume that the player calls a consonant which appears in the puzzle.
Cash Spaces: A player who spins a cash value is credited with that amount for each instance of that letter in the puzzle. Currently, the minimum cash value on the wheel is $300, and the top value (except as described below) is $2,500 in Round 1, $3,500 in Rounds 2 and 3, and $5,000 in Round 4 or more.
Prize Spaces and Gift Tags: A player who lands on one of these and picks a correct consonant in the puzzle picks it up from the wheel, and wins that prize or gift by solving the puzzle without hitting Bankrupt. If not claimed, these are removed from the wheel after Round 3.
Free Spin: The Free Spin token may be used once to continue the player's turn if he solves the puzzle incorrectly, selects a letter that does not appear in the puzzle, or lands on a penalty wedge. Starting in 2007, the space is also worth $300 per letter when a player originally lands on it to pick it up. The token is available during the first three rounds.
Wild Card: The Wild Card allows a player who spins a cash value to call an additional consonant for that same value, without spinning again and even if his first guess was not in the puzzle. A player may buy a vowel between the consonants. The Wild Card is lost upon hitting a Bankrupt. It also may be allowed to be used to call a fourth consonant in the Bonus Round. It can only be used once.
Penalty Spaces: If a player lands on Lose A Turn, play moves to the next contestant. A player landing on Bankrupt loses his or her turn and any prizes and cash accumulated in the round, including the Wild Card. Previous winnings are not affected. There is one Bankrupt on the wheel throughout the game, a second in Rounds 2 and 3, sometimes in Round 4 or more, but most likely in Round 4 or more is one Bankrupt on the wheel, and three others associated with special wedges as described below.
Bankrupt/$10,000/Bankrupt: Round 1 features a three-part wedge with a $10,000 cash prize sandwiched by two Bankrupts (see illustration). The wedge is treated like a prize wedge, and if the contestant lands on the $10,000 and guesses correctly the space is removed from the wheel. This money is not multiplied per letter, and cannot be spent on vowels. Like a regular Bankrupt, the cash and prizes are lost if landing on either Bankrupt on the wedge.
Jackpot: Round 2 features a progressive jackpot which begins at $5,000 and increases by the value of each cash space landed on. A player who lands on the Jackpot space and calls a consonant which appears in the puzzle may try to win the Jackpot by solving the puzzle immediately. Landing on this space also adds $500 per valid consonant to a player's score, and to the Jackpot value itself. This round debuted on September 16, 1996. This was in Round 3 until 2000, when it moved to Round 2. In 1998, the Jackpot Round added a sponsor.
25 Wedge: Round 2 also features a prize wedge marked "25" in commemoration of the syndicated show's 25th anniversary season (2007-08). This prize consists of "25 of something," such as gift certificates from a sponsor, or even $2,500 cash in $100 bills.
Big Money Wedge: Starting with the 25th season, Round 3 features a wedge with a small flat-screen TV monitor initially displaying "Big Money". The value shown on the monitor randomly changes with each spin, among $5,000, $7,500, $25,000, Bankrupt and Lose a Turn. A contestant who lands on the wedge when it displays a cash value is credited with the amount of money on the monitor at the time. The Wild Card may be used here to call an additional consonant for the same amount. After the Big Money amount is claimed, the wedge then becomes a regular $1,000 space. Unlike the normal cash amounts, the Big Money prize is not increased by multiple consonants; however, unlike other cash prizes, it may be spent on vowels.
Mystery Wedges: Round 3 also features the "Mystery wedges," two spaces with question marks. A player landing here may either take $1,000 per letter occurrence, or decline that money and turn over the wedge to reveal either a prize or a Bankrupt. Originally, the Mystery prize was a car; it is now almost always $10,000 in cash. After one Mystery wedge is revealed, the other acts as a $1,000 cash space for the rest of the round. Since 2005, the value of the wedge is shown to the home audience before the contestant makes a decision whether to reveal it.
[edit] Buying a vowel
A player who has sufficient cash in bank during the current round may choose to buy a vowel while in control of the wheel. The cost of the vowel, $250, is deducted from the player's score, and all instances of the requested vowel in the puzzle are revealed. If the purchased vowel is not in the puzzle, the player loses his or her turn in addition to the aforementioned cost.
The host will notify the players that there's "NO MORE VOWELS" if all vowels contained in the puzzle have been revealed, even if all five vowels have not been called. Multiple vowels may be purchased until either the player's bank or the supply of vowels is exhausted. After purchasing a vowel the player must either spin the wheel or try to solve the puzzle.
[edit] Solving the puzzle
The player whose turn it is may guess the solution to the puzzle. If correct, the round ends, the complete puzzle is revealed, and the solving player wins the cash and prizes accumulated. A player who guesses incorrectly loses his turn. Totals less than $1,000 are automatically increased to the "house minimum" of that amount (per player in games with two-member teams). Only the player who solves the puzzle keeps the winnings from that round. The puzzle must be read exactly as it appears, and pronounced correctly, although dialectal variations in pronunciation are generally accepted.
Bonus solution: Occasionally, the solving player is asked a question for an additional cash bonus, currently $3,000. If the puzzle is the first part of a phrase or quotation, the player is asked to give the next line. A player may be asked to identify the author of a book or product associated with a slogan. Players may also be asked to fill in a blank or identify a number or location associated with the puzzle.
Prize Puzzles award the winner with an additional prize, usually a trip, which is somehow related to the solution (e.g. if the solution is "Fun in the Sun", the prize might be a vacation to a tropical island). The prize puzzle will be randomly select the puzzle in either Rounds 1, 2, and/or 3.
SPIN I.D.: Home viewers in the U.S. are given a chance to win some of the same prizes as the studio players, under the title "Wheel Watchers Club". Viewers who sign up on the show's website are given a "Special Prize Identification Number" (S.P.I.N.) A viewer whose number is revealed has 24 hours to go to the website and claim the prize, either the trip associated with a Prize Puzzle or a car won by the studio player in the Bonus Round. Sony Card holders who win the prize are awarded an additional $50,000.
[edit] Speed-Up Round (Final Spin)
The speed-up round happens no earlier than the fourth round, but may occur later, depending on how much time is left in the game. The speed-up round happens in four, five, and/or even six rounds. When time is running short in the game, a bell rings. The host spins the wheel, and all remaining consonants in the puzzle are worth $1,000 plus the value of this spin. The Wild Card or Free Spin cannot be used during this portion of the game. The players take turns giving one letter each. A vowel can be called at no cost, but also with no cash value. If the called letter appears in the puzzle, the player has three seconds to try to solve the puzzle. There is always a Final Spin, unlike in the past when the game could end after a puzzle is solved without one.
[edit] End of the game
The player who has won the most wins the game and proceeds to the Bonus Round. Players who fail to earn any cash or prizes on the show are awarded a consolation prize, currently $1,000 ($2,000 during special weeks where two non-celebrity players--such as family members of friends--play in teams). If two or more players finish the game with the same score, they play an additional Toss-Up puzzle to determine the winner.
[edit] Celebrity weeks
The show sometimes features themed weeks with celebrities paired with contestants. The celebrities play for charity. Each charity receives at least $10,000, and the one represented by the celebrity who plays in the Bonus Round may receive $25,000.
[edit] Bonus round
The player who wins the game plays the Bonus Round. The Bonus Wheel consists of 24 wedges, each containing an unmarked envelope. The contestant spins it to determine the prize he will win for solving the puzzle. The contestant is given a puzzle, its category, and the letters R, S, T, L, N, and E as they appear in it. The contestant then selects three more consonants and a second vowel. A contestant who has the Wild Card picks an additional consonant. The selected letters are revealed and the player has ten seconds to solve the puzzle. The player may win a cash amount from $25,000 to $100,000, or one of two cars.
Originally, when the contestants played for prizes rather than cash, the Bonus Round contestant selected one of the larger prizes which had not been won in the main game. Originally, the contestant was not given any letters automatically, but chose five consonants and one vowel, and had 15 seconds to solve the puzzle. Beginning in 1988, the most frequently chosen letters, R, S, T, L, N, and E, were given to the contestant automatically, and the player then selected three more consonants and one more vowel. The time to solve was reduced to ten seconds.
Beginning in 1989, the bonus round no longer allowed the contestants to choose their prize. The player drew an envelope placed behind one of the letters in the word WHEEL. Each prize could only be won once in each week of shows. This format continued until the current Bonus Round format, allowing for a possible $100,000 prize, was adopted in 2001. Since its introduction, the $100,000 bonus prize has been won 16 times.[2]
[edit] Retired Gameplay Elements
Wheel of Fortune has utilized a number of production elements in the past that it has since retired from use.
[edit] Shopping
Prior to 1987, the game was not played for cash winnings. Money earned in solving a puzzle was used to shop for prizes displayed in the studio, primarily cars, furniture, trips, furs, and jewelry. A particular prize could only be bought once per episode. Each round had a themed prize showcase. The most expensive prizes were available throughout the game and in the Bonus Round. The winner of a round could place all or part of his or her winnings "On Account," banking (and risking) it to save toward a more expensive prize. Unlike already-purchased prizes, winnings On Account were lost if the player hit Bankrupt or did not win another round of the game. A player who could not buy the least expensive remaining prize was offered a gift certificate in the remaining amount for merchandise from a particular retailer (usually Service Merchandise). In 1987, the show adopted a play-for-cash format, which sped up game play by removing the time-consuming shopping segments between puzzles.
[edit] Returning champions
Until 1989, and again since 1998, contestants have been limited to one appearance. From 1989 through 1996, winning contestants could appear on up to three episodes. From 1996 to 1998, a "Friday Finals" format, which had been previously seen on some specialty weeks, was used regularly. The top three winners from the week's first four shows would return to play on Friday, with a Jackpot beginning at $10,000 instead of $5,000. For the first season of this format, the weekly champion also received a prize package.
Note: There was a contestant on a Season 25 episode from Wheel of Fortune in 2007 whom appeared on the show in 2000, which broke the rules above.
[edit] Puzzle and wheel elements
From 1983 to 1989, a tan Free Spin space was part of the first-round wheel, allowing contestants to earn a "Free Spin" token at any time they landed in the space. It was removed in favor of the current rules in the fall of 1989. Several contestants were known to land on the space several times in a row (and thus rack up several "Free Spin" tokens) without attempting to land on a dollar amount.
From 1992 to 1998, a Surprise space appeared on the wheel, representing a prize which was not revealed unless won. In 1995-96, a Double Play token appeared on the wheel. A player who earned it could turn it in before a future spin to double the spin's value. From 1992 to 1995, some puzzles would contain a set of specially designated, red-colored letters, which could be unscrambled to form another word or phrase. These Red Letter Puzzles were introduced in 1992 as a basis for home viewers to win cash or prizes by guessing the word and submitting a contest entry, and kept through 1995 to provide studio players with additional winnings. In the 1998-2000 seasons, a Puzzler was featured. The winner of a round was given an additional puzzle related to the same topic (for example, DAYTONA BEACH FLORIDA would lead to a Puzzler called AUTO RACING). In 1999-2000, a Preview Puzzle was shown to home viewers near the introduction of the show; it had no bearing on gameplay and was replaced by the more popular Toss-Up Puzzles the following year.
[edit] Sets
[edit] Puzzle boards
Until 1997, the show used a manually-operated puzzle board composed of 48 trilons in four rows. The board was surrounded by a double-arched border of lights which flashed at the beginning and end of the round. When a letter was placed in the puzzle, its space would light up, and White would turn the trilon to reveal it. In February 1997, the show adopted a computerized board composed of 52 monitors; to illuminate a letter, the hostess touches the monitor's edge. This board makes Toss-Up puzzles possible, and reveals a solution instantly. The digital board also has an advantage over the old one in that it no longer requires taping to stop in segments that had more than one puzzle. With the prior board, after a puzzle was solved, Pat would face the camera and announce "Here is our next puzzle", and while the viewers at home saw a seamless transition to the next puzzle, what actually happened was a show stop down. During the stop down, the board would be wheeled off stage and the new puzzle loaded in by hand out of sight of the contestants. On some episodes, you can hear the board being taken off stage or sometimes see the reflection of the puzzle board lights as it moved by. With the new board, no stop downs were necessary, meaning tapings could finish quicker at a lower cost to the production company.[3]
[edit] Score displays
Until 2002, the show used eggcrate displays to display scores. These were replaced by LCD monitors, which also display special "Bankrupt" and "Lose a Turn" animations when those spaces are hit. Flat-panel displays were used beginning in 2007. For the Chi-Chi's Mexican specials near the end of Season 25, the scores were in Universal font.
[edit] The Wheel
The Wheel mechanism weighs two tons[4], and is surrounded by light extensions. Until 1997, the wheel featured alternating gold lights and panels. This design was replaced by a metallic blue circle surrounded by gold panels, with several similar paneled spikes going around the wheel. However, the wheel's automation was discontinued as a result of this change. The current LED and glass light extension debuted in 2003.
[edit] The Wheel's configuration
[edit] Changes
The following is a list of some of the changes over the show's history.
[edit] Cash Prizes and Wheel Dollar Values
- 1984: The top dollar value for Round 1 is raised from $750 to $1,000.
- 1986: The lowest dollar value on the wheel is increased to $150 in Rounds 1, 2 and 3, and $200 in Round 4 and onward.
- 1987: Shopping is replaced by play for cash. $2,500 becomes the top dollar value for Round 2, $3,500 for Round 3, and $5,000 for Round 4.
- 1990: Bonus solutions are introduced, at a value of $500.
- 1995: The value of a bonus solution is raised to $2,000.
- 1996: The lowest dollar value on the wheel is increased to $250.
- 1999: The lowest dollar value on the wheel is increased to $300, and $1,000 is added to the value of the Final Spin.
- 2000: The top dollar value on the wheel is increased to $2,500 in Round 1 and $3,500 in Rounds 2 and 3. Toss-Up Puzzles are introduced.
- 2002: The consolation prize is now $500 in cash.
- 2004: The value of the Mystery wedges is increased to $1,000.
- 2005: The "house minimum" and consolation prize are increased to $1,000.
- 2006: The Wild Card is introduced. The Jackpot wedge is now worth $500 per consonant.
- 2007: The Free Spin space is also worth $300 per consonant. The "Big Money" wedge is introduced.
[edit] Prizes
- 1987: A second prize is placed on the wheel in Round 4.
- 1992: The Surprise wedge is introduced, and used until 1998.
- 1994: The Bankrupt/$10,000/Bankrupt wedge is introduced.
- 2000: The $1,000 gift tag is introduced.
- 2002: The Mystery wedges and a second gift tag are introduced.
- 2003: Prize Puzzles are introduced.
- 2004: The SPIN I.D. is introduced for home viewers.
- 2007: The "25 Prize" is introduced.
[edit] Set
- 1987: A neon "$25,000" sign represents that prize in the Bonus Round.
- 1988: Diamond-shaped backdrops are introduced for road shows. The neon $25,000 sign is replaced with a grid-like version which is used until 1996.
- 1989: Production moves to CBS Television City. Chevron-shaped backdrops are now used.
- 1990: A shiny black floor is introduced.
- 1991: The diamond-shaped road show backdrops are now used full-time.
- 1992: Asterisk-shaped, firework-like backdrops are used except for road shows.
- 1994: The puzzle board gets a new border with golden spiked lights.
- 1995: Production moves to Sony Pictures Studios. The diamond-shaped backdrops for road shows are no longer used. The $1,000 wedge becomes sequin green.
- 1996: A central video display is introduced. The backdrops are randomized. A single wheel template is now used for the entire game. The LOSE A TURN wedge (formally Yellow) becomes white for enhanced contrast with the BANKRUPT wedge. The yellow $750, $1,000 and $1,500 wedges are discontinued.
- 1997: The touch-screen puzzle board debuts. Arrow-shaped spires are added to the wheel's lighting. The wheel's automation is discontinued.
- 1998: The backdrops are replaced with a large flat-screen display. Prize wedges are given distinct artistic designs.
- 2002: The eggcrate score displays are replaced with new flat-screens which feature BANKRUPT & LOSE A TURN.
- 2006: The wheel is redesigned for high-definition broadcasting.
- 2007: The score displays and the Puzzle Board are revamped with new flat-screens for the 25th anniversary.
[edit] Theme music
From 1983 to 2000, the show's theme music was "Changing Keys" by program creator Merv Griffin. Since 2000, the theme has been "Happy Wheels" by Steve Kaplan. Several variations on each theme have been used throughout the years.
[edit] Production
Wheel of Fortune's original home was NBC Studios in Burbank, the same place where its daytime counterpart was taped. In 1989 the show moved to CBS Television City, remaining there until 1995 when production moved to its current home at Sony Pictures Studios.
[edit] Winnings records
Record | Set by | Amount | Air date |
---|---|---|---|
All time winnings, overall & team (returning champions format) |
Peter Argyropolous and Deborah Cohen |
$146,529 | February 1996 (two shows)[5] |
All time winnings, solo player (returning champions format) |
Mindi Mitola | $146,254 | September 1990 (three shows)[citation needed] |
One-day team winnings | Christine Denos and Jack Wagner |
$142,550 | February 28, 2006[6] |
One-day solo winnings | Becca Rhine | $128,177 | February 7, 2007[7] |
[edit] Episode Status
Repeat episodes of this version of the show are seen on GSN. Several seasons have been aired on GSN. The current season being rerun is Season 12 (1994-95).
[edit] Merchandise
[edit] Board games
Numerous board games version of the game have been released by different toy companies. The games are all similar, however, incorporating a wheel, a puzzle display board, fake money and various accessories like free spin tokens.
- Milton Bradley released the first board game in 1975. In addition to all the supplies mentioned above, the game included 20 prize cards (to simulate the "shopping" prizes of the show; the prizes ranged in value from $100 to $3,000). Two editions were released.
- Pressman Toy Corp. released several different editions from 1985 to 1991.
- Tyco/Mattel created three editions from 1992 to 1998
- Parker Brothers released their own version in 1999
- Pressman Toy Corp. has released four editions since 2002, including a 20th Anniversary edition and a Simpsons edition, and retains the rights at present.
[edit] Video, arcade, slot, and online games
[edit] Mobile game
In 2005, Info Space Games teamed up with Sony Pictures Mobile to create the mobile game Wheel of Fortune for Prizes. Players competed against others across the U.S. in multi-player tournaments for a chance to win daily and weekly prizes.
[edit] References
- ^ David Schwartz, Steve Ryan and Fred Wostbrock, The Encyclopedia of TV Game $hows, Third Ed., Checkmark Books, 1999.
- ^ wheeloffortune.com
- ^ Game Show Central: Wheel of Fortune Timeline
- ^ Wheel of Fortune
- ^ HOW TO GET ON A GAME SHOW Easy, you say. Is that your final answer? If it is, think again. Otherwise,you lose.(SPOTLIGHT) - The Fresno Bee (Fresno, CA) - HighBeam Research
- ^ Wheel of Fortune
- ^ Wheel winner
[edit] External links
- Official site
- U-gottaseethis.com A website from Sony with classic Wheel video clips