WebQuest

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A WebQuest is a learning activity used by educators. During this activity learners read, analyze, and synthesize information using the World Wide Web. Webquests were invented by Bernie Dodge and Tom March at San Diego State University in 1995.

According to Dodge's original publication a WebQuest is "an inquiry-oriented activity in which some or all of the information that learners interact with comes from resources on the internet, optionally supplemented with videoconferencing" (Dodge, 1995a; Dodge, 1995b).

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[edit] How to develop a WebQuest

Learners typically complete WebQuests as cooperative groups. Each learner within a group can be given a "role," or specific area to research. WebQuests may take the form of role-playing scenarios, where students take on the personas of professional researchers or historical figures.

WebQuests, are a great tool for teachers to use in their classroom. A teacher can search for WebQuests on a particular topic or they can develop their own using a web editor like Microsoft FrontPage or Dreamweaver. This tool allows learners to complete various task using other Cognitive tools (e.g. Inspiration, MS Word, PowerPoint, Access, Excel, and Publisher).

Finally WebQuests do not have to be developed as a true web site. They may be developed and implemented using lower threshold (less demanding) technologies, (e.g. they may be saved as a word document on a local computer).


[edit] Developments in WebQuest Methodologies

The WebQuest methodology has been transferred to language learning in the 3D virtual world Second Life to create a more immersive and interactive experience[1].

[edit] External links

[edit] References

  1. ^ Vickers, Howard. "SurReal Quests: Enriched, purposeful language learning in Second Life", The Knowledge Tree, 2007-10-15. Retrieved on 2007-12-05. 
  • Dodge, B. (1995b). WebQuests: A technique for Internet-based learning. Distance Educator, 1(2), 10-13.