Weapons of Legacy

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Weapons of Legacy
Image:Weapons_of_Legacy_coverthumb.jpg
cover of Weapons of Legacy
Author Bruce R. Cordell, Kolja Raven Liquette, and Travis Stout
Genre(s) Role-playing game
Publisher Wizards of the Coast
Publication date July 2005
Media type Print (Hardback)
Pages 224
ISBN 0-7869-3688-6

Weapons of Legacy is a supplemental rulebook for the Dungeons and Dragons role-playing game published by Wizards of the Coast. It introduces weapons that have histories and abilities matching their history, as well as rules governing such weapons in a campaign.

[edit] Legacy Weapons

(NOTE: "Legacy weapon" and "Legacy item" are used interchangeably in this article)

Legacy weapons are unique weapons that have been forged or used by legendary beings, and are themselves unique in regards to gameplay in that their magical abilities start out locked. Unlocking them requires some sort of sacrifice on the part of the wielder, in varying amounts, referred to as least legacy, lesser legacy, and greater legacy, in order from worst to best.

The sacrifices required vary with each weapon, but they include some sort of permanent reduction in a player's abilities, i.e. loss of maximum hit points, permanent penalties to certain skills or abilities, etc. These penalties end when the wielder forswears the weapon.

If a wielder of a legacy weapon defeats the wielder of a different legacy weapon or artifact with it in combat, the winning legacy weapon inherits an ability from the defeated foe's legacy weapon/artifact.

[edit] Table of Contents

  1. The Legacy: What are Legacy weapons, how do they affect your campaign, and why are they so unique?
  2. Heroes of Legacy: This includes feats necessary to include legacy items into a campaign, as well as new spells and lore about legacy weapons.
  3. Items of Legacy: This is a collection of sample legacy items, including their histories.
  4. Founding Legacies: This provides information on how to create a legacy weapon in the campaign world.
  5. Optional Rules: This discusses anything that was not covered in the previous four chapters and is not necessary to bring legacy weapons into a campaign. This chapter also includes NPCs with legacy weapons.


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