Warriors Orochi

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Warriors Orochi

North American boxart, Xbox 360 version
Developer(s) Koei
Omega Force
Publisher(s) Koei
Series Dynasty Warriors / Samurai Warriors
Platform(s) PlayStation 2, Xbox 360, PlayStation Portable, Windows
Release date JP March 21, 2007
NA September 18, 2007
EU September 21, 2007
AU September 27, 2007
NZ September 28, 2007
Genre(s) Hack and slash, Crossover
Mode(s) Multiplayer
Media 1 DVD-ROM
1 UMD
Input methods PlayStation controller, Xbox 360 controller

Warriors Orochi, known in Japan as Musō Orochi (無双OROCHI Musō Orochi?), is a PlayStation 2 and Xbox 360 hack and slash video game developed by Koei and Omega Force. It is a crossover of two of Koei's popular video game series, Dynasty Warriors and Samurai Warriors (Specifically Dynasty Warriors 5 and Samurai Warriors 2). The game was released on March 21, 2007 in Japan, September 18 in the United States, September 21 in Europe, September 27 in Australia and September 28 in New Zealand. The game came out for the Xbox 360 in Japan on September 13, and the UK version came out on the same date as the PlayStation 2 version in the United States.

The game has been ported to the PSP. It was released in Japan in February 2008, and in the UK on March 28. [1]

A PC version was released in the US on March 25, 2008.

A direct sequel was released in Japan on April 3, 2008.[2]

Contents

[edit] Plot and characters

See also: List of characters in Dynasty Warriors and List of characters from Samurai Warriors

Orochi, the Serpent King, created a rift in time and space. By creating a twisted new world and bringing together warriors from the Three Kingdoms era of China and the Warring States period of Japan (more than 1,400 years apart in history), Orochi wished to test the might of the warriors of these two eras.

The story is told in four separate, related subplots. Each subplot starts the player with three characters. More characters are unlocked as the player progresses through the story or satisfies certain conditions in certain stages. Though each separate subplot is named after the Three Kingdoms (and one from the perspective of the Samurai Warriors characters), characters from different factions band together as one in each subplot to confront Orochi in an ultimate showdown. Due to the storyline, a majority of the characters have split from their respective factions in their original games and have been forced into others. However, the character selection screen still places all the characters in their original positions.

A total of 79 characters encompasses the roster of Warriors Orochi: 48 from Dynasty Warriors, 29 from Samurai Warriors (Including Imagawa Yoshimoto, Kunoichi and Ishikawa Goemon from the first Samurai Warriors, left out in its sequel), and two new characters included exclusively for this game: the titular character and primary villain, Orochi (遠呂智), the Serpent King and the mythological beast of Yamato; and Da Ji (妲己), the villainous concubine of King Zhou of Shang from Fengshen Yanyi. Orochi wields a very large scythe, named Eternal Agony while Da Ji fights with two floating orbs, called the Orbs of Ruin.

There are many generic, non-playable officers who are also part of the game, all taken from both the Samurai Warriors and Dynasty Warriors games. Additionally, there are exclusive non-playable officers that are in Orochi's forces.

[edit] Shu story

In the Shu story, the Shu forces were in shambles as a result of their battle with Orochi. Many Shu officers were captured by Orochi, have gone missing, or joined other forces. Zhao Yun was captured by Orochi's forces and held prisoner in Ueda Castle. In despair over the unknown status of his lord, Liu Bei, he is later rescued by Zuo Ci, Yoshihiro Shimazu and Xing Cai. Zuo Ci revealed startling news to Zhao Yun which embarked him on a quest with help from unexpected allies.

[edit] Wei story

In the Wei story, Cao Cao had disappeared in his battle against Orochi's forces. His son, Cao Pi, took up leadership of the Wei clan and allied himself with Orochi, under the offer sent by his strategist, Da Ji. There were a few Wei officers who refused to surrender, or ended up joining other forces opposing Orochi. Under the new alliance, Orochi orders Cao Pi to suppress all those who oppose him. Though Cao Pi obediently obeys Orochi's every command, he has an ulterior motive that he is planning as the story progresses.

[edit] Wu story

In the Wu story, Orochi uses the captive Sun Jian and other Wu officers to blackmail the Sun family into servitude. Additionally, Orochi demanded that rebel leaders and officers be turned over in exchange for the release of the captives. Sun Ce is the first to rebel against Orochi, under the guidance of Shima Sakon, and much to the disapproval of his siblings, Quan and Shang Xiang.

[edit] Samurai Warriors story

In this story, Oda Nobunaga, Takeda Shingen, and Uesugi Kenshin each maintained a resistance force against Orochi's army. Even in this most dire of circumstances, the three daimyo refused to work together as one against Orochi. Each of them were focused on assimilating smaller resistance forces spread throughout the land into their own forces.

[edit] Orochi Army

The Orochi Army consists of pale-skinned troops that behave similarly to regular troops of the protagonist forces. Several major characters from both Dynasty Warriors and Samurai Warriors either aligned themselves or were subverted by Orochi, fighting in his name. Orochi's main headquarters is at Koshi Castle, where the final confrontation takes place for all four stories in the game.

  • Orochi, the Serpent King: Commander of the Orochi Army
  • Da Ji: Orochi's Strategist
  • Major characters aligned with Orochi:
    • Lu Bu: Orochi's personal sentry
    • Dong Zhuo: Orochi's field commander (Unlocked in Samurai Warriors story)
    • Pang De: Orochi's rebellion suppressor (Unlocked in Shu story)
    • Date Masamune: Orochi's field general (Unlocked in Shu story)
    • Maeda Keiji: Orochi's trained tiger (Unlocked in Wu story)
    • Cao Ren: Orochi's warden (Unlocked in Samurai Warriors story)
    • Sima Yi: Orochi's field strategist (Unlocked in Samurai Warriors story)

In the English language version of Warriors Orochi, the Orochi officers are all named after various species of snakes (using their common names) as a pun to Orochi being the Serpent King. The Orochi officers all share the same character model, and are unplayable enemy characters. The names of the Orochi officers in the English language version:

[edit] Unaffiliated characters

Zuo Ci and Honda Tadakatsu do not have an affiliation to any faction in Warriors Orochi.

Zuo Ci appears in Warriors Orochi as a guide to the imprisoned Zhao Yun in the beginning of the Shu story. Zuo Ci reveals to Zhao Yun startling news, which lifts him out of despair and embarks him on a quest. Zuo then aids Zhao Yun in an escape attempt. He also appears much later on in Shu's 8-X level to assist the player but makes no other appearances.

Honda Tadakatsu leads a small band of resistance troops on his own in Warriors Orochi. He often shows up to confront Lu Bu in the 7-X levels, aiding the player against the legendary Three Kingdoms warrior.

[edit] Gameplay

[edit] New elements

The following are some new game play mechanics added exclusively to Warriors Orochi:

  • Players can take any three characters from the Dynasty and Samurai Warriors lineup into battle, forming a party. Players can switch between the characters in their party any time during battle. Those that are inactive are invisible, during which their health and Musou energy regenerate. However, if one character is defeated, the game would end in defeat of the player, even if the player's other two characters are still intact.
  • All characters are grouped into one of the following character classes: Power, Speed, and Technique.
  • All characters have a new move called an Enhanced Strike. This move consumes Musou energy, and varies by character and their class, described above.
  • All characters have specific personal items that can be acquired by completing character specific objectives which also unlocks special features. These replace the final weapons of previous games, which had similar requirements, but are only another more powerful weapon in the game.
  • Weapon improvements are performed with the new Weapon Fusion system. Players can combine attributes of multiple weapons of one character into one more powerful weapon.

[edit] Revised gameplay elements

The core game play combines elements from Dynasty Warriors 5 and Samurai Warriors 2. Many of these elements have been revised for Warriors Orochi:

Character selection screen
Dynasty Warriors characters are divided by their respective kingdoms. Samurai Warriors characters are divided by which game they made their first appearance.
Correct pronunciation of names
Unlike the Dynasty Warriors games, the English language version of Warriors Orochi utilizes the correct pronunciations of certain Three Kingdoms officers. The best example is Cao Cao, who in Dynasty Warriors is pronounced as "cow cow". Cao Cao is now "ts'au ts'au" following traditional Chinese pronunciation. This is naturally done also for Cao Pi and Cao Ren.
Art gallery
Showcases CG art and trailers from past Warriors games. Trailers are removed from the US Playstation 2, Xbox 360, PSP and PC versions.
Chaos difficulty
This highest difficulty level is available in Warriors Orochi at the start. Dynasty Warriors 5, in comparison, offered the Chaos difficulty only after completing special requirements.
Game soundtrack
Comprised of the original music from both Dynasty Warriors 5's rock-based soundtrack and Samurai Warriors 2's techno-based soundtrack. A few new songs were created exclusively for Warriors Orochi. Lu Bu's theme song is given a rearrangement combining both rock and techno music styles.
Multiplayer
Player 2 uses same team as Player 1, albeit palette swapped
Game stages
Recycles stages from both games, some of which are modified by Orochi's supernatural influence. Such stages have burnt ground and 16th century Japanese buildings placed on some Dynasty Warriors stages. Koshi Castle, a stage made exclusively for this game, is the location of the final battle against Orochi for all stories.
Equipment
Abilities acquired by characters during the game are equipped, following Samurai Warriors 2. Using an element from the first Samurai Warriors game, a limit is placed on the number of Abilities equipped at one time.
Camera control
Players are given complete control over the game camera, following Samurai Warriors 2.
Special attacks
Following Samurai Warriors 2 to an extent, characters perform their own Enhanced Strikes, varying by characters and their classes.
Weapon deadlocks
No indication as to which character holds the advantage during a deadlock, following Dynasty Warriors 5. In Samurai Warriors 2, a tug-of-war-style bar is displayed during a deadlock, indicating which character holds the advantage.
Double jumps
Expands on the concept of Samurai Warriors 2. All Speed-class characters in Warriors Orochi can perform an Air Dash, which keeps them in the air but propels them forward (or in a given direction as per player control); this can be used for example to avoid certain attacks or reposition on the fly.
Additional attacks
This is the ability for characters to perform hits beyond the standard six. Characters in Warriors Orochi gain this ability with experience, following Samurai Warriors.
Fourth weapons
These are the most powerful weapons a character can possess. They are obtained in Hard mode on a stage rated 3-stars or higher, or any stage in Chaos mode. Fourth weapons contain random elements.
Calling horses
An ability exclusive to Sanada Yukimura and Maeda Keiji in Samurai Warriors 2, any character can perform this ability in Warriors Orochi.
Special mounts
Only the Red Hare from Dynasty Warriors 5 and Matsukaze from Samurai Warriors 2 are present when a player acquires a Level 10 Cavalier ability in the game.
Facial expressions
All characters, including the Dynasty Warriors characters, display different facial expressions in their in-game avatar when speaking, following Samurai Warriors 2.
Base captains
Following Samurai Warriors 2, base captains carry shields, allowing them to withstand several hits before taking damage.
Objectives
Following Dynasty Warriors 5, some stages have certain objectives that, if completed successfully, greatly help the player in winning the stage. Not implemented is a feature from Samurai Warriors 2, which awards the player additional gold if objectives are completed successfully.

[edit] Gameplay elements not included

The following elements were not incorporated into Warriors Orochi:

  • Musou Rage from Dynasty Warriors 5.
  • Use of bow and arrow from Dynasty Warriors 5.
  • Bodyguards from Dynasty Warriors 5, which are unnecessary due to the new multiple character system.
  • Dodge Roll from Samurai Warriors 2.
  • Special Stances from Samurai Warriors 2. They are included in Warriors Orochi as Enhanced Strikes.
  • Muti-tiered Musou Gauges from Samurai Warriors 2.
  • Parrying (performed on the PlayStation 2 version by holding the L1 button and pressing the triangle button) from Dynasty Warriors 5. Only Technique-type characters can parry by pressing the R1 button (Playstation 2 version) when attacked.
  • The Create-A-Warrior system from Dynasty Warriors 5: XL/Empires and Samurai Warriors 2:Empires
  • The Double Jump ability of the ninjas from Samurai Warriors 2.

[edit] Sequel

Main article: Warriors Orochi 2

[edit] References

[edit] External links