Warriors 2
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Warriors 2: The Ultimate Fight | |
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Developer(s) | Evol Interactive AB |
Designer(s) | Zakarias Persson |
Platform(s) | Web browser |
Release date | 2002 |
Genre(s) | RPG |
Mode(s) | Single player |
Input methods | Keyboard, mouse |
- For the 1978 Sammo Hung film, see Warriors Two.
Warriors 2 is a text based RPG loosely based on Norse Mythology. It is a turn-based game played in any web browser.
Contents |
[edit] Game play
Warriors 2 is played in any modern web browser. Players control their characters by clicking links to perform the different actions of the game, which cost turns to perform. Turns are given out once per day at midnight UTC+1, since the game's creator and server reside in Sweden. Midnight server time is also when characters are revived to "fight another day."
Players control their characters within the fictional world of Walmork. While adventuring characters fight monsters, collect items, find gold, complete quests, discover new areas, interact with NPCs, and do countless other things. The game rewards success in many ways. The most notable are gold, items, experience, and pool points. Although, there are many other rewards but they are considered game secrets.
[edit] Characters
When initially creating a character, players are able to choose from 4 playable races. They are human, dwarf, elf, and troll. Later a 5th race, titan, can be unlocked. A character's race determines the starting and max base stats they can achieve. The base stats of all warriors are strength, intelligence, dexterity, charisma, finding skill, and life. There are also secondary stats: jousting and archery skill, and gold bonus. Race also affects how the world interacts with the character.
A character begins in the Village of Gorgon as a level 1 warrior with 10 point pools and no items. Pool Points (PP) can be used to increase a character's base stats, but not secondary stats. Characters gain experience (XP) for everything they do, but killing monsters rewards the most XP. When enough XP is obtained a character reaches the next level. Besides the immediate reward of more PP, higher levels also unlock new content. The initial max level a character can obtain is 50, but a player can create a character that's able to reach level 99, the absolute max level.
The initial goal of a warrior is to join the King's army. Once a character reaches level 30 and finds the recruitment station they will be able to join the King's army. When a player makes their character join the army, that character dies. It is commonly referred to as "reborning." The player is then able to pick a new race to play and starts from level 1 again. Although the first character is no longer playable, there is record of it on a players account. Once a player completes 1 human, elf, dwarf, and troll they are able to choose titan as a playable race. Races do not need to be played in any order. Each completed character is referred to as a lap. So a player who has completed 3 elves and 2 trolls has done 5 laps.
After a player has done a lap of each race under their account, the max potential level of all their future characters is raised to 60, instead of 50. Once a player has completed 2 laps for each race, their max level is raised to 70. This trend continues until a player has completed 5 of each race, or 25 laps total. Then on their 26th lap, and all future laps, they are able to reach the absolute max level of 99. There are benefits to continue "lapping" after 26 races, but they are game secrets.
[edit] Items
Items can be found on adventures, created using a smith, bought at the auction house, or received as rewards for quests. There are 9 item types and warriors can have one of each type equipped at once with up to 6 more items in their backpack. The 9 item types are weapon, shield, helmet, armor, ring, amulet, boots, gloves, and a bow. Items attributes not only affect the bases and secondary stats, they can affect the number of turns a warrior receives each day. Items have a quality which acts as a multiplier of the item's attributes. Item quality can be upgraded at smiths. Certain item classes are only available for warriors above a certain level.
Another type of items are the runes. Runes are special items that give magical bonuses to a warrior. There are 2 sets of runes, red and blue. A player can only start to earn the blue runes after they have all the red ones. Unlike other items, runes do not go away when a player decides to reborn. Once a rune is earned, all of a player's characters will receive the bonuses of that rune. Each rune has a specific task to accomplish before a warrior earns the rune. Riddle like in nature, the requirements to earn runes are game secrets.
Warriors can also find potions, berries, animal parts, metals, gems, soul stones, and an abundance of quest items on adventures. When a character drinks a potion it either increases or decreases a specific stat. Berries have 2 purposes. They can be eaten, which will either raise or lowers a character's life. They can also be saved and later taken to an alchemist who can create a variety of potions from them. Animal parts, metals, gems, and soul stones are all used to craft items at a smith. Active quests can cause a character to find special quest items, that would otherwise not be available.
[edit] Clans
Even though game play is single player, players can decide to join a clan with other players. Clans have a minimal effect on a player's character. Clans only affect the character in 2 ways. They can collect fees, a percentage of the XP or gold earned. They also give characters access to the clan's base. Even though there is a minimal effect on actual game player, most active players decide to join or start a clan. Many players feel that clans help improve the sense of community to the game.
[edit] Inventions and buildings
Each day clan leaders can choose to devote their clan to inventing or building. The amount they can build or invent is determined by the number of warriors in the clan. Each warrior gives 1 unit per day. So, a clan of 50 warriors can either build 50 walls or advance 50 units towards the next invention, each day.
Clan bases vary greatly depending on the amount of research and building a clan has put into it, and also the location of the clan base. The main things a clan base offers a character are healing and followers. The more days a clan has spent inventing and building walls for their base, the more it can heal for. A new base heals for very little per turn, while the game's most developed clan bases can heal for 5 to 10 times more life per turn. The same is true of the strength of the followers available to clan members.
Clan inventions give the clan benefits either in their base or during a battle with another clan. No clan invention will benefit a character during game play. The game's creator has expressed that he wants the game to remain single player and does not want to make it so a player has to join a clan to do well.
[edit] Clan wars
Clans can interact with other clans in two ways. They can attack each other's clan bases and they can battle each other. While attacking each other's bases the number of clan members sleeping in the base affects the success of the attack. Base attacks cause the defending base to lose walls. Battles between two clans happen in a vacuum. Even though one clan kills all of the members of the other clan, it only happens in the battle. The warriors in the clan are not affected in any way.