Warhammer computer games

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For computer games set in the Warhammer 40,000 universe, see Warhammer 40,000 spin-offs.

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[edit] Warhammer Fantasy computer games

[edit] Warhammer: Shadow of the Horned Rat

Warhammer: Shadow of the Horned Rat (1995) and its sequel Warhammer: Dark Omen (1998), both produced by Mindscape, are real-time tactical (RTT) games for the PC and PlayStation. As Mercenary Commander Morgan Bernhardt, you fight a series of battles in the Single Player campaigns defending the Empire from enemies such as Orcs, Skaven (rat men), Chaos and the Undead. Units advance in experience as the game progresses, and the player's forces can be improved between battles (although not within a 'mission', unlike contemporary real-time strategy (RTS) games such as Command & Conquer) by adding equipment and replacing losses using money gained by killing enemies and accomplishing objectives within the mission. New units can also be added at certain points in the campaign, including allied Elvish and Dwarf units. Dark Omen also has a multiplayer component, where both players 'purchase' an army with a predefined amount of money before facing each other in battle, and can choose to play as the Imperial, Orcish or Undead forces.

The action is seen in isometric 3D from a rotatable overhead view, and the player gives orders to 'units' which typically consist of 10–20 men rather than to individual soldiers. This mirrors the Warhammer Fantasy rules on which the games are based. The enemy AI is poor in comparison to other games produced at the time, which is compensated by the player's forces being heavily outnumbered throughout the game. In 2006 the first video release on gameplay was made. The game is set in the Warhammer universe and makes good use of the vast background, creating a deeply engrossing storyline that develops throughout the two games.

[edit] Warhammer: Mark of Chaos

Warhammer: Mark of Chaos is a Warhammer Real-time tactics game by Namco.

[edit] Warhammer Online

A Warhammer MMORPG Warhammer Online was in development, but was canceled in June 2004 towards the end of its development after Games Workshop decided the roll out costs were too high. Work on the game never actually stopped though as its developer Climax Online (formerly Climax Nottingham) continued the project using its own funding. Climax Online reported in late 2004 that it was closed due to difficulty securing a publishing agreement.

As of May 18, 2005, the Warhammer Online license was acquired by Mythic Entertainment, the creators of Dark Age Of Camelot. This new project is planned for completion in Q2 2008 and is not a Joint Venture like the Climax/Games Workshop project. The new title will be called Warhammer Online : Age of Reckoning.

The current playable races are to be as followed: Empire, Dwarves, High Elves, Dark Elves, Orcs & Goblins, Chaos. These races will form up two major alliances.

Mythic will be using their trademark Realm vs. Realm PvP system in W.A.R, which is the same system used in Dark Age of Camelot. The system is basically an ongoing war between the multiple alliances.

Notably, this game will not be using the published rules for Warhammer Fantasy Battles nor Warhammer Fantasy Roleplaying, but rather use a simplified system designed by Mythic.