War of Conquest
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War of Conquest (abbreviated WoC) is a massively multiplayer online real-time strategy (MMORTS) game created by Rhode Island based IronZog in April 2002. The current version, Beta Version 3, has been online since October 23, 2002. The game is a two-dimensional Java-based landscape in which each user is a member of a nation. Each nation has a maximum of six players, one of which is the Sovereign and is responsible for determining the ranks of the other members.
The main goal of a nation is to research new technologies by leveling up. Credits are used to purchase permanent and temporary technologies and fortifications for a nation. Players can deposit money into the game to purchase credits or can hold an "Orb" to receive money that can be exchanged for credits or cashed out. There are four kinds of orbs. Noontide orbs, being the least valuable. Shadow orbs which are more valuable, Along with Desitiny orbs which are slightly above. And the Fire orb which is located on a peninusla and big nations fight for this orb that offers high prizes. As of September 2007 Iron Zog has distributed over $103,000 in prizes to its players since the game start. And a new auto updating client has been released in October 2006.