Naval Ops: Warship Gunner 2
From Wikipedia, the free encyclopedia
This article has been nominated to be checked for its neutrality. Discussion of this nomination can be found on the talk page. (December 2007) |
Naval Ops: Warship Gunner 2 | |
---|---|
Developer(s) | Micro Cabin |
Publisher(s) | Koei |
Platform(s) | PlayStation 2 |
Release date | March 21, 2006 (JP) March 21, 2006 (NA) March 21, 2006 (EU) |
Genre(s) | Vehicle simulation game |
Mode(s) | Single player |
Rating(s) | ESRB: Teen (T) |
Media | DVD |
Naval Ops: Warship Gunner 2 is a vehicle simulation game released in 2006 for the PlayStation 2.
[edit] Warship Gunner 2
Warship Gunner 2 is the sequel to the popular Naval Ops: Warship Gunner from Koei that debuted in 2003. Naval Ops: Commander, released in 2004, was based on the first game, but, because it featured a different type of gameplay featuring usable escorts, seems not to have inherited the status as the second game in the series, similar to how Koei's Samurai Warriors is based on the Dynasty Warriors gameplay. The sequel seeks to expound on the first title by revamping the visual engine, providing a new campaign and dozens of new features, and work on the bugs that held its predecessor back from being a truly great game. Featuring over 100 missions and all sorts of ships including submarines, battleships, destroyers, cruisers, and more, Warship Gunner 2 hopes to appeal to a large base of action oriented fans.
Warship Gunner 2 also introduces a new level of strategy to the game by allowing the advancement of technologies and the construction of seafighters that play a dominant role in the tactics used in the game. The game is set in the 1940s of an alternate universe, and thus combines technology of this period in the real world with a variety of futuristic lasers and weapons.