Dungeons & Dragons: Warriors of the Eternal Sun

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Dungeons & Dragons: Warriors of the Eternal Sun
Developer(s) Westwood Associates
Platform(s) Sega Mega Drive
Release date 1992
Genre(s) Console Role-Playing Game
Mode(s) Single Player

Dungeons & Dragons: Warriors of the Eternal Sun is a console role-playing game based on the Dungeons and Dragons franchise. Designed by Westwood Associates (known for the Lands of Lore series) and published by Sega, the game was released on the Sega Mega Drive in 1992.

The game was based on the Hollow World campaign setting.

Contents

[edit] Plot

The Goblins and Men (including elves, dwarves, and halflings) are at war and the Goblin armies are making a final push into Duke Hector Barrik's castle. The Duke believes that the goblins will overrun his defenses and his people will be wiped out. However, before the goblin attack begins, the ground begins to shake, the sky rips open, and both armies are sucked into a void.

Duke Barrik's castle is transported to a valley with impossibly tall cliffs and a brilliant red sun overhead. The castle is in the middle of this basin-like environment, and appear to be stuck in this new world.

The Duke enlists the help of the four player characters to explore the strange environment to find allies. During the party's journey, they will discover new enemies, including beastmen, lizardmen and dragons, while a mysterious, unseen force slowly turns the Duke's people against them.

[edit] Gameplay

The party of player characters (PCs) can be made up of any combination of the following character types: Cleric, Fighter, Magic-User, Thief, Dwarf, Elf, and Halfling. The characters can be male or female (with corresponding portraits), in red, blue, green or yellow clothing.

The gameplay is split into three modes: Outside Adventure, Outside Combat, and Dungeon.

In the Outside modes, the player has a top-down view on their characters as they travel around the various locations on the world map, such as open fields, forests, jungles, caves and swamps. In the Adventure mode, the movements of the party are in real-time. Roaming the locations they are exploring will be random monsters or set events that prompt the game to switch into Outside Combat mode.

In the Combat mode, the system becomes turn-based. The player characters and the enemy opponents alternate between turns. The PC who has the current turn is highlighted with a white box. This selected character can move a short distance and/or attack, depending on the players choice. If combat ends successfully, the party is awarded experience points and sometimes treasure.

The Dungeon mode is different from the other two modes in that it is in a first-person view. The game switches to this mode when the party enters a cave or enemy building. Encounters with enemies become real-time events in the dungeons, moving the focus away from strategic combat (as in the outside modes) to a faster-paced, arcade style. The party also need to be cautious of traps and hidden doors while exploring the dungeons.

[edit] Spells & Abilities

Characters in the Cleric, Magic-User, or Elf classes can cast spells. When they reach their 10th level, the Thief class is also capable of casting spells from scrolls found while adventuring.

Magic-users begin the game with the Magic Missile spell and elves begin with the Sleep spell. Clerics do not receive spells until they reach their 2nd level.

As the character progresses, they gain access to new spells and an increased amount of spells per spell level, up to a maximum of three per spell level.

[edit] Art

The portrait art of characters and some of the icons are directly borrowed or modified from the 1990 DOS game Eye of the Beholder, also by Westwood.

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