User talk:Waldir

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Welcome! karmafist 00:23, 12 December 2005 (UTC)

2007 archive 2008 archive

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[edit] Reply: Blue Diamond

Hello. I know that the Blue Diamond agreement was an agreement between Navistar and Ford to develop trucks for both companies use (to sell). From a search I did they entered into an agreement way back in 2001. However, I cannot seem to find a website about the new company (they created a company called Blue Diamond Trucks, I believe) or any recent information. All Ive found are various press releases from Ford that mention that agreement. Since there is little to no information about this, I'm not sure if its notable enough to mention at Blue Diamond. What do you think? And by the way, thanks for the comments about my contributions to International Harvester. I really do appreciate it! :) Thank you. Caster23 21:45, 31 July 2007 (UTC)

[edit] RE: Blue Diamond II

Hello Waldir! I do agree that the reference on Blue Diamond should be removed. I'll let you take care of that. I'm not sure when but I will also add some sort of addition to the Ford Trucks and to Navistar, as I agree it should be mentioned on those pages. Thanks a lot! Caster23 talk contribs 22:03, 29 November 2007 (UTC)

[edit] Wikipedia Puzzle Globe

Hello Waldir, thank you for your note alerting me to the Puzzle Globe and logo debates (and sorry for the delay in responding!) You are more than welcome to upload or evangelize any graphics to the commons, and it would be great to see someone building on the starting point that Hazard and I were piecing together. I'm quite busy right now, but if there's enough critical mass in a discussion where people are serious about getting linguistics and 3D experts together... I could be easily persuaded to join in with my 2 cents. (By the way, I just got a comment today on the YouTube video from someone who has done the same model, so perhaps he would like to contribute.) Metaeducation 18:15, 30 November 2007 (UTC)

[edit] Archimedes bridge

Hi, thanks for contacting me. I'd be glad to do some work on Archimedes bridges for you, I haven't covered them directly but I have recently finished a tunnel engineering module at university so I can answer a few of your questions and expand the article with a little research.

Your assumption in tunnel differences is correct, the immersed tube tunnels only differ in that they are placed just below original seabed level and then covered with concrete or rock armour to protect the roof of the tunnel from stray ships anchors or other hazards. The Archimedes bridge is assembled in much the same way as an immersed tube except that when they are pumped out less ballast is used so that they have approximate hydrostatic equillibrium (ie the tunnel is roughly the same overall density as water), whereas immersed tube tunnels are ballasted more to weight them down to the sea bed. This, of course, means that an Archimedes bridge must be anchored to the ground or surface to keep it in place (which of these depends on which side of the equillibrium point the tunnel is). Archimedes bridges are able to deal with seismologic disturbances easily (as they have some degree of freedom in regards to movement) but as mentioned they are rather vulnerable in regards to anchors and such necesitating restrictions on shipping or use in only very deep channels.

Hope that clears a few things up. I hope to improve the article (may have a go at Immersed Tubes whilst I am at it) tomorrow or Wednesday, thanks for bringing it to my attention. If there's anything else you want to know let me know and i'll hopefully be able to explain it, cheers - Dumelow (talk) 22:09, 17 December 2007 (UTC)

Just a note to say I haven't forgotten about these articles, I am a little busy at the moment so they have been put on the backburner for a while. I hope to be able to contribute more when I get back to university and have direct access to the library again. I am still keeping my eyes open in the various publications and papers I receive though for any mention of these tunnels so hopefully we can get a few decent refs from there but I am unlikely to be able to do any more until mid January, cheers - Dumelow (talk) 11:51, 21 December 2007 (UTC)

[edit] Check

Are you still on-line? Maybe you’d like to check this. I will be off-line in 5 minutes... :-( Ten Islands (talk) 12:50, 19 January 2008 (UTC)

O. K., but I will wait for the opinion of Tanketz first. See you! Ten Islands (talk) 13:01, 19 January 2008 (UTC)
Hi there, Waldir! I’ve seen the changes on the article Fogo. I know that there is no Wikiproject Cape Verde in the English Wiki, but since you are coordinating the Geography theme in the Portuguese Wikiproject Cape Verde, I’d like to ask for your opinion. I was planning replacing the infobox in the islands of Cape Verde (which actually is an infobox for mountains) with this one (which is based on Template:Infobox_Island):
{{{name}}}
[[Image:{{{image name}}}|250px|]]
Geography
[[Image:{{{locator map}}}|200px]]
Location {{{location}}}
Coordinates {{{coordinates}}}
Area {{{area}}}
Highest point {{{highest mount}}} {{{elevation}}}
Administration
{{{country admin divisions title}}} {{{country admin divisions}}}
Largest city or town {{{country largest city or town}}} ({{{country largest city or town population}}})
Demographics
Population {{{population}}} (as of {{{population as of}}})
Density {{{density}}}/km²


What do you think? Ten Islands (talk) 10:32, 24 February 2008 (UTC)
As you know, I’m not an expert in creating templates, therefore it’s natural if there are some mistakes:
  1. Yes, it could have “Administrative Division” as a title.
  2. Oops...
  3. I don’t remember. Either it is a reminiscence of the “Infobox Island” template, either it was to put Barlavento or Sotavento.
  4. You’re right!
  5. In the french Wikipedia, the infobox for islands calculates automatically the density. I don’t know how it is done, but it can easy the work, no need to do calculations...
  6. Oops...
Ten Islands (talk) 12:19, 24 February 2008 (UTC)

[edit] Re: Sorry

Hi Waldir, I am genuinely sorry for not replying sooner, and no, I promise you that you have not done anything to offend me! Most of the other questions I was asked could be answered very quickly in one or two sentences, but the suggestions you have made are good ones, but they would take a long time, so I said to myself "I will get to that later when I have more time", and of course I never did. I think I need to admit to myself and to you that I just simply don't think that I will have the time to implement them. So my next best suggestion is that the Can-We-Link-It source code is all open and available under the GPL, and there are setup instructions available, and that if you're looking for a project then the suggestions you made (e.g. date section linking, list of suggestions for disambigs) all sound like valuable additions to me. -- All the best, Nickj (t) 00:29, 4 February 2008 (UTC)

[edit] Sleep (Onset) Latency

Thanks for your comment! It prodded me to take another look, and I've discovered that either Sleep latency or Sleep Onset Latency is redundant. They should be combined. I think I'll just be bold and move the info from the former to the latter. I know that in sleep research, the short form SOL is used - so your title is likely the better one.

If you, like me, are interested in Sleep, you may take a look at my private project page, my Sandbox. --Hordaland (talk) 04:26, 17 May 2008 (UTC)

Sleep latency > Sleep Onset Latency, done. Including all the inline links I could find. --Hordaland (talk) 05:45, 17 May 2008 (UTC)

[edit] Korean texture for puzzle logo projects

Image:Hangul wi.svg :) --Kjoonlee 23:02, 21 May 2008 (UTC)

[edit] re:Template deletion

It was moved from Template:Cape Verde/Islands to Template:Islands of Cape Verde. The same happened to Template:Cape Verde/Municipalities to Template:Municipalities of Cape Verde. Ten Islands (talk) 12:59, 25 May 2008 (UTC)

[edit] Image

Hello. Right, flag-maps of island nations are quite problematic, feel free to change it back. - Darwinek (talk) 18:03, 28 May 2008 (UTC)

[edit] Friendly AI

Essentially the first goal driven General Self Improving AI wins. Because it is powerful enough to prevent any other AI emerging, in particular which might compete with its own goals. Rich Farmbrough, 17:55 8 June 2008 (GMT).