Talk:Voyage: Inspired by Jules Verne

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Contents

[edit] =Intelligence Management System

Although I haven't played this game, this supposedly unique system sounds very similar to other scoring systems that have been in point and click games at least since the time of Gabriel Knight: Sins of the Fathers (1993, to be precise) and even before that in text-based games. Perhaps I'm missing some key feature of the system, but it doesn't sound that unique to me based on the article... Lord mortekai (talk) 03:51, 29 February 2008 (UTC)

[edit] Articles for Deletion

This article was nominated for deletion and the outcome was a Speedy Keep. Capitalistroadster 21:10, 15 June 2006 (UTC)

[edit] Am I Missing Something?

The game is based loosely on Verne's From the Earth to the Moon, but what about H.G. Wells' The First Men in the Moon? Aside from the initial sequences and the main character, doesn't Wells' book have more emphasis on the game, being that he created the Selenites which appear to have a large role. They even have the ant-like appearence described by Wells, in addition to his Caste system and

Is there any official word about this, or has Wells just been snubbed? Regardless of which, should Wells be mentioned in this article? `Zozart .chat 20:32, 1 August 2006 (UTC)

Me again, with this extract from the article -
Although the civilization of the Selenites is more artistic license of Kehops Studios and The Adventure Company rather than real 18th century ideas and concepts, it still provides a unique insight into a time where the moon was a truly unknown place.
Is there a source for this? Who says Kehops Studios/The Adventure Company came up with the Selenites (which is the impression I got from that extract). `Zozart .chat 20:58, 1 August 2006 (UTC)

I know this response has been a long time coming, but the Wells issue has been cleared up. The article, including numerous citations, has a quotation attributing the Selenites to H.G. Wells. I hope this solves your concern. --Paaerduag 09:36, 5 June 2007 (UTC)

[edit] Blitzkrieg

If anyone comes this way, which is unlikely but I can always hope ;), I am undertaking drastic measures to bring this article up to FA standard. Please, and comments and suggestions are most welcome. Thank you to those who have read through, btw. Not a terribly interesting topic, but I hope the article itself will be good. Thanks! --Paaerduag 09:06, 30 May 2007 (UTC)

I'm just going to outline the issues I am addressing, per the last FA nomination failure, as well as advice received from a PR a while ago.

  • Citations have been added
  • Fair use rationales have been provided for all images
  • The article is no longer 'in-universe' so to speak; it is written from a real-world perspective
  • Links have been provided to other wikipedia articles

Be advised that I am still doing a blitz, and the final (hopefully) FA quality article is a few days off yet. Paaerduag 10:44, 31 May 2007 (UTC)

[edit] WP:VG Assessment

This article is almost for A-class, and below are some minor points I noticed. Address these and ask for assessment again, though you'd probably be FA by then.

  • The first few sentences of Gameplay do not make a full paragraph. Either move them to a subsection, or add more. Done
  • The puzzles subsection uses a lot of additions that make the prose bad. Examples: "As well as this", "Also", "In addition", "Another unique feature". Removed a lot of this redundant rubbish
  • Some unexplained in universe things in Gameplay, mostly terms introduced without any context. Examples: "Selenite", "Potassium bubbles" Removed thing about bubbles; in "intelligence management" bit I explained briefly what the selenites were, the "inhabitants of the moon"
  • Use {{cquote}} for the quotation in the Intelligent Management System subsection. Long quotes like these should not be inside the prose. I did it for Hozjan's quote; Lang's quote is not long enough to warrant a proper quotation like Hozjan's
  • Inventory is not unique at all. Get a reference to support that claim or remove. Removed this claim; it features in several other games from Adventure Company
  • Paraphrase quotes, all over the article.
  • Make a difference between Story and Plot in Synopsis. Story, also "Setting", is the broad context in which the game takes place. The plot is the part of that story the player is actively part of in the game.
  • Development is written in a "timeline" style. That is bad per WP:MOS.
  • Remove the last external link. Done
  • The fair use rationale of the images is a bit chaotic. See TF:VGI, bottom of page, for good examples. Rationales fixed

B-Class, low importance. --User:Krator (t c) 13:24, 6 June 2007 (UTC)

I've addressed most concerns. Just a few I'm unsure about, which I have contacted Krator about. Hopefully it'll reach both FA status and A-class soon. --Paaerduag 08:01, 7 June 2007 (UTC)

Thanks for your critique; I've been needing another one for awhile. I've changed most of the faults you pointed out, however there are a few I don't understand.

  1. Firstly, by paraphrase you mean changing the wording right? Well if I did that, it wouldn't be a quote anymore and I'd have to remove the quotation marks. Is that what you want?
  2. Also, with the development, I'm not exactly sure how else to put it, other than in a 'timeline' style. Currently it makes sense, but I'm not sure how you would rather it be.
  3. With the Story v. Plot, do you want me to transfer the backstory to the Setting part? I was thinking that that might be quite awkward, and I don't know how it would fit in with the rest of that paragraph, about the setting itself (as in where the game takes place, and the nature of this setting)

I would greatly appreciate if you could clarify these points. Thanks, again. --Paaerduag 07:45, 7 June 2007 (UTC)

  1. Yes. Remove quotation marks. Some quotes are good, this article has too many. For example: The "fascinating, surreal setting" → Just remove quotation marks. Example 2: The player character is Michel Ardan, described as "an eccentric and intrepid French scientist [who is] enthusiastic, daring and cheerful."The player character is Michel Ardan, an eccentric and enthusiastic French scientist. Done
  2. (Re)move the timeline words. For example: On 7 July 2005, Kheops announced that Journey to the Center of the Moon was being renamed Voyage: Inspired by Jules Verne.The game was named "Journey to the Center of the Moon at first, but was renamed to Voyage: Insipred by Jules Verne. Moving the "On 7 July 2005" elsewhere would also be good. Moved many of the dates, to make it less timeline-like
  3. Yes. Write about the setting in a separate section, then write about the plot in another. As a rule of thumb, information that contains spoilers (i.e: clues to puzzles and the progress of the story in the game itself) should be in the plot section.
--User:Krator (t c) 09:29, 7 June 2007 (UTC)

I'm having trouble figuring out how to move part of the story into the setting part of the article. The two pieces just don't fit well together. I think that the article may be of an inferior quality if I make the change, or simply hard to follow. Is there any specific tips you could provide to make this transition of the backstory part of the game's story to the setting section? I think it's important to note that the back story is actually revealed whilst progressing through the game. So the back story is sort of tied to the game itself; it's revealed whilst the player plays the game. So I'm sort of confused about this. Some clarity would be nice. BTW, sorry I didn't see that notice. Paaerduag 10:27, 7 June 2007 (UTC)

On a different but related note, can I keep all the quotes in the Reception section? Most of that section is meant to be quotes anyway, isn't it? Paaerduag 10:30, 7 June 2007 (UTC)

Reception currently has too many quotes. That is bad style (see WP:MOS). It is perfectly possible to describe someone's opinion without quoting. Where the exact use of words is relevant, quote it. Otherwise, paraphrase. "Twelve screens of slots, each screen with 18 slots, [as] ridiculous." can easily be paraphrased, and "interesting and fun, [and] the saving grace of the experience [which] makes the game worth playing." can be paraphrased too. Just look around the section and see if it can be easily paraphrased.
I went ahead and made an edit to the story section to give you a hand at understanding what I mean with separating between story and plot. --User:Krator (t c) 12:58, 7 June 2007 (UTC)

Krator mentioned on the VG assessment page that he would like a second opinion on this article before awarding B-class, therefore I am chiming in that I agree with rating this article as A-class, and am changing the rating as such. --PresN 11:49, 8 June 2007 (UTC)

Good :) --User:Krator (t c) 12:15, 8 June 2007 (UTC)

YES!!!!!! AWESOME!!!!!! After two years of getting my roots sunk in wikipedia, after two years of false hope and trial and error, I've finally achieved something!!!!!!--Paaerduag 12:41, 8 June 2007 (UTC)