Talk:Voxel
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there needs to be better links to other software and research about this.
i know the stonybrook.edu computer science department's Arie Kaufman is a leader in this field, they developed their own 3d voxel hardware arrays and stuff.. also there are some simple programs that use the idea like http://www.everygraph.com/frame.php?contents=product&name=voxel3d this thing. -sean
- Total Annihilation doesn't use any kind of voxels for its units, it's really all polygon based.
- I added it, you could have done it yourself ;) If you have other links, add them here. --Soyweiser 14:20, 23 May 2005 (UTC)
-Voxels are actively used in the game engine of 'Command and Conquer: Tiberian Sun' and 'Command and Conquer: Red Alert 2'. Perhaps a mention of those? In fact, there are user made voxels for use in the games across various modding sites. I could edit this all into the article if you like. - A voxeler
- Master of Orion 3 used voxel graphics for space combat. Although, one could say that the MOO3 example is a strike against voxels; not only did the game generally disappoint fans of the series, but specifically the space combat looked pretty ugly and screen shots of it was used by some as an example as to the poor quality of the game.-Mee Ronn 18:57, 21 Jun 2005 (UTC)
I removed the description of voxel as necessarily representing colour values - they can be intensity or other quantities, e.g. densities of a cloud -andrewmu
- Why mention Height Maps??? What does that have to do with voxels?? (I would remove that section)
-Agreed. I removed the little blurb that was there, though I think they might deserve a mention as a way to constrast the different terrain generation methods Averisk 17:55, 31 October 2005 (UTC)
Delta Force, Delta Force 2, and most (or all) flight sims released by Novalogic in the late ninties used voxels for terrain. By the way, the linked program (Voxel3D) is terrible. It is incredibly resource-demanding and the manual seems poorly translated. Some guy 07:24, 22 October 2005 (UTC)
A particular type of volume model called Voxel Models can be used (as opposed to 3D objects, for example, .DXF file displays). Voxel Models are derived from third-party software such as volume simulation or inversion packages. Voxel models can represent volumes of any physical medium such as the earth, an air mass or a body of water. The volume is subdivided in a regular way into sub-volumes, or cells. Each cell, created from six sides, contains a volume of the medium having a uniform property attribute. Such properties as density, conductivity or gas concentration (eg parts per million of a particular gas) can be used. Certain software products (such as Vulcan, Gemcom, Surpac) and geophysical software from inversion applications (eg .UBC) can create 3D voxel files. As a AeroGIS engineer I use the product Engage3D, a Mapinfo plug-in module from ENCOM, Sydney, Australia to represent 3D noise curves and air pollution near and around airports. I can place voxel models on or over digital terrain models, produce animations showing voxel propagation based on wind, noise levels, etc.
[edit] Novalogic VoxelSpace Confusion
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- This article should explain how Novalogic's misuse of the word voxel created confusion for years among the gaming community. What Novalogic calls "VoxelSpace" is at best a very distorted and limited interpretation of the word voxel. Many gamers still think voxels are vertical lines used to draw terrains based on some height-map.
Don't you think that there are some images missing ? It is an article about computer graphics after all.
I'll find some images from Shadow Warrior when I get the chance ataricom 18:32, 3 March 2007 (UTC)