Virtua Fighter Animation
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Virtua Fighter Animation | |
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Developer(s) | Aspect |
Publisher(s) | Sega |
Series | Virtua Fighter |
Platform(s) | Sega Game Gear, Sega Master System |
Release date | Game Gear Master System |
Genre(s) | Versus Fighting |
Mode(s) | Single player |
Media | Cartridge |
Virtua Fighter Animation is a 1996 versus fighting video game for the Sega Game Gear and Sega Master System. The main mode of gameplay is a story mode, which follows the plot of the Virtua Fighter anime series in cutscenes between stages. Unusually for a Virtua Fighter game, this meant a restricted choice of characters, as each one is unlocked after being beaten in the story. Virtua Fighter Animation offers three viewing modes: Normal, Large, and Realtime. Realtime was an effort to recreate the zooming camera effects of the 3D Virtua Fighter games, by swapping between small and large sprites to represent distance.
The Japanese Game Gear release is known as Virtua Fighter Mini, and was marketed as part of the rebranding of the Game Gear to "Kid's Gear". It has a multiplayer mode missing from other releases, as the game was included as part of a special bundle containing a Game Gear with Virtua Fighter artwork and a link cable. It also contains an extended introduction sequence.
The Master System version of Virtua Fighter Animation was only released in Brazil, where it was produced officially by Tec Toy. It lacks the viewing modes of the Game Gear version, and uses the English script from the Game Gear releases.
[edit] Characters
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