Venture (arcade game)
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Venture | |
---|---|
Developer(s) | Exidy |
Publisher(s) | Exidy |
Platform(s) | Arcade, Atari 2600, ColecoVision, Intellivision |
Release date | 1981 |
Genre(s) | Action |
Mode(s) | Single player |
Input methods | 8-way joystick |
Cabinet | Upright |
Venture is a 1981 arcade game by Exidy. It was ported to a number of home consoles, including the Atari 2600, ColecoVision and Intellivision systems.
[edit] Gameplay
The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, Winky may kill monsters, avoid traps and gather treasures. If he stays in any room too long, a Hallmonster will enter the room and try to chase and kill him. In this way, the Hallmonsters serve the same role as "Evil Otto" in the arcade game Berzerk. The more quickly the player finishes each level, the higher his score.
The goal of each room is only to steal the room's treasure: in most rooms, it is possible (though difficult) to steal the treasure without killing the monsters within. Some rooms have traps that only spring when the player picks up the treasure. For instance, in "The Two-Headed Room", two 2-headed ettins appear the moment you pick up the prize.
The player dies if he touches a monster. Touching even a dead monster is lethal and is known as "getting carrioned". Dead monsters decay over time and their corpses may block exits from the rooms, delaying the player and possibly allowing the Hallmonster to enter. Reshooting a dead corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game's AI allows them to dodge the player's shots with varying degrees of "intelligence" (for example, the snakes of "The Serpent Room" are relatively slow to dodge arrows, the trolls of "The Troll Room" are quite adept at evasion).
The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.
The different dungeons in each level are as follows:
- Level 1 - The Wall Room, The Serpent Room, The Skeleton Room, The Goblin Room
- Level 2 - The Two-Headed Room, The Dragon Room, The Spider Room, The Troll Room
- Level 3 - The Genie Room, The Demon Room, The Cyclops Room, The Bat Room
[edit] Sources
- Venture from Not My Desk