Tribes: Vengeance

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Tribes: Vengeance
Tribes: Vengeance box cover
Developer(s) Irrational Games
Publisher(s) VU Games
Designer(s) Ken Levine, Ed Orman, Michael Johnston, Tony Oakden, Chris Mahnken
Engine Unreal Engine 2.5
Version 1.01
Platform(s) Microsoft Windows
Release date 2004
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
Media CD-ROM, DVD-ROM
System requirements Windows 98/2000/XP

1.0GHz Intel Pentium 4 or AMD Athlon 5 GB hard-disk space 256 MB RAM 32 MB 3D card (hardware T&L and pixel shader support) DirectX-compatible sound card DirectX 9.0c 4x CD-ROM drive 56K dial-up modem for online play

Input methods Keyboard, Mouse

Tribes: Vengeance (sometimes called T:V or Tribes 3) is a sci-fi first-person shooter (FPS) computer game of the Tribes video game series. It was developed by Irrational Games and released by Sierra Entertainment (part of Vivendi Universal) in October 2004. It was built on enhanced version of the Unreal Engine 2/2.5, which Irrational Games called the Vengeance engine. In addition to its multiplayer network maps, Vengeance includes a complete single-player campaign. The developers have since abandoned the codebase and the entire franchise.[1][unreliable source?]

Contents

[edit] Single player

The single player campaign follows five playable characters (Victoria, Daniel, Julia, Mercury, and Jericho) whom the player navigates through 18 missions. The missions are played in achronological order, set either in "The Past" (Victoria, Daniel, Julia, Mercury) or in "The Present" (Julia, Jericho, Mercury), with the former detailing the story of Julia's birth and childhood and the latter describing her search for vengeance upon the Tribals and later, her own psychological identity.

[edit] Plot summary

Set hundreds of years before the events of Starsiege: Tribes, Vengeance depicts the birth of the growing Tribal War. It focuses on the events surrounding five different characters over the course of two generations and how they each contribute to the developing war. The story ("The Past") begins with a Phoenix sub-clan leader named Daniel abducting the soon to be Queen, Princess Victoria. He takes her to his home world to show her the injustices done to his people and the two eventually fall in love. During this time, a cybrid assassin named Mercury is hired by an unknown contractor to eliminate Daniel, but fails. Eventually, Victoria and Daniel try to make amends between the Imperials and the Phoenix, but it all ends disastrously when the Phoenix's enemies, the Blood Eagle tribe, stage a raid on a Phoenix base disguised as Imperial troops. In rage, Daniel kills the Imperial King, Tiberius, whom Victoria avenges by killing Daniel. It turns out that Victoria was pregnant with Daniel's child, who was born female under the name Julia soon afterwards.

Some years later, Daniel's brother, General Jericho, raids the Imperial Palace and kills Victoria in front of Julia. Enraged, Julia becomes an anti-Tribal extremist who uses her political powers and fighting abilities to humiliate them at every opportunity (in "The Present"). Eventually, she captures the leader of the Phoenix, Esther, and stages a trap for Jericho. Jericho, however, is killed by Mercury before she can do anything to exact her revenge. She then learns about her true father and, ironically, goes to Esther for guidance. Esther trains Julia as a Phoenix, accepts her into the Tribe, and the two try to make peace. At this point the news arrive that the Blood Eagles have raided the Imperials and taken Olivia, late Victoria's sister and Julia's only remaining family, prisoner. Julia goes to rescue her but discovers that Olivia was, in fact, manipulating the Blood Eagle, the one who had hired Mercury, and was planning to set up a "freighter accident" to destroy a large part of the Imperial population center. However, in the end, Julia stops her and foils her plans.

Although the end of the game sees Mercury and the Blood Eagles' leader, Seti, killed by Julia, Olivia escapes her in the last moment, leaving the story without a definite conclusion. This may have been addressed on in the unreleased patch as an additional story mode.

[edit] Characters

  • Victoria is an Imperial Princess who was captured by the Phoenix Leader Daniel. The two fall in love and have a child together. She kills Daniel after he murders her father, and lives on to raise their daughter, Julia, to an age around 6 years old. She is then killed by Jericho.
  • Daniel is a leader of a sub-clan within the Phoenix Tribe and the father of Julia. He was the one who spared Victoria, and almost made peace between his people and the Imperials. However, he was tricked into killing Victoria's father, and was killed by a disillusioned Victoria in turn.
  • Jericho is a Phoenix General under command of his brother, Daniel. He is completely opposed to anything concerning the Imperials due to the atrocities done to his people and the betrayal of his brother. He kills Victoria as a retribution for Daniel's death and is, much later, set up by her daughter Julia to be arrested, freed and assassinated in a rapid series of events.
  • Julia is the illegitimate daughter of Imperial Queen Victoria and Phoenix sub-clan Leader Daniel. She originally had brown eyes, but has mechanical gold eyes surgically implanted in "The Present" to give her HUD information without the need for bulky head gear typical tribesman would wear. Her armor is also unique, having much less observable plating than typical light armor, in addition to her jets being mounted on her calves as opposed to her back. She is the one caught up in the hopes of her parents, the friction between the tribes, and a behind the scenes plan to destroy the Tribals once and for all.
  • Olivia is the older sister of Queen Victoria. It is later revealed that she is an Imperial extremist who believes in the total eradication of all Tribals, although she seems to favor and use the Blood Eagle tribe, most likely, because of their former connection to the Empire. By the end of the game, it is unclear on whether or not she is killed or if she escapes.
  • Tiberius is the ruler of the Imperials, and father to both Olivia and Victoria (grandfather of Julia). He seems to be against Imperial-Tribal unification at first but later softens up to the idea after nearly killing Daniel in an arena match, which he devised as punishment for abducting Victoria. However, he is killed before anything about the situation can be done.
  • Seti is the only apparent leader of the Blood Eagle at any time in the entire story. He is the main antagonist but there is not much known about him in the game except that his is a polygamist, manipulative, sadistic. He is killed by Julia in the last mission of the game.
  • Albrecht/Mercury is a general in the Imperial military. It is unclear on whether he is part of Tiberius' family or if he is only considered close enough to be part of the family. He is the only member of the Alaxian faction in the entire game that is revealed. Near the end of the game, he is also revealed to also be the cybrid assassin, Mercury. He is decapitated in combat by Julia in the final missions of the game.

[edit] Factions

There are three main factions in this entire game, and two minor factions. Because Tribes: Vengeance takes places centuries before any of the other Tribes games, factions such as the Star Wolf, the Diamond Sword, and the BioDerm Hordes do not appear in the game.

  • The Imperials are an evolution of the Great Human Empire founded by Solomon Petresun, appearing as playable characters for the first time in the Tribes series. During the time of Tribes: Vengeance, the Empire is depicted as prosperous and relatively at peace within its borders. On the whole, the Imperials regard Tribals as barbarians, and look down upon the Tribes as lowly pariah societies. They do, however, have old connections to the Blood Eagle tribe, and maintain somewhat favorable relations with them.
  • The Children of Phoenix tribe are more or less the victims in political and social status. They have both the Blood Eagles and the Imperials as the enemies and are restricted to the most desolate and uninhabitable planets that are still able to support life by royal decree. A basic belief of the Phoenix is that they all descend from a being named Harabec Weathers, a character in Starsiege (the parent game of Tribes), who had a Cybrid brain and was thus "immortal," being able to be implanted into a new body. His call sign was also Phoenix, for which he was later mythologized "The Immortal Phoenix."
  • The Blood Eagles are shown as antagonists in the game. Often referred to as 'Beagles', they are another Tribe who inhabit the same planet as the Phoenix, but receive special treatment, land rights, and technology from the Imperials. They are, in fact, the second oldest faction among the Tribes. The Blood Eagle is descended from an Order of Imperial Knights that was long ago sent to subdue the Children of the Phoenix. In the game, they are allied with Olivia in order to destroy the Phoenix.
    • Symbol: a wiry eagle viewed from the front against a black background
  • The Cybrids were last seen in Starsiege. It can be inferred that although the humans hunted down the majority of Cybrid civilization in retaliation for their genocidal acts towards humanity, Cybrids chose to infiltrate human society, rather than completely retreat from the galaxy. The only known Cybrid through out the entire game is Mercury. Cybrids are shown to have no emotions or feelings, including pain, sadness, or even fear of death. Furthermore, it is unknown whether they eat, drink, sleep, or anything that may be a trait of living. The intentions of this group are unknown, as conclusions cannot be drawn from an individual concerning an entire group, but it is known that those humans who are aware that there are Cybrids among them are naturally suspicious of their motives.
    • Symbol: none known
  • The Alaxians are the most mysterious faction in the entire game. They are mentioned on rare occasion, with reference that the unknown assassin was being contracted out by them. While there is not much known about this group, it is known that they are of a noticeable size in the sense of all political groups and are not prejudiced against (such as the Tribals and Cybrids are).

[edit] Inconsistencies

When Julia is talking to Esther later on in the game, she presents her with Mercury's head and challenges her on it. Esther comments that she knows who the mask belongs to and tells Julia about Mercury's attempt to assassinate Daniel as though she had seen him. She even gives an account on the weapons he was using. However, when Mercury was performing that mission, the Phoenix were clueless as to who it was and they never actually found out in that time. This means that even if they had found out later through some form of intelligence, there is no possible way that Esther could have seen Mercury.

[edit] Multiplayer

The multiplayer mode offers five different game types and a diversity of map locations. Players are ranked during matches by points they acquire through ordinary means (such as killing an opponent or capturing a flag) or by style points (such as performing a head shot with a sniper rifle).

  • Arena is a 'Team Free for All' in which two teams fight over the course of multiple rounds. There is no respawn, so once a player dies, they must wait for the next round before they can play again. Whichever team has more points at the end of a round wins. This game type is inherited from earlier Tribes games.
  • Ball is a game type where two teams play against each other with a goal for each team. There is a single ball located somewhere on the map. The objective is to get the ball and throw it into the enemy’s goal. Whichever team has the most points at the end wins. This game is original to Tribes: Vengeance, , but also resembles Unreal Tournament 2003 and Unreal Tournament 2004's Bombing Run game..
  • In Fuel, both teams have a fuel depot at their base. There is one neutral fuel depot which the players can collect fuel from, as well as a depot for each team. Players may stand within these to gradually steal fuel or, if it is their own team's, to deposit fuel. The less fuel in the depot, the slower it takes to collect it. As well as the depots, players can collect fuel cells from the ground that may have originally spawned there randomly on the game's start, or have been dropped upon a player's death. The maximum amount of fuel a character can carry is 15, and each fuel cell contains a specific amount of fuel. Whenever a player dies, their team's fuel depot loses one unit of fuel. Whichever team fills their depot faster is the winner. This game is original to Tribes: Vengeance
  • Rabbit is the only 'Free for All' game mode in Tribes: Vengeance. In this, there are no teams, but a single flag on the map somewhere. The objective for every player is to retrieve the flag and run. Whenever a player retrieves the flag, every other player will be alerted, and whoever has the flag will be marked as their enemy. Points are gained by holding on to the flag as long as possible and killing the other players. Points are lost by killing somebody who does not have the flag. No points are gained by killing the flag carrier. The game is timed, and whoever has the most points at the end is the winner. This game mode is common to all Tribes games, as well as many other games.
  • Capture the Flag mode is similar to its Tribes equivalent. There are two teams, each with a flag and a flag stand. The objective for each team is to capture the enemy flag and bring it back to its base. However, the team’s flag must be at their flag stand in order for them to capture the enemy’s flag. Points are awarded for every flag capture. The game can be ended by time running out, or a team capturing the enemy flag until the max amount of points achieved. If it is ended by time, whichever team had more points wins.

[edit] Releases

[edit] Cancelled patch

On March 23, 2005 it was announced that Vivendi Universal games were ceasing all support for the game, beginning with the termination of the 1.1 version update.[2] This disappointed many members of the Tribes community who had been anticipating the release. In a January, 2006 interview, in response to suggestions of a falling out between VU games and Irrational, Ken Levine commented:[3]

...This falling out with VUG is some kind of Jedi mind trick, man. We just finished an expansion pack [for SWAT 4] for them, and it went as smooth as cream cheese. With Tribes, we did a patch, and for whatever reason they decided not to release it. ..

[edit] Modding

Unlike the previous titles in the Tribes franchise, Tribes: Vengeance did not offer a flexible platform for user-created mods. Many aspects of the game were hard-coded, allowing for very little to be changed from the base game. However, Tribes: Vengeance comes with a map editor, called TVEd. Maps can be created or modified with TVEd. Maps can be exported to Mojo, a cutscene editor that came with the game.

[edit] Reception

The game received generally favorable reviews[4] but failed to pose a serious competition to other 3D-action titles of 2004, such as Half-Life 2.

[edit] References

  1. ^ Vivendi Abandons Tribes [Archive] - TribalWar Forums
  2. ^ Sierra Community Forums: Forum Home
  3. ^ Q&A: Irrational's Ken Levine on the Take-Two takeover - PC News at GameSpot
  4. ^ Overview over Tribes: Vengeance reviews. Metacritic. Retrieved on 2007-03-09.

[edit] External links