Vectrex
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Vectrex | |
Manufacturer | Smith Engineering |
---|---|
Type | Video game console |
Generation | Second generation |
First available | NA November 1982 |
CPU | Motorola MC68A09, 1.5 MHz |
Media | ROM cartridge |
Controller input | Two |
The Vectrex is an 8-bit video game console that was developed by Western Technologies/Smith Engineering. It was licensed and distributed first by General Consumer Electric (GCE), and then by Milton Bradley Company after their purchase of GCE. It was released in November 1982 at a retail price of $199. As the video game market declined and then crashed, the Vectrex exited the market in early 1984.
Unlike other video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The monochrome Vectrex uses screen overlays to give the illusion of color. At the time, many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games such as Space Wars and Armor Attack.
Vectrex comes with a built in game, the Asteroids-like Minestorm. Two peripherals were also available for the Vectrex, a light pen and a 3D imager.
Western Technologies/Smith Engineering briefly considered designing a handheld version of the device in 1988. However, the impending release of the Nintendo Game Boy made such a project too risky.[citation needed] In 1992, Smith Engineering released the duplication of the Vectrex system image and cartridges for non-commercial uses[citation needed] and has been pleased to see that it has still-thriving developer and user communities.[citation needed]
Contents |
[edit] System features and innovations
The Vectrex was the first system to offer a 3D peripheral (the Vectrex 3D Imager), predating the Sega Master System's SegaScope 3D by about six years.[citation needed] Also, early units had a very audible "buzzing" from the built-in speaker that would change as graphics were generated on screen. This was due to a lack of shielding between the built-in CRT and the speaker wiring and was eventually resolved in later production models.[citation needed] This idiosyncrasy had become a familiar characteristic of the machine, especially among owners.
Several companies offered or included Vectrex software in their products or promotions. The liquor company Mr. Boston gave out a limited number of customized cartridges of Clean Sweep. The box had a Mr. Boston sticker on it. The overlay was basically the regular Clean Sweep overlay with the Mr. Boston name, logo, and % proof/copyright info running up either side. The game itself had custom text, and the player controlled a top hat rather than a vacuum.[citation needed]
Some of the Vectrex's games featured unusual qualities or innovations, and new games are still being produced today by homebrew video game programmers.
The game built into the Vectrex, Minestorm, would crash at level 13. However, on some machines the game would continue much farther, with levels containing very unusual characteristics. The game would come to an ultimate end at its highest level, in which more mines were laid than would hatch. Consumers who complained to the company about the crash at the 13th level received a replacement cartridge in the mail. Entitled MineStorm II, it was the fixed version of the Vectrex's built in game. However, not many wrote to the company about it, making MineStorm II one of the rarest cartridges for the Vectrex system.[citation needed]
[edit] Technical specifications
[edit] Circuit Board
[edit] Sound
- Sound: General Instruments AY-3-8912
- 3" electrodynamic paper cone speaker
[edit] Display
The cathode ray tube was a Samsung model 240RB40 monochrome unit measuring 9 x 11 inches, displaying a picture of 240 mm diagonal. A vector display such as the Vectrex does not require a special tube, and differs only in the control circuits. Rather than use sawtooth waves to divert the internal electron beam in a raster pattern, digital-to-analog converters drove the horizontal and vertical deflection magnets. The high-voltage transformers and tube remained the same as a television. Such technology was already established by arcade games such as Asteroids.
The Vectrex did not have any luminance control, but rather brightness was adjusted by drawing some lines more frequently than others.[citation needed]
Screen upgrades were hindered by the cost of redesigning the analog circuits.[citation needed] Likewise it was impossible to connect the Vectrex to a home television.
[edit] 3D Imager
This article or section may contain original research or unverified claims. Please improve the article by adding references. See the talk page for details. (March 2008) |
The 3-D imager spins a disk which is half black and half colored bands that radiate from the centre (usually red, green and blue) between the viewer's eyes and the vectrex screen. The Vectrex is synchronized to the rotation of the disk (or vice versa) and draws vectors corresponding to a particular color and/or a particular eye. Therefore only one eye will see the vectrex screen and its associated images (or color) at any one time while the other will see nothing.[citation needed]
A single object that does not lie on the plane of the monitor (i.e., in front of or into the monitor) is drawn at least twice to provide information for each eye. The distance between the duplicate images and whether the right eye image or the left eye image is drawn first will determine where the object will appear to "be" in 3-D space. The 3-D illusion is also enhanced by adjusting the brightness of the object (dimming objects in the background). Spinning the disk at a high enough speed will fool the viewer's eyes/brain into thinking that the multiple images it is seeing are two different views of the same object. This creates the impression of 3-D and color.[citation needed]
[edit] Supported games
- 3D Minestorm
- 3D Crazy Coaster
- 3D Narrow Escape
- 3D Pole Position (not released)
- 3D Lord of the Robots (homebrew)
[edit] Screenshot/overlay gallery
Below are an artist's impression of some of the overlays that shipped with Vectrex games. Overlays are thin films of acetate which are inserted in front of the Vectrex screen to color the screen. These images were produced by an emulator; it is impossible to recreate the quality of a vector display on a web page. Actual displays have very bright, fine lines without jagged edges. Overlays, although static, can be more vivid than a comparable computer display because of the wider available palette of colors in the printing process as compared to those available in computer displays of the time.
[edit] List of game titles
[edit] Original (1982-83)
- Armor Attack
- Bedlam
- Berzerk
- Blitz!
- Clean Sweep (aka Mr. Boston)
- Cosmic Chasm
- Spinball (aka Flipper Pinball)
- Fortress of Narzod
- Heads Up (aka Soccer Football)
- Hyperchase
- Minestorm
- Polar Rescue
- Pole Position
- Rip-Off
- Scramble
- Solar Quest
- Space Wars
- Spike
- Star Castle
- Star Trek: The Motion Picture, a tie-in to the movie of the same name
- Starhawk
- Web Wars (aka Web Warp)
Required add-on accessory hardware:
- 3D Crazy Coaster
- 3D MineStorm
- 3D Narrow Escape
- AnimAction (requires light pen)
- Art Master (requires light pen)
- Melody Master (requires light pen)
[edit] Unreleased prototypes
- Berzerk II
- Cube Quest
- Dark Tower
- Pitcher's Duel
- Tour De France
- 3D Pole Position
- Engine Analyzer (requires light pen)
- Melody Master II (requires light pen)
- Mail Plane (requires light pen)
[edit] Homebrew
[edit] 1996
- Vector Vaders (1996)
- Patriots (1996)
- All Good Things (1996)
- Spike Hoppin' (1996)
[edit] 1998
- Omega Chase Deluxe (new title developed in 1998, based on Omega Race)
- Vecmania (1998)
[edit] 2000
- Moon Lander (new title developed in 2000, based on Lunar Lander)
[edit] 2001
- Vectopia
[edit] 2002
- Gravitrex (new title developed in 2002, based on Gravitar)
- Tsunami/VIX (new title (two games) developed in 2002, based on Tempest and QIX)
- Vec Sports Boxing
[edit] 2003
- Protector (new title developed in 2003)
- War of the Robots (new title developed in 2003)
- Yasi (new title developed in 2003)
[edit] 2004
- I, Cyborg (new title developed in 2004)
- Revector (new title developed in 2004)
- Thrust (new title developed in 2004)
[edit] 2005
- Debris (new title developed in 2005)
- Nebula Commander (new title developed in 2005)
[edit] 2006
- Logo (New Title Released February 2006)
- Space Frenzy (New Title Released March 2006)
- Colorclash (New Title Released May 2006)
- Star Sling (New Title Released May 2006)
- 3D Scape cart (New Title Released June 2006)
- Vector 21 (New Title Released April 2006)
- Spike's Circus (New Title Released August 2006)
- 3D Lord of the Robots (New Title Released October 2006)
[edit] 2007
- City bomber (New Title Released October 2007)
- Vectoblox (New Title Released November 2007)
[edit] References
[edit] External links
- Vectrex Resource Center
- Vectrex News
- Vectrex Portal
- Spike's Big Vectrex Page Vectrex portal, recent games/projects/news, information archive
- Vectrex infosite News, manuals, reviews, screenshots, faqs, scanned manuals, scanned boxes and more.
- Vectrex Game Database great source of games and screenshots
- ParaJVE: Vectrex Emulator for Windows / Linux / Mac written in Java5
- Vecx: Vectrex Emulator for Windows by Valavan Manohararajah
- Port of Vecx to Xbox
- The Dot Eaters article featuring a history of the Vectrex
- Gamasutra's "A History of Gaming Platforms" - The Vectrex
- Vectrex Information Resource British website which hosts information about the Vectrex not found elsewhere. Includes manuals, documents, reviews, patents and more.