Rogue Trip: Vacation 2012
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Rogue Trip: Vacation 2012 | |
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Developer(s) | SingleTrac (Scott Campbell) |
Publisher(s) | GT Interactive |
Platform(s) | PlayStation |
Release date | September 30, 1998 (GT Interactive) |
Genre(s) | Vehicular combat |
Mode(s) | single player |
Rating(s) | ESRB: Teen (T) |
Rogue Trip: Vacation 2012 is a vehicular combat video game. It was developed by the game studio SingleTrac using the concept and the engine of their earlier series Twisted Metal, and published by GT Interactive, for Playstation.
[edit] Overview
In concept, Rogue Trip is a demolition derby which permits the usage of ballistic projectiles. Players choose a vehicle and an arena—or a series of arenas in the story mode—to engage in battle with opposing drivers. A variety of weapons and upgrades are obtainable by pick-ups scattered throughout the stage. The last driver alive is the winner.
The story involves the player as an automercenary, hijacking tourists in the various vacation spots of the future and showing them the sights. As there is only one tourist per level, player's efforts towards success will be rivalled by the many other combat-vehicles in the game. Money can be spent on upgrades for health and weaponry.
[edit] Characters
- Meat Wagon driving a modified Wienermobile
- Destroying Angel on a modified Sunday school bus
- Pyro on a modified tank truck
- Biohazard on a futuristic tank
- Intruder on a re-invented "Ratmobile", driven by "Ratman"
- Ozone on a modified ambulance
- Bitchin' Wheels on an F-body muscle car
- Rock N' Rule on a 1950's Cadillac
- Gator Bait on a modified pontoon vehicle
- Sidewinder on a modified dune buggy
- Vermin on a Mini
- Helicopter
- Nightshade, boss of Neon Nightmare
- Goliath on a steamroller
- UFO
- Big Daddy, a robot, boss of Nuke York