Talk:Unreal
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"..killing all survivors found alive"? SURVIVORS FOUND ALIVE?? Pardon me, but all survivors are, by default, alive. Hence, I'm modifying it. Could have done it silently, but was compelled to share with u guys. rohith 07:25, 1 July 2006 (UTC)
Should we consolidate all of the stubby subpages for Unreal Tournament 2003 and Unreal Tournament 2004 into just this page? 195.92.194.15 18:27, 20 Mar 2004 (UTC)
Wahahahahahaha: "King of the Kill games must be found.." in the King of the Hill pharagraph. Hing of the Kill, it should be!
What does "gone gold" mean? Mintguy 10:48, 22 Aug 2003 (UTC)
- Cf. gold master, ready for release. I'll fix it up. Dysprosia 10:55, 22 Aug 2003 (UTC)
Someone could do with adding more information about Unreal Tournament 2003 and Unreal 2. User:ChicXulub 21:50, 29 Mar 2004 (GMT)
- I have done so. Zaxxon 02:34, 11 Jun 2004 (UTC)
I think perhaps the text relating to the various forms in which UT2K4 was released (6 CDs, 1/2 DVD etc) needs reworking since it seems to have been done differently in some places than in others. CorvusCorax 08:38, 11 Jun 2004 (UTC)
- I agree. Actually, I think it might be extraneous info not necessarily relevant to an encyclopedia article on the game. Perhaps simply mentioning that UT99 came on a CD, UT2k3 on several, and UT2k4 on several CDs plus the introduction of a DVD version would be adequate. Thanks for fixing my fix, BTW Corvus. :) Zaxxon 13:55, 11 Jun 2004 (UTC)
- The fact that both UT2k3 and UT2k4 CD/DVD distributions included an installer for Linux may interest some people. --That Guy, From That Show! 00:54, 1 January 2006 (UTC)
Is it just me, or does the 05-07-2005 update looks like it's partially fan fiction? Retodon8
- It was copy and pasted from Planet Unreal, which is a copyright violation anyway. I removed it. K1Bond007 July 6, 2005 21:42 (UTC)
Contents |
[edit] Creatures section
Shall we ditch the ridiculously large Creatures section?
- Looks like someone removed it already. In my opinion a seperate page would be better ("Creatures in the Unreal Series" ? ). Pasting it in the main article looks a bit like nonsense to me too, but i do think the creatures section has the right to be here. -- De Zeurkous (root@lichee.nichten.info), Sat Dec 31 23:44:32 UTC 2005
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- I've tried to shorten it a bit by organising it into columns. This makes the page more attractive, but there's still a lot of stuff there. A separate page might be best. That's certainly how other games have dealt with longs lists of enemies and weapons. --Plumbago 12:21, 14 February 2006 (UTC)
[edit] Sorting of Creatures Section
I think that the sorting of the creatures section is very inaccurate. At first glance I would think that groups Friendly, Hostile and Neutral would imply something along the lines of:
- Friendly: Helps the player in some way
- Hostile: Tries to kill player
- Neutral: Doesn't do either, just sits around and does nothing :P
This clearly does not fit in with what is shown on the page. After some thinking, I have come to the conclusion that the sorting of the creatures on the page implies this:
- Friendly: Either helps the player or does nothing
- Hostile: Tries to kill player because wants to/programmed to (in other words is an important enemy in the game)
- Neutral: Tries to kill player but only because its some stupid creature that kills for food or to protect itself (meaning its not working for the Skaarj, its just a dumb creature in the way of players progress)
I think this is a pretty ambigious definition of Friendly, Hostile and Neutral. I think the best thing would be to put it into 4 groups. A "Friendly" group, a "Neutral" group, an "Enemy (working for Skaarj)" group and an "Annoying Monster" group, with a definition of each underneath. I'm gonna do this myself, and i'm writing all of this so you understand what I'm doing and why I'm doing it. --AndreRD 09:42, 26 April 2006 (UTC)
I totally agree w yu —Preceding unsigned comment added by 24.251.199.100 (talk) 22:48, 7 September 2007 (UTC)
[edit] Troubleshooting
This section doesn't seem at all appropriate for a Wiki entry so I've deleted it. --MMAN2 14:52, 2 October 2006 (UTC)
[edit] Funny Trivia
ASMD stands for And Suck My Dick. [1] Torinir ( Ding my phone My support calls E-Support Options ) 15:42, 14 October 2006 (UTC)
[edit] Boxart
Shouldn't someone replace the current boxart with something more appropiate? The current boxart shown is for Unreal Gold and not of the original game itself. --StalwartUK 21:24, 23 Dec 2006 (UTC)
[edit] Level design
"Many map designers believe that this eliminates the tedium of matching up separate walls, floors and ceilings."
This statement doesn't really seem neutral towards Quake engine level design. Thought I should flag it up.
[edit] Weapons Section
I will delete the Weapons section with respect to WP:NOT#INFO. To a lesser extent, I can also invoke the ubiquitous WP:NOT#GUIDE and scope guidelines. Ong elvin 15:36, 6 September 2007 (UTC)
[edit] Music
There is an cd, History Of Unreal Music, containing 23 tracks:
- 1. Flightcastle (UT)
- 2. Shared Dig (UT)
- 3. Dusk Horizon (UT)
- 4. Bluff Eversmoking (UT)
- 5. Isotoxin (UT)
- 6. Unreal Temple (UT)
- 7. Return To Pali (UT)
- 8. Unreal Tournament Menu (UT)
- 9. Foregone Destruction (UT)
- 10. Go Down (UT)
- 11. Botpack Nine (UT)
- 12. Mechanism Eight (UT)
- 13. Skyward Fire (UT)
- 14. Razorback (UT)
- 15. The Course (UT)
- 16. Unreal Tournament Menu (Redux) (UT 2004)
- 17. Ghost Of Anubis (UT 2004)
- 18. Infernal Realm (UT 2004)
- 19. Assault (UT 2004)
- 20. Arena (UT 2004)
- 21. From Below (UT 2004)
- 22. Sniper Time (UT 2004)
- 23. Onslaught One (UT 2004)
Mallerd 19:54, 3 November 2007 (UTC)
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- I see there's already an article containing that information: Unreal Anthology Mallerd (talk) 14:03, 16 May 2008 (UTC)
[edit] multiplayer
Wasn't there something about how the net code sucked, or something? —Preceding unsigned comment added by 68.239.185.108 (talk) 03:25, 22 November 2007 (UTC)
- Yes. Initially, the multiplayer mode was almost unplayable, due to lag issues not forseen by Epic. By the time they fixed it, QuakeII had passed them in the market, or at least in gamer opinion. (Or at least, that's how I temember it from ten years ago.) --BlueNight (talk) 01:37, 6 January 2008 (UTC)
[edit] Mission Pack
"As it turns out, the player is to be terminated due to the fact this assignment is 'Deep Ultra' classified. The player reaches the bridge, activates the ELT transmitter, and does battle with a platoon of Marines. After a hard battle, the player manages to escape into a nearby mine system where they emerge at the Spire valley, which is located right next to the Sunspire." No way! I never escaped the Marines, and always thought it was a cool way to end a game, with infinite waves of enemies coming at you, forcing the player to a slow, painful, and inevitable death! I'll have to replay it! --BlueNight (talk) 01:37, 6 January 2008 (UTC)
[edit] Gold merge
Unreal Gold is a re-release of the original game and expansion, both of which are covered in Unreal. The changes in Gold can be discussed as part of the Unreal article. Re-releases and compilations rarely warrant their own article, and I don't see anything about Unreal Gold that would make an exception. Ham Pastrami (talk) 12:51, 29 May 2008 (UTC)