Universal design
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Universal design is a relatively new paradigm that emerged from "barrier-free" or "accessible design" and "assistive technology." Barrier free design and assistive technology provide a level of accessibility for people with disabilities but they also often result in separate and stigmatizing solutions, for example, a ramp that leads to a different entry to a building than a main stairway. Universal design strives to be a broad-spectrum solution that helps everyone, not just people with disabilities. Moreover, it recognizes the importance of how things look. For example, while built up handles are a way to make utensils more usable for people with gripping limitations, some companies introduced larger, easy to grip and attractive handles as feature of mass produced utensils. They appeal to a wide range of consumers.
As life expectancy rises and modern medicine has increased the survival rate of those with significant injuries, illnesses and birth defects, there is a growing interest in universal design. There are many industries in which universal design is having strong market penetration but there are many others in which it has not yet been adopted to any great extent.
Universal design is a part of everyday living and is all around us. The "undo" command in most software products is a good example. Color-contrast dish ware with steep sides that assist those with visual problems as well as those with dexterity problems are another. Additional examples include cabinets with pull-out shelves, kitchen counters at several heights to accommodate different tasks and postures and low-floor buses that kneel and are equipped with ramps rather than lifts.
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[edit] The Principles of Universal Design
"The authors, a working group of architects, product designers, engineers and environmental design researchers, collaborated to establish the following Principles of Universal Design to guide a wide range of design disciplines including environments, products, and communications." - [1]
- Equitable use
- Flexibility in use
- Simple and intuitive
- Perceptible information
- Tolerance for error
- Low physical effort
- Size and space for approach and use
(from the Center for Universal Design)
These principles are broader than that of accessible design.
[edit] Examples
- Ramps at A-Tech
- Smooth ground surfaces of entranceways, without stairs
- Wide interior doors and hallways
- Lever handles for opening doors rather than twisting knobs
- Light switches with large flat panels rather than small toggle switches
- Buttons on control panels that can be distinguished by touch
- Bright and appropriate lighting, particularly task lighting
- Auditory output redundant with information on visual displays
- Visual output redundant with information in auditory output
- Contrast controls on visual output
- Use of meaningful icons as well as text labels
- Clear lines of sight (to reduce dependence on sound)
- Volume controls on auditory output
- Speed controls on auditory output
- Choice of language on speech output
- Ramp access in swimming pools
- Closed captioning on television networks
[edit] Design standards
In October 2003, representatives from China, Japan, and South Korea met in Beijing and agreed to set up a committee to define common design standards for a wide range of products and services that are easy to understand and use. Their goal is to publish a standard in 2004 which covers, among other areas, standards on containers and wrappings of household goods (based on a proposal from experts in Japan), and standardization of signs for public facilities, a subject of particular interest to China as it prepares to host the 2008 Summer Olympics.
The International Organization for Standardization, the European Committee for Electrotechnical Standardization, and the International Electrotechnical Commission have developed:
- [1]; CEN/CENELEC Guide 6. Guidelines for standards developers to address the needs of older persons and persons with disabilities (Identical to ISO/IEC Guide 71, but free for download)
These standards are still under development:
- ISO 20282-1 – Ease of operation of everyday products — Part 1: Context of use and user characteristics
- ISO 20282-2 – Ease of operation of everyday products — Part 2: Test method
[edit] See also
Related topics:
- Inclusion (value and practice)
- Gerontechnology
- Social model of disability
- Accessibility
- Design thinking
- Ergonomics
- Marc Harrison
- Industrial design
- Usability
- Universal usability
- Visitability A movement promoting basic access features in every new home
National legislation:
- Australian Disability Discrimination Act 1992
- Canadian Accessibility for Ontarians with Disabilities Act of 2005
- United States Americans with Disabilities Act of 1990 and Section 508 Amendment to the Rehabilitation Act of 1973
- United Kingdom Disability Discrimination Act 1995 and 2005
[edit] References
[edit] External links
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- Universal design in computer-based assessment research by Pearson and CAST (Center for Applied Special Technologies)
- Digital exhibit on Universal Design Courtesy of the Hagley and Museum and Library.
- W3C - Introduction to Web Accessibility
- Applications of Universal Design - DO-IT
- AARP Home Design
- Universal design examples – PBS' Freedom Machines film
- Design Council Inclusive Design Design Council UK's one stop shop information resource on inclusive design.
- EDeAN Design for All Education and Training
- EIDD website explains the history and philosophy of Design for All
- Universal Design Education Online This site supports educators and students in their teaching and study of universal design.
- Singapore's code on Barrier-Free Accessibility
- Association of Consultants in Access Australia Australian Governing Body for access consultants
- Universal Design Product Collection from the School of Architecture and Planning at the State University of New York at Buffalo