Worms Forts: Under Siege

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Worms Forts: Under Siege
Worms Forts: Under Siege cover (Windows)
Developer(s) Team17
Publisher(s) Sega
Platform(s) Microsoft Windows, Playstation 2, Xbox, Cell Phone
Release date Flag of the United Kingdom November 2004

Flag of the United States November 2004

Genre(s) Strategy[1], Artillery game
Mode(s) Single player, Multiplayer
Rating(s) ESRB: T
Media CD-ROM, Digital Delivery
Input methods Keyboard, mouse

Worms Forts: Under Siege is a Worms artillery game, which is a subgenre of strategy game[1]. It was designed by Team 17. Like the most recent Worms game, it is in complete 3D and showcases new features, such as buildings. While the primary method of victory is to destroy the opposing team, an alternative method is to destroy the opposing Stronghold, the most important building in the game.

Note: The Xbox version is playable on the Xbox 360. The PS2 version is playable on the PS3.

Contents

[edit] Buildings

[edit] Stronghold

From the Stronghold, the player can slowly build outwards. If the Stronghold is destroyed, the player will lose instantly. The stronghold changes in each map.

[edit] Tower

The first building that can be constructed. When a player's Worm is atop this structure, it can fire Tier 2 weaponry. This only requires a single Victory Location to be built.

[edit] Keep

A stronger, more powerful version of the tower. A Worm on this can fire Tier 3 weapons. Requires 2 Victory Locations.

[edit] Castle

A strong, fortified building. This gives the ability to fire Tier 4 Weapons. Requires 3 Victory Locations

[edit] Citadel

An extremely powerful building, almost as strong as the Stronghold itself. Capable of firing the most powerful weapons (Tier 5). Requires 4 Victory Locations.

[edit] Hospital

A building with twice the longevity of the Tower that allows the option of spawning deceased Worms, with a small amount of health. Requires 2 Victory Locations.

[edit] Weapon Factory

A small, defenceless building, with half the strength of the Tower. However, it can generate Weapon Crates, making it invaluable in long games. Requires 3 Victory Locations.

[edit] Science Lab

The Science Lab increases the power of all your weapons by approximately 50% of their original damage each time one is built. Requires 4 Victory Locations

[edit] Wonder

The Wonder is strong, but defenceless, and is only used as it allows the player who built it to win in two turns (unless it is demolished). Requires 5 Victory Locations.

[edit] Weapons

Worms Forts: Under Siege weapons had to be fired from the forts, but a few could be fired on the ground. The weapons are:

Tier 1: Ground Tier 2: Tower Tier 3: Keep Tier 4: Castle Tier 5: Citadel
Bazooka Family Bazooka Mortar Siege Onager Homing Pigeon Rocket Launcher
Grenade Family Grenade Cluster Launcher Chilli Con Carnage Fridge Launcher Trebuchet
Air Assault Family Air Strike Napalm Strike Mine Strike Animal Strike^ Trojan Donkey^
Controllable Family 50-Stone Canary Old Woman Rhino Super Hippo Monkey Troop^
God Powers Electrical Storm Earthquake Flood Nuclear Strike^ Armageddon^^
Line-of-Sight Family Fire Punch Ballista Minigun Giant Crossbow Giant Laser
  • ^ Must be unlocked in the campaigns.
  • ^^ Must be unlocked in the deathmatch challenges.

[edit] Stories

Egyptian: The Egyptian story focusses on a worm called Seth who tries to raise an army of the dead to battle the Pharoah.

Greek: The Greek story focusses on the war against Troy and a worm called Helen

Oriental: The Oriental focusses on the Mongol invasions with courses with names beginning with Rise of and Fall of. The last map shows a destroyed Mongol ship - a reference to the tsunami which destroyed the Mongol fleets

Medieval: The Medieval focuses on King Arthur, and how he became king. The last map is called "Mordred and Morgana", - a reference to the last battle, in which Arthur was fatally wounded.

[edit] References

  1. ^ a b Gamespot Summary for Worms Forts: Under Siege! (HTML). GameSpot. Retrieved on 2007-12-31.

[edit] External links