Unapproachable East

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The Unapproachable East is a fictional region on the subcontinent of Faerûn in the Forgotten Realms role-playing game. It is a border region between the Northeast Faerûn and East Faerûn. The region sports great adversity; from the scheming Red Wizards of Thay to the boisterous barbarians of Rashemen, it is a place rife with conflict. The region is bordered to the south by the Old Kingdoms, and to the north by the Cold Lands. To the northeast are the Hordelands.

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Related places

Aglarond

Aglarond is an autocratic kingdom in the southwesternmost part of the Unapproachable East, with the capital of Velprintalar. It is a peninsula bordered on the west by the Sea of Fallen Stars and Altumbel and on the East by Thay. Most of its land is covered by the Yuirwood. Filled with magic and mystery, it is ruled by one of the most potent spellcasters of the Realms, the Simbul, who also has an affair with the immensely powerful archmage Elminster. On the north are the Dragonjaw Mountains. It is mostly humans who make up the 1,300,000 inhabitants, though one third are half-elves and a fair number elves. This area is rumored to have once been the elven realm of Yuireshanyaar, home to the all but forgotten race of Star Elves.

Aglarond is constantly fending off attacks from Thay.

Altumbel

Altumbel is a "sub-peninsula"; that is, a peninsula's peninsula, which is located at the western end of the peninsula of Aglarond. Its capital is Spandeliyon, and the inhabitants distrust non-humans, especially elves. It has the reputation of being backward.

Economy: Mostly fishing, but piracy is exceptionally high here and may be counted as part of the economy.

Map of the Great Dale
Map of the Great Dale

The Great Dale

The Great Dale is governed by a Druidic hierarchy, under rule of Nentyarch. It is a human land, of 200,000 inhabitants.

According to rumours, The Great Dale is the place from which Dalelanders come.

Impiltur

Impiltur is a kingdom of 1,200,000 inhabitants, mainly humans, but also dwarves and halflings, which is ruled by Queen Sambryl from the capital of Lyrabar. Many Paladins are part of Impiltur's army, the most powerfullcommanders mounting a legion of Bronze Dragons to protect the realm.

Rashemen

Rashemen is a magocratic gynarchy, land of the famous Witches of Rashemen. The 650,000 people of Rashemen are almost all humans. It is ruled from the capital of Immilmar, where the ruler called Iron Lord resides. However, the true power in Rashemen are the witches called hathran. In addition to the witches, Rashemen is also known for its berserker warriors and spirits which protect the land.

Thay

Forgotten Realms Country
Thay
Capital Eltabbar
Government Magocracy
Population 4,900,000 (est.)
Races Humans, gnolls, orcs, dwarves, goblins, halflings

Thay is the magocracy of the dreaded Red Wizards. It can be considered as the evil pendant of the magocracy of Halruaa, which makes sense, both being practitioners of circle magic. The coastal part of Thay is the Priador. Thay is constantly warring with its neighbors. Thayans are esclavagists.

This region was first described in the campaign setting publication, FR6, Dreams of the Red Wizards, published in 1988.[1]

Thesk

Thesk is an oligarchian region consisting of 850,000 people, inhabited by Humans, gnomes, and orcs, with no official capital; though the city-state of Phsant commonly fills that role. It is economically dependent on the city-state of Telflamm and Kara-Tur goods shipped from the far east.

Ashanath

Ashanath is a minor kingdom east of The Great Dale and Thesk, south of Narfell and north of Thay.

Despite its fertile lands, it is at present mostly unsettled, with few resemblances of the fallen kingdom of capital city Shandaular, which was destroyed in –946 DR.

Telflamm

Telflamm is a large city state and a port near Thesk. Its approximately 23,500 inhabitants apparently are under the rule of a "merchant prince", though behind the scene it is the Shadowmasters, a thieves guild, who runs the city.

Official Material

Realmslore

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Specific prestige classes

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Regional feats

References

  1. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5.