Twisted Edge Extreme Snowboarding
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Twisted Edge Snowboarding | |
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Developer(s) | Boss Game Studio |
Publisher(s) | Midway |
Platform(s) | Nintendo 64 |
Release date | November 10, 1998 December 31, 1998 March 12, 1999 |
Genre(s) | Sports |
Mode(s) | Single player, multiplayer |
Input methods | Standard controller |
Twisted Edge Snowboarding is the third snowboarding game released for the Nintendo 64 after Snowboard Kids then 1080° Snowboarding. It is known in Japan as King Hill 64: Extreme Snowboarding. While Twisted Edge was not very well received commercially or critically, it covered the snowboard niche between Cool Boarders 2 and 1080° Snowboarding by focusing on tricks (unlike 1080°, which focused on racing), and providing a more intuitive control system than that found in Cool Boarders 2.
[edit] Development
Twisted Edge Snowboarding' was announced on June 9, 1997. Many gamers at the time were excited to hear that the company behind Top Gear Rally (the successful racing simulation) was going to be Boss Studios, and were to make their second video game for the Nintendo 64. Kemco was to publish the game, but Midway acquired the rights to publish the game on October 13, 1997. On January 22, 1998 the game was delayed for 4 months. The game was finally released on November 10, 1998 in the United States.
[edit] Reception
Critics panned the game. Reviewers were calling the game a "Huge Let Down". Reviewers criticized Boss for delaying the game for 4 months to make the game a "Better Game As Possible". By pushing back the tittle, "1080" was released in between Twisted's delay, which sold more game cartridges and is now being called as a "Classic". Everything about the game was mediocre. Music was pleasurable, Gameplay was frustrating and the Graphics was not like 1080's standards.
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