Tron (film)
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Tron | |
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Tron movie poster |
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Directed by | Steven Lisberger |
Produced by | Donald Kushner |
Written by | Story: Steven Lisberger Bonnie MacBird Screenplay: Steven Lisberger |
Starring | Jeff Bridges Bruce Boxleitner David Warner Cindy Morgan Barnard Hughes |
Music by | Wendy Carlos (score) Journey (songs) |
Cinematography | Bruce Logan |
Editing by | Jeff Gourson |
Distributed by | Buena Vista Pictures |
Release date(s) | July 9, 1982 (USA) |
Running time | 96 min. |
Country | United States |
Language | English |
Budget | $17,000,000 (estimated) |
Gross revenue | $33,000,000 (USA) |
Allmovie profile | |
IMDb profile |
Tron is a 1982 Disney science fiction film starring Jeff Bridges as Kevin Flynn (and his counterpart inside the electronic world, Clu), Bruce Boxleitner as Alan Bradley (and Tron), Cindy Morgan as Lora Baines (and Yori) and Dan Shor as Ram. David Warner plays the villain, Ed Dillinger (and Sark), as well as providing the voice of the 'Master Control Program'. It was written and directed by Steven Lisberger. Being one of the first films from a major studio to use computer graphics extensively, Tron has a distinctive visual style.
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[edit] Plot summary
Kevin Flynn is a young and gifted programmer who once worked for the software mega-corporation ENCOM. Flynn created several video games on the ENCOM mainframe while working after hours with the aim of eventually creating his own games company. Before he was ready to present his projects to senior management, his work was stolen by another programmer, Ed Dillinger. Dillinger locked Flynn out of the system and went on to present the games as his own work, thus earning himself a series of promotions.
Three years later, Dillinger is now a senior executive of ENCOM, and the company is run mainly by the Master Control Program (MCP), an artificial intelligence that started as Dillinger's chess program. Flynn, fired by Dillinger once he took over, has been reduced to running his own video game arcade, featuring several new games he created. As a result, he regularly makes attempts to break into the ENCOM mainframe and find the evidence he needs to prove Dillinger's wrongdoing. The MCP catches one of Flynn's computer programs, Clu, poking around in sensitive memory and "de-resolves" (erases) the program. The MCP then summons Dillinger to discuss the matter, and Dillinger authorizes it to shut down access to all personnel in Flynn's former security group (Group-7). In the process, it inadvertently locks out a current ENCOM employee, Alan Bradley.
Alan goes to speak with Dillinger, accidentally revealing that he is working on a security program named Tron, which would be used to monitor communications between ENCOM and outside systems. When asked, he states that it would not be a part of the MCP, but rather that it would serve as a watchdog for the MCP as well. Dillinger refuses to reinstate Alan's access and dismisses him quickly, only to be confronted by the MCP about Alan's project. The MCP informs Dillinger that it plans to take over the Pentagon's computer systems, having calculated that it can run things "900 to 1200 times better than any human." When Dillinger attempts to reassert his control over the MCP, it essentially blackmails him into keeping quiet and complying with its wishes.
Meanwhile, Alan goes to speak with his girlfriend, Lora, an ENCOM laser lab technician and Flynn's ex-girlfriend. In the lab, Lora and her coworker Walter (who started ENCOM in his garage) have just successfully digitized an orange using a powerful laser (causing it to disappear and reappear intact). Alan and Lora decide to set off to Flynn's arcade/apartment to warn him that Dillinger knows about his hacking. After being convinced that Flynn was cheated and Dillinger and the MCP are dangerous, Alan and Lora sneak him into the laser lab, where he works on forging an access code for a different security group. This would allow him to find the information he is looking for, and would also allow Alan to finish his work and get Tron online.
Flynn settles down at Lora's lab terminal, where her laser points directly at the terminal, while Alan and Lora head to his office. As Flynn tries to gain access to the system, the MCP confronts him. While he "chats" with the MCP, it takes control of the laser and suddenly digitizes Flynn into the world inside the computer, where programs are physical characters that resemble their creators.
Flynn materializes in the digital world and is taken to a holding pit. There, a financial program, Ram, tells Flynn that he is a "guest" of the Master Control Program, and that he is going to be made to play games. Flynn, who is convinced that he is dreaming, seems excited about this at first, saying "I play video games better than anybody."
Flynn and a number of other Programs are soon taken to meet Sark (Dillinger's counterpart in the digital world). Sark tells each of the Programs that either they can join the MCP willingly, or they will be forced to compete in gladiator-style games that will result in their eventual elimination. Each Program receives an identity disc that stores their actions and experiences, and also doubles as a powerful weapon. On their way back to the holding pen, Flynn sees Tron fighting a number of other Programs, and Ram tells him that Tron fights for the Users.
Before he can return to the holding pit, Flynn is taken to his first game. The game is essentially a vertical version of jai alai, except that the players stand on platforms made up of concentric rings that disappear when the ball hits them, forcing them to jump over the gaps. Flynn is forced to face Crom, "one of his own kind" according to Sark. After several volleys, Crom falls off his platform and struggles to climb back up. When Flynn refuses to finish off his opponent, Sark terminates the game and sends Crom plummeting to his death. Sark considers deleting the rings around Flynn, but as he reaches for the termination button, he recalls the MCP's admonition: "I want him in the games until he dies playing." Reluctantly, Sark restores the rings and returns Flynn to the holding area.
Upon Flynn's return to the holding area, Ram and Tron are waiting for him. Flynn immediately mistakes Tron for Alan, and Tron reveals that Alan is his User. Feigning disorientation, Flynn says that he is starting to remember "all kinds of stuff", including that his "User" wants him to take out the MCP. Tron states that that is his goal as well, but before they can talk much more, the three are taken to the Light Cycle arena. In here, the three must attempt to guide their opponents into their light trails. They team up and manage to force one of their enemies into the side of the arena, opening a large crack in the wall through which they escape. Sark quickly launches his security forces (which consist of Flynn's Tank and Recognizer programs) to seek them out.
The three locate an I/O tower that Tron needs to access in order to communicate with Alan, but on the way, Flynn's and Ram's Light Cycles are destroyed by a Tank and Tron is separated from the group. Flynn, uninjured, takes the severely injured Ram to a pile of junk, which turns out to be a damaged Recognizer. He "accidentally" activates it and starts for the I/O tower, but on the way, Ram begins to die. Ram asks Flynn if he is a User, which Flynn confirms, and then he asks Flynn to help Tron just before he dies and de-resolves.
Meanwhile, Tron breaks into a simulation chamber where a Solar Sailer is being constructed. There, he finds Yori, a program written by Lora. After Tron breaks Yori out of her reporting routine, the two programs make their way to the I/O tower and confront Dumont (Walter's computer counterpart), the keeper of the tower. He grants Tron access to the port, and Tron receives the critical instructions he needs from Alan in order to destroy the Master Control Program. They then make their way back to the Solar Sailer, narrowly escaping Sark's forces, and set off for the MCP. Along the way, Flynn rejoins them, having accidentally disguised himself as one of Sark's troops. He explains to Tron and Yori at this point that he is actually a User.
Sark eventually captures Flynn and Yori, ramming the Solar Sailer with his ship and apparently destroying Tron. Sark then disembarks and begins de-rezzing the ship. Although Yori and the ship begin to fade away around him, Flynn manages to keep her alive and the ship intact. Tron has escaped on Sark's shuttle, which lands nearby the MCP's core. Here, a number of captured programs, including Dumont, are locked against a wall to face the MCP, which appears as a giant red face on a huge spinning cylinder. The MCP senses Tron's presence and sends Sark out to battle him, and then the MCP begins to tell the Programs of their impending fate: "You will each become a part of me, and together, we will be complete."
Sark and Tron battle on the mesa, until Tron gains the upper hand, severely damaging Sark and destroying his disc. The MCP then transfers his functions to Sark, causing him to grow many times Tron's size. Tron begins to attack the MCP directly, attempting to break through the shield protecting its core. As the battle continues, Yori guides the remains of Sark's ship toward the core, where Flynn jumps inside. This distracts the MCP long enough for Tron to throw his disc through a gap in the shield, destroying the MCP. The MCP himself is revealed to be an old and tired program using an outdated typewriter-like keyboard (with appropriate sounds), just before it moves back into the darkened husk; it is unclear whether the MCP de-rezzes or simply retreats.
The digital world comes alive after the MCP's defeat. I/O towers light up all over the landscape, and the Programs rejoice in the fact that their world has again become a free system. They ponder Flynn's fate, but Flynn is sent back to the real world, the laser re-materializing him at the terminal. A nearby printer then begins printing the evidence that Flynn's programs were "annexed" by Dillinger.
Dillinger arrives at the office the next morning to discover a message on his computer's screen showing the evidence of his wrongdoing, and it can be implied that the evidence has been sent to every computer at ENCOM, and sometime that day Dillinger will be fired and arrested. The movie closes with a brief scene where Alan and Lora greet Flynn at the helicopter pad on top of the ENCOM building. Flynn is now the chief executive of the company.
[edit] Cast
Note: Many of the actors played people in the real world and the programs they have written which appear in physical form in the digital world; for example, Bruce Boxleitner plays programmer Alan Bradley and his program Tron.
- Jeff Bridges ... Kevin Flynn/Clu
- Bruce Boxleitner ... Alan Bradley/Tron
- David Warner ... Ed Dillinger/Sark/Master Control Program (voice)*
- Cindy Morgan ... Lora/Yori
- Barnard Hughes ... Dr. Walter Gibbs/Dumont
- Dan Shor ... Ram
- Peter Jurasik ... Crom
- Tony Stephano ... Peter/Sark's Lieutenant
- Craig Chudy, Vince Deadrick ... Warriors
- Sam Schatz ... Expert Disc Warrior
- Jackson Bostwick ... Head Guard
- Dave Cass ... Factory guard
- Gerald Berns, Bob Neill, Ted White, Mark Stewart, Michael Sax, Tony Brubaker ... Guards
- Charles Picerni ... Tank Commander
- Pierre Vuilleumier, Erik Cord ... Tank gunners
- Loyd Catlett, Michael J. Dudikoff, III ... Conscripts
- Richard Bruce Friedman ... Video game player
- Loyd Catlett ... Video game cowboy
- Rick Feck, John Kenworthy ... Boys in video game arcade
* Not credited on-screen.
[edit] Production
The inspiration for Tron occurred when Steve Lisberger saw video games for the first time.[1] He was immediately fascinated by them and wanted to do a film incorporating them. According to Lisberger, "I realized that there were these techniques that would be very suitable for bringing video games and computer visuals to the screen. And that was the moment that the whole concept flashed across my mind."[1] He was frustrated by the clique-ish nature of computers and video games and wanted to create a film that would open this world up to everyone.[1] Lisberger and his business partner Donald Kushner moved to the West Coast in 1977 and set up an animation studio to develop Tron.[1] While a popular rumor states that the title of the film was meant to reference the programming command "TRace ON", Lisberger has insisted in interviews that he did not become aware of this command until after the movie was produced, and that the movie's title was based on the word "Electronic".[citation needed]
Originally, the film was conceived to be predominantly an animated film with live-action sequences acting as book ends.[1] The rest would involve a combination of computer generated visuals and back-lit animation.[1] Lisberger planned to finance the movie independently by approaching several computer companies but had little success.[1] However, one company, Information International, Inc., was receptive. He met with Richard Taylor, a representative, and they began talking about using live-action photography with back-lit animation in such a way that it could be integrated with computer graphics. At this point, Lisberger already had a script written and the film entirely storyboarded with some computer animation tests completed.[1] He had spent approximately $300,000 developing Tron and had also secured $4-5 million in private backing before reaching a standstill. Lisberger and Kushner decided to take the idea to Disney, which was interested in producing more daring productions at the time.[1] However, Disney executives were uncertain about giving $10-12 million to a first-time producer and director using techniques that, in most cases, had never been attempted.[1]
The studio agreed to finance a test reel which involved a flying disc champion throwing a rough prototype of the discs used in the film.[1] It was a chance to mix live-action footage with back-lit animation and computer generated visuals. It impressed the executives at Disney and they agreed to back the film.[1] The script was subsequently re-written and re-storyboarded with the studio's input.
Three designers were brought in to create the look of the computer world. Renowned French comic book artist Jean Giraud (aka Moebius) was the main set and costume designer for the movie. Most of the vehicle designs (including Sark's aircraft carrier, the light cycles, the tank and the solar sailer) were created by industrial designer Syd Mead, of Blade Runner fame. Peter Lloyd, a high-tech commercial artist, designed the environments. However, these jobs often overlapped with Giraud working on the solar sailer and Mead designing terrain, sets and the film's logo.[1] The original Program character design was inspired by the main Lisberger Studios logo, a glowing body builder hurling two discs.
To create the computer animation sequences of Tron, Disney turned to the four leading computer graphics firms of the day: Information International Inc. of Culver City, California, who owned the Super Foonly F-1 (the fastest PDP-10 ever made and the only one of its kind); MAGI of Elmsford, New York; Robert Abel and Associates of California; and Digital Effects of New York City. Bill Kovacs worked on this movie while working for Robert Abel before going on to found Wavefront Technologies. Tron was one of the first movies to make extensive use of any form of computer animation, and is celebrated as a milestone in the computer animation industry.
However, the film contains less computer-generated imagery than is generally supposed: Only fifteen to twenty minutes of actual animation were used.[2] Because the technology to combine computer animation and live action did not exist at the time, these sequences were intercut with the filmed characters.
Most of the scenes, backgrounds and visual effects in the film were created using more traditional techniques and a unique process known as "backlit animation". In this process, live-action scenes inside the computer world were filmed in black-and-white on an entirely black set, printed on large-format high-contrast film, then colorized with photographic and rotoscopic techniques to give them a "technological" feel. With multiple layers of high-contrast, large-format positives and negatives, this process required truckloads of sheet film and a workload even greater than that of a conventional cel-animated feature. In addition, the varying quality and age of the film layers caused differing brightness levels for the backlit effects from frame to frame, explaining why glowing outlines and circuit traces tended to flicker in the original film. Due to its difficulty and cost, this process would never be repeated for another feature film.
This film features parts of the Lawrence Livermore National Laboratory — the multi-story ENCOM laser bay was the target area for the SHIVA solid state multi-beamed laser. Also, the stairway that Alan, Lora, and Flynn use to get to Alan's office is the stairway in Building 451 near the entrance to the main machine room. The cubicle scenes were shot in another room of the lab. Tron is the only movie to have scenes filmed inside this lab.
The original script called for "good" programs to be colored yellow and "evil" programs (those loyal to Sark and the MCP) to be colored blue. Partway into production, this coloring scheme was changed to blue for good and red for evil, but some scenes were produced using the original coloring scheme: Clu, who drives a tank, has yellow circuit lines, and all of Sark's tank commanders are blue (but appear green in some presentations). Also, the light-cycle sequence shows the heroes driving yellow, orange and red cycles, while Sark's troops drive blue cycles.
The background music for Tron was written by pioneer electronic musician Wendy Carlos, who is best-known for her album Switched-On Bach and for the soundtracks to many films, including A Clockwork Orange and The Shining. The music featured a mix of an analog Moog synthesizer and GDS digital synthesizer (complex additive and phase modulation synthesis), along with non-electronic pieces performed by the London Philharmonic Orchestra (hired at the insistence of Disney, which was concerned that Carlos might not be able to complete her score on time). Two additional musical tracks were provided by the band Journey. They were originally going to be recorded by British band Supertramp. The soundtrack album was released on record and tape by CBS Records. It has been recently re-released by Walt Disney Records.
Budgeting the production was difficult because they were constantly breaking new ground as they progressed with additional challenges like an impending Directors Guild of America strike and a fixed release date.[1]
[edit] Reception
Tron proved to be moderately successful during its theatrical run, grossing approximately double its budget in the USA ($33,000,000). However, critical reviews were mixed with a 67% of positive reviews from Rotten Tomatoes. On a positive note, Roger Ebert of the Chicago Sun-Times gave the film four out of four stars and described the film as "a dazzling movie from Walt Disney in which computers have been used to make themselves romantic and glamorous. Here's a technological sound-and-light show that is sensational and brainy, stylish, and fun."[3] However, near the end of his review he noted (in a positive tone) that "This is an almost wholly technological movie. Although it's populated by actors who are engaging (Bridges, Cindy Morgan) or sinister (Warner), it is not really a movie about human nature. Like [the last two Star Wars films], but much more so, this movie is a machine to dazzle and delight us."[3]
On the other hand, Variety disliked the film and said in its review, "Tron is loaded with visual delights but falls way short of the mark in story and viewer involvement. Screenwriter-director Steven Lisberger has adequately marshalled a huge force of technicians to deliver the dazzle, but even kids (and specifically computer game geeks) will have a difficult time getting hooked on the situations."[4]
"In the year it was released", says director Lisberger, "the Motion Picture Academy refused to nominate Tron for special effects because they said we 'cheated' when we used computers which, in the light of what happened, is just mind-boggling."
Following the film's moderate success in theatres, it grew to become a cult favorite due mainly to its innovative use of computer graphics and its computer and video-game plot line. In 1987, the French radio station TopFM voted Tron the best film with computer graphics in its annual film competition. It retained that title for ten years until Titanic was released in 1997.
In 1997, Ken Perlin of the Mathematical Applications Group, Inc. won an Academy Award for Technical Achievement for his invention of Perlin noise for Tron [5].
[edit] Comic book
In 2003, 88 MPH solicited a mini-series titled Tron 2.0: Derezzed. This comic was cancelled before any issues were released.
In 2005, Slave Labor Graphics announced its six-issue limited series comic, Tron: The Ghost in the Machine. The first issue was released in April of 2006, the second issue in November of the same year. The comic book is set 6 months after the events of Tron 2.0, when Jet Bradley, now emotionally scarred and distrustful of technology, returns to the computer world against his will. The comic book is written by Landry Walker and Eric Jones, with art in the first two issues by Louie De Martinis. The artist on the third issue is Mike Shoykhet.
The comic from Slave Labor Graphics opens with a detailed history of the Tron universe, providing this previously unseen background on the events that allowed Ed Dillinger and the MCP to rise to power:
In the early 1970s a small engineering company called ENCOM introduced a revolutionary type of software designed to direct and streamline the transfer of data between networked machines. Ed Dillinger, the lead programmer on this project, realized the enormous potential of his team's creation and secretly encoded a secondary function to be activated upon installation: to copy the sub-routines of other programs and absorb their functions. This alteration allowed Dillinger to appropriate research and claim it as his own, and he rose quickly through ENCOM’s corporate ranks. This was the beginning of the Master Control Program.
[edit] Video games
Since games play a central role in the film, many video games based on Tron have been produced over the years. Atari, Inc. had plans to develop a real Space Paranoids game, but this was cancelled due to the video game crash of 1983, along with arcade adaptations of Superman III and The Last Starfighter. In 1982, Midway Games released the Tron arcade game, which consisted of four mini-games based on sequences in the movie. This game earned more than the film's initial release.[6]. In 1983, Midway released Discs of Tron, a sequel that focused on disc combat. Mattel Electronics released three separate Tron games (unrelated to the arcade game) for the Intellivision game console in 1982: Tron Deadly Discs, Tron Maze-A-Tron, and Tron Solar Sailer. Deadly Discs was later ported to the Atari 2600 (along with an original Tron game for that platform, Adventures of Tron), and a version also appeared for the short-lived Aquarius home computer. A special joystick resembling the Tron arcade game joystick was also created as a free giveaway in a special pack that included both Atari 2600 Tron video games.
Tron 2.0, a computer game sequel released for Windows and Macintosh, was released on August 26, 2003. In this first person shooter game, the player takes the part of Alan Bradley's son Jet, who is pulled into the computer world to fight a computer virus. A separate version of this game, called Tron 2.0 Killer App, is available for the Xbox, and features new multiplayer modes. In the Game Boy Advance version of Tron 2.0 Killer App, Tron and a Light Cycle program named Mercury (first seen in Tron 2.0 for the PC) fight their way through the ENCOM computer to stop a virus called The Corruptor. The game includes light cycle, battle tank, and recognizer battle modes, several security-related minigames, and the arcade games Tron and Discs of Tron. While the game is only minimally connected to the PC game, one of the 100 unlockable chips shows a picture of Jet Bradley.
Kingdom Hearts II (PS2), by Disney/Square Enix, features a world named "Space Paranoids" (after one of Flynn's games in the film) that is set in the world of Tron. This world is the most important Disney-based world in the game in terms of plot. Tetsuya Nomura, director of the Kingdom Hearts series, stated in an interview that Tron was the first Disney movie to be suggested for use in the game. He got his inspiration after seeing a game designer working on Tron 2.0 Killer App on a computer during a visit to Disney in the United States.[7] Bruce Boxleitner reprises his role as Tron in the English version, while Sark and the MCP are voiced by Corey Burton.
Several unofficial Light Cycle games exist on the Internet, including Armagetron Advanced and GLTron. Many other games, as well as TV shows and movies, have included direct and indirect references to Tron by quoting lines from the movie and/or emulating its visual style.
[edit] Film sequel
While the video game Tron 2.0 is so far seen as the only sequel to the film, ZDnet news reported on July 29, 1999, that a Tron film remake or sequel was being considered by Pixar.[8] In 2002, Steven Lisberger, who co-wrote and directed the original film, discussed the planning of the sequel.[9]
Variety reported on January 12, 2005 that "Disney has hired screenwriters Brian Klugman and Lee Sternthal to fashion a remake of Tron and included quotes from the two about the creative direction of the project.[10]
On September 11, 2007, it was reported by the Hollywood Reporter that "director Joseph Kosinski is in final negotiations to develop and direct Tron, described as "the next chapter" of Disney's 1982 cult classic, he said. Sean Bailey is producing, as is Lisberger. "The film will be written by Eddie Kitsis and Adam Horowitz, writers on the television show Lost."[11]
It is not yet known whether either Bruce Boxleitner or Jeff Bridges will return to reprise their roles as Alan (Tron) and Flynn, respectively. However, Jeff Bridges has been quoted as saying, "Why not do it? The reasons to do it and the reason I did [the original Tron] was because it was so innovative and I understand that they’ve got a whole new batch of stuff like that, innovations that they want to use on this so that could be kind of fun."[12]
[edit] See also
- Simulated reality
- Jay Maynard (Tron Guy)
- Tron 2.0
[edit] References
- ^ a b c d e f g h i j k l m n Patterson, Richard. "The Making of Tron", American Cinematographer, August 1982.
- ^ Interview with Harrison Ellenshaw, supplemental material on Tron DVD
- ^ a b Roger Ebert's review - Chicago Sun-Times, 1982.
- ^ Variety Magazine review, 1982.
- ^ Kerman, Phillip. Macromedia Flash 8 @work: Projects and Techniques to Get the Job Done. Sams Publishing. 2006.
- ^ Trivia for Tron (Web). www.imdb.com. Retrieved on 2007-09-15.
- ^ Nomura Dengeki Interview #3. Kingdom Hearts Ultimania. Retrieved on 2007-07-18.
- ^ ZD Net 29 July 1999[1]
- ^ Greg Helfand, San Francisco Chronicle, Tron 20th Anniversary January 9, 2002.
- ^ Variety January 12, 2005 [2].
- ^ Borys Kit, The Hollywood Reporter, New Tron races on, September 11, 2007.
- ^ SlashFilm.com, Jeff Bridges talks Tron Sequel November 15, 2007.
[edit] External links
- "TRON-Sector" A large TRON fan website.
- Tron at the Internet Movie Database
- Tron at Rotten Tomatoes
- Tron at Box Office Mojo
- Tron at Allmovie
- Article about the CGI in Tron
- The Making of Tron at the Internet Movie Database
- Richard Winn Taylor II
- Syd Mead Futurist Designer
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