Talk:Tribes 2

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[edit] Splitting the Page

I seriously think the tribes 2 page should be split, because it is becoming too long, and, it would be wise to split it up. If nobody responds within two days, I'm going to be bold and split it. --əˈnongahy ♫Look What I've Done!♫ 01:08, 8 October 2007 (UTC)

Strike that, I'm going to split it when I get around to it. --əˈnongahy ♫Look What I've Done!♫ 22:49, 10 October 2007 (UTC)


Don't worry about it, I did it for you. - Xatnys (talk) 03:00, 21 November 2007 (UTC)

Wikicops are all over the split page and rightfully so. Wikipedia isn't a game-guide and the information really doesn't need to be on this page as there are numerous other websites which can be linked from this page. Xatnys (talk) 22:08, 22 November 2007 (UTC)

[edit] The game is dead

From what i hear (and can tell for myself by trying to play) the master servers were finally killed, 18th August 2007. Considering how i can no longer connect or log in, i think this has a basis in truth. Anyone care to update the article? —Preceding unsigned comment added by 88.107.189.47 (talk) 10:13, 4 September 2007 (UTC)

no, people are still playing happily, but numbers are starting to suffer 68.95.144.179 12:45, 20 September 2007 (UTC)

People are indeed still playing, there is a community still alive of some new members and diehards. —Preceding unsigned comment added by 64.186.172.186 (talk) 23:39, 20 September 2007 (UTC)

The Master Servers are back up as of November 20th, 2007 - Xatnys (talk) 02:59, 21 November 2007 (UTC)

[edit] Legacy Miami Vehicles? Someone didnt do homework

The Miami Vehicles portion is a current unofficial/unauthorized offshoot, if not extremely poor impersonation of "Houston Vehicles" www.houstonvehicles.com which was a Tribes2 clan started in 2000 when the game first started and is still alive and well today with over 2000 members.

Miami Vehicles copied the name, the rules, and every aspect of Houston Vehicles and is currently living off of it's legacy.

Some of this is evidenced by the year gap between houstonvehicles.com and miamivehicles.com at the way back machine at http://www.archive.org/.

Houston Vehicles is still a strong member of the tribes community and one of the oldest and largest tribes in Tribes2 and easily one of the most recognized non-competition Tribes.

Someone please correct this error, and do not let people seeking undeserved glory re-write true history.

Wikipedia shouldn't be used to trumpet a particular website anyway. I'm sanitizing the section to be more general without mentioning either side in what is apparently a bitter rivalry. -DynSkeet (talk) June 29, 2005 12:42 (UTC)

[edit] expansion

This article is ripe for expansion. Yes, much of the specifics are very similar to Tribes, but there is still a lot of information regarding weapons, stations and packs that could be added. If no one else wants to take a hack at it, I'll get around to it eventually. -DynSkeet (talk) June 29, 2005 14:19 (UTC)

I expanded upon what I could remember of the missile launcher, mines, hand-thrown grenade types, beacons, and satchel charge. I lumped all the turrets, swappable barrels, and sensors into the "Other" category, and I hope someone will, in the future, expand upon this section. I may end up doing it myself at some point, but not right now - I'm supposed to be working!

[edit] More Content

Alrighty. I just finished adding all kinds of information about plain old base. Just all the basic stuff such as packs and weapons, as well as asset info.

I saw a few things missing about the game itself, such as how the game plays and it's features. I know all of that is located under Tribe 1's page, but I thought it was neccessary here too.

Feel free to change/edit my additions.

I guess the page could still use some info about mods such as Classic and Arena, but I don't know everything about every mod, so I'll leave that to other people.

Ya I made some minor spelling edits and I will likely be adding to the weapons/grenades and other stuff. Furthering this particular wiki page makes me smile. Pocky
I just modified the story to be more accurate - BioDerms are not aliens, they were created by humans to act as Herc pilots during the corporate wars that took place during the events of Cyberstorm and Cyberstorm 2.

[edit] Tribes also introduced deeper strategy elements to the FPS genre, including deployable items like sensors, turrets, and remote inventory stations.

No it didn't! Tribes2 is indeed cool, but the Quake1 Team Fortress mod preceded it by years with regard to deployable turrets and inventory stations, at least... --Irrevenant 12:46, 11 May 2006 (UTC)

I originally played TF, before moving onto Tribes and Tribes 2. Sure, TF played an important role in inventing these features but Tribes took them to a whole new level way beyond Team Fortress. TF simply had turrets and a inventory station (which half the time was used more as a remotely detonated bomb), but Tribes allowed a whole range of tactical deployables which were like something out of a real-time stratergy game: several deployable turrets (which could benefit from a deployed sensor network, not even TF had anything like this), inventory stations allowing defended field-bases to be set-up, a wide open battlefield (pretty much a first for an FPS), a battle overview hud allowing waypoint setting (again an FPS first), menu-based voice commands (once again a first), 64+ player servers (another FPS first) etc. etc.
Tribes 2 then improved upon and fine-tuned these features. So I think both TF and Tribes played an equally important role in the development of these features which have now become standard in many online games like Battlefield 2, Unreal Tournament 2004, etc. Canderra 20:20, 18 May 2006 (UTC)

[edit] The "Base++ and Classic" section

This section needs a bit of cleanup. While there is some useful information in there, it's very hard to get out of the rest of the information which is, frankly, irrelevant. On top of that, much of it is not up to NPOV standards. The whole thing reads like a run-on sentance or stream-of-consciousness writing, and should be reworded/rewritten to match the overall tone of the rest of the article. The same can be said of the Defense Turret section. -- Y|yukichigai 21:20, 2 July 2006 (UTC)


[edit] The most unusual feature of Tribes 2

Nobody seems to have incorporated this... it let you see your own feet! I don't know any other FPS that allowed this... 86.11.124.189 19:15, 8 October 2006 (UTC)

[edit] Client-Side Mods

I just noticed that, while there was a section about server-side modifications, there was almost no mention of the ability to modify your own HUD and add new client-side functionality through scripts. I was thinking of a section like the following to add in...

In addition to the server-side modifications, Tribes 2 also had extensive support for client-side modifications. These modifications could range from simple aesthetic or informational changes to the HUD to allowing completely new functionality. The scripting language behind these mods made it difficult to cheat (and indeed, most mods were considered "harmless"), but some questionable behaviors and functionalities were still possible. For example, one of the more controversial client-side mods released for Tribes 2 was Qing's qFireMissions. This mod allowed the user to set up a conveniently selectable system of waypoints for the purpose of long-range bombardment of enemy facilities. Once set up, the player needs only to load the appropriate "FireMission" and a series of waypoints will appear on the user's HUD, including the position the player needs stand on for the system to work. Using this mod, it was possible to set up nigh-impossible trick shots, launching Mortar shells from half the map away or more to fall through small holes in the enemy base, destroying equipment inside that was normally inaccessable without a more direct and time-consuming assault. Of the servers still active, many will ban players if they are suspsected of using this mod. Some servers have also added a small degree of randomness to the mortar's starting vector to prevent trick shots like the one above while still allowing relatively accurate long-range bombardment. Other questionable client-side mods changed the skins of mines to make them more visible, or increased the volume of sounds that an active cloak-pack made to make it easier to know when a cloaked enemy is nearby.

Thoughts? Comments? I know I may have gone a little overboard on Q-Fire, but considering its impact on the community I thought it worth expanding upon. I also was one of Qing's testers for it several months before it was released to the general public, so its a bit more memorable for me. --64.218.89.101 21:38, 18 December 2006 (UTC)

Well, since noone has objected, I'm gonna add it and see what happens. Worst case, someone removes it, although I hope it is modified or added to to make it better. 64.218.89.102 18:06, 30 January 2007 (UTC)

[edit] Unencyclopaedic lists & page split

User "Combination" recently removed the list of weapons/vehicles etc. because he thought they were "listcruft". While I agree that the list doesn't belong in the main Tribes 2 article (and some of the content is probably unencyclopedic), the wide range of weapons/vehicles etc is one of the most important and notable aspects of the game.

I believe a description of the elements of gameplay is indeed interesting to anyone who is interested enough in the game to want to read its Wikipedia article. Perhaps it should be recorded (in a somewhat more encyclopaedic style) as a separate article -- "Tribes 2 Gameplay" or similar.

For this reason I have reinstated the lists, BUT added templates regarding the possibly-unencyclopaedic nature of the lists, and suggesting that the page be split.

Sounds good. Long overdue, too... I wondered why, unlke other game articles, T2 doesn't have its own seperate 'gameplay' article.

[edit] References to Ascension and RenWerX Studios

I was directed to this article with a suggestion that I edit some of the information reguarding Ascension/RenWerX. Since Ascension is not the same game/series/story as the Tribes series, it has little to no place in this article. Except for the reference to games being built on Torque engines, Ascension/RenWerX fails to fit with the content of the article.

If the section on modifications was expanded, the Tribes 2 Renegades MOD and hence RenWerX would have some place in the article. 24.131.123.179 07:16, 26 February 2007 (UTC)

[edit] Small irc change

Renwerx just switched up their irc server from irc.dynamix.com to irc.rizon.net. I made the change and switched the two since the old irc no longer is working. they mention the change here http://forums.renwerx.com/announcement.php?f=2--Djbjra 12:17, 18 September 2007 (UTC)