Talk:Triangle strip

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I'm missing a corresponding page on triangle fan. On the other hand, it will have a lot in common with this page. Mauritsmaartendejong 18:21, 25 June 2007 (UTC)

"Fortunately, OpenGL will automatically rearrange the vertices in a triangle strip to make all of the triangles in the strip consistently clockwise or counterclockwise[2], depending on the value of glFrontFace()" -- This is wrong. OpenGL determines the winding from the first triangle in the strip. glFrontFace() determines whether front- or backfacing triangles are culled. For a triangle strip, this means that either all triangles in the strip are visible, or none (depending on whether the first one is). —Preceding unsigned comment added by 91.35.148.81 (talk) 15:26, 20 December 2007 (UTC)

"The use of polygon strips in products distributed in the United States prior to December 4, 2014, may be subject to a patent owned by General Electric Company" I'm sure GE would wish. But, I'm sorry... this is just FUD. This (rather debatable) patent refers to a "special method" of generating triangle strips from a model in a CAD software, such as from isosurfaces or volumetric data. Besides, the document does not describe any novel invention or anything but the obvious trivial procedure that you can find in books from the 1960s. Triangle strips as such are not only not claimed by the patent, they had been invented long before the patent was filed, and were widely supported in hardware at that time. —Preceding unsigned comment added by 91.35.148.81 (talk) 15:56, 20 December 2007 (UTC)