Trex (card game)

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Trex is a trick-taking card game that is played by four people. The game takes on a cycle style in which there are four cycles with each cycle consisting of five games. Each cycle is called a "Kingdom" in reference to the fact that in each cycle one player (the King) determines which contract to play in each of the five games.

The compendium card game Trex (sometimes known as "Trix" or "Ticks") is popular in many Middle Eastern countries, including Jordan, Kuwait, Lebanon, Palestine, Saudi Arabia, Egypt, Syria, Bahrain and United Arab Emirates.

Contents

[edit] Players, Cards and Deal

Trex is played by four people using a standard international 52-card pack without jokers. The cards in each suit rank from high to low: A-K-Q-J-10-9-8-7-6-5-4-3-2. Deal and play are counter-clockwise.

To begin the session, the cards are shuffled, cut and dealt out to the four players, one at a time, so that each player has 13 cards. It does not matter who deals first, but the player who is dealt the 7 of hearts in this first deal will "own the kingdom". This player chooses which contract will be played, and will also be dealer for the next four deals, choosing a different contract each time.

After the first dealer has played all five contracts, the kingdom passes to the player to his right, and so on. In some variations the game passes to the right first two times, then to the person opposite of the second player then to the remaining player. Each of these players, during their kingdom, must deal five times, choosing a different contract each time, without repetition. After the four kingdoms are complete, 20 deals have been played, every player has chosen every contract once, and the game is over.

[edit] The Five Contracts

The first four contracts are trick-taking games in which the aim is to avoid taking tricks, or particular cards. The dealer leads to the first trick, and the winner of each trick leads to the next. Players must follow suit if they can, and the highest card of the suit led wins the trick.

Contract 1.(King of Hearts) The player who takes the trick containing the king of hearts scores minus 75 points in standard setting. if the player who has the King of Hearts feels that his hand is strong enough he may decide to reveal the fact that he has the card by placing it face up for all the players to see. If he fails, and collects the card he gets minus 75 points. If another player collects it when it is "doubled" he gets minus 150 points and the player who had it originally gets plus 75 points. It's very common for players to purposely play hearts to force the player with the King of Hearts to play the card to his disadvantage. If this contract is chosen and a player holds either The king of hearts alone, the king of hearts and the Ace of hearts, and in some variations the king of hearts and any other heart card, he or she can request that that contract be replayed. This is because such a player would most probably collect the king, which would be unfair for him or her! If this happens the replayed contract doesn't have to be King of Hearts.

Contract 2.(diamonds) Each card of the diamond suit taken in a trick counts scores minus 10 points. When a trick contains diamonds. In some variations the diamonds are kept face up in front of the winner of the trick, so that everyone can see what diamonds have been taken by whom- although this is not the standard method of play. Normally they are not shown.

Contract 3.("girls") Each queen taken in a trick scores minus 25 points. Queens are stored face up in front of the winner of the trick in which they were played. Queens can also be doubled, causing the player who collects a doubled queen to get minus 50 pints, and the one giving it to gain 25 points. If a doubled queen is collected it has a card placed over its half. Among some Trix players this is called "a blanket to keep her warm". If a normal queen is collected it has a card placed under its half. This is called "a pillow for her head".

Contract 4.("slapping"), or Collection Each trick taken scores minus 15 points. if a player collects all 15 tricks he can ask that that game be replayed. Weather or not the replay must be collections or any other game is disputed.

Contract 5. Trex or Trix Despite its name, this is the only contract that is not a trick-taking game in the normal Western sense of the term. It is similar to Fan Tan or Card Dominoes. Players try to get rid of their cards as soon as they by playing them to a layout, which begins with the jacks, and continues upwards in each suit to the ace and downwards to the two. The dealer begins and play continues counter-clockwise. At your turn you must play one card if you can. Legal plays are: any jack, or any card that is one rank higher or lower than a card that has already been played. If you are unable to play, you pass. The first player who runs out of cards scores plus 200 points. The others continue playing and the second scores plus 150 points, the third plus 100 points and the last gets plus 50 points.

If Trex is announced, any player who holds four twos or three twos and the three of the fourth suit can require the cards to be thrown in. The cards are shuffled and redealt, and the dealer can choose any contract that he has not already played (including Trex).

[edit] Scoring

After 20 deals, when all four players have completed their kingdoms by choosing all five contracts, the game is over. The final scores indicate the result - the players with positive scores win by that amount, and the players with negative scores lose similarly.

The total points available in the five contracts are -75, -130, -100, -195, +500, so the total scores at the end of each kingdom and at the end of the whole game are always zero.

[edit] Tactics

"King of Hearts" is generally best bid on hands with many hearts, since your other suits are then shorter than average and you will probably be able to discard the king. Although "King of Hearts" scores only 75, it is really a big hand, because the 75 all goes to one player, while the 195 points for "Slapping" (for example) are usually distributed between the players. In the "Trex" contract twos and other low cards are a liability, as are aces to a lesser extent. A "block" of cards like 7-6-5 of a suit can be powerful in a suit in which the 4 3 and 2 are not held.

[edit] Variations

Some play that in the first three contracts, a player who is unable to follow suit must discard a penalty card (king of hearts in contract 1, diamond in contract 2, queen in contract 3) if they have one.

Some players interchange the scores for Diamonds (each diamond costs 15 points) and Slapping (each trick costs 10 points).

Some players reverse all the scores, giving positive points for the first four contracts and negative points for Trex. The object is then to have as low a score as possible at the end. Clearly this makes no difference to the way the game is played.

Some play the contracts in a different order. For example: trix, girls, king of hearts, diamonds, collection.

Trex is sometimes played as a partnership game, partners sitting opposite each other. The game is played the same way - each player keeps their own score and gets a turn to choose contracts. The only difference is that in the contract "Trex", after each player has had their first turn, all players must put any 2's that they hold face up on the table, so that everyone knows who has them.

The most obvious way to score the partnership game would be simply to add the partners' scores together at the end, but some play that instead, the team of the player with the worst individual score loses (and the other team wins).

It can be agreed in advance that when (King of Hearts) or (Girls) is announced, any player who holds a penalty card can place it face up on the table before the first lead. In this case the player who takes the card in a trick loses twice as much (-150 for the king of hearts, -50 for a queen) and the player who held the card scores +75 for the king of hearts or +25 for a queen.

Trex Complex is a recent variant in which a dealer can play two or more of the first four contracts at the same time. In this case all the penalty cards and tricks from the contracts being played are scored in that deal. The number of deals is reduced accordingly - for example if a dealer starts by playing Diamonds, Girls and Collection together, then he has only two more deals, which must be King of Hearts and Trex (in either order). This variation is not recommended since it increases the luck factor - a player who is fortunate to deal himself a hand full of low cards can get a huge score by playing contracts 1-4 all at once.

In Jordan Trix complex refers only to the game when all four contracts are played at once while Trix is separate. When combining contracts according to desire of the king of the game , the game is called Trix Combination.

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