Trek73
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TREK73 | |
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Design by | William K. Char Perry Lee Dan Gee |
Initial release | 1973 |
Written in | BASIC |
OS | HP Time-Shared BASIC |
Platform | HP 2100 |
Genre | Simulation |
Trek73 is a computer simulation of space ship battles based on the original Star Trek television series. It was created in 1973 by William K. Char, Perry Lee, and Dan Gee. The game was played via teletype. Roderick Perkins adapted the program for the LHS DECISION computer located at the Lawrence Hall of Science in Berkeley, California. Dave Pare and Chris Williams translated the BASIC into C and Jeff Okamoto, Peter Yee, and others corrected and enhanced the code.
Contents |
[edit] History
In January 1973, William K. Char began programming a space battle game in BASIC on a Hewlett-Packard 2000C system at Wilson High School in San Francisco. The first version of what was then called $SPACE was introduced in May 1973. In June of 1973, Char, Perry, Lee, and Gee started programming TREK73; it was completed October 8, 1973. Roderick Perkins[1] adapted TREK73 for the DECISION computer at the Lawrence Hall of Science in 1974. Dave Pare and Chris Williams at the University of California, Berkeley independently translated TREK73 into C in 1984. In April 1985, Jeff Okamoto and Peter Yee combined the Pare and Williams versions into one.
[edit] Commands
Each turn, the player entered one of more than two dozen commands via teletype. (The Lawrence Hall of Science version had a few more commands than the original version.)
- Fire Phasers
- Fire Photon Torpedos
- Lock Phasers Onto Target
- Lock Tubes Onto Target
- Manually Rotate Phasers
- Manually Rotate Tubes
- *Phaser Status
- *Tube Status
- Load/Unload Torpedo Tubes
- Launch Antimatter Probe
- Probe Control (Detonate, Redirect, Lock)
- *Position Report
- *Position Display
- Pursue An Enemy Vessel
- Run From An Enemy Vessel
- Manually Change Course And Speed
- *Damage Report
- Scan Enemy (Damage Report Of Enemy)
- Alter Power Distribution
- Jettison Engineering
- Detonate Engineering
- Alter Torpedo And Phaser Firing Parameters
- Attempt Defenseless Ruse
- Attempt Corbomite Bluff(s)
- Surrender
- Ask Enemy to Surrender
- Initiate Self-Destruct Sequence
- Abort Self-Destruct
- *Survivors Report
- *Print Version Number
- *Reprints Above List
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- (*Does Not Use A Turn)
Each turn represents two seconds of simulation time.
[edit] See also
[edit] References
- ^ Roderick Perkins Bio. Retrieved on 2007-10-03.