Tony Warriner
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Tony Warriner wrote his first video game, Obsidian for Amstrad CPC, in 1986. The game was published by Artic Computing and received strong reviews. After leaving Artic, Tony had a spell at Cascade Games and then Bytron, writing air traffic control software. In 1990 Tony and Charles Cecil, whom he had met at Artic Computing, founded Revolution Software together with David Sykes and Noirin Carmody.
Tony wrote the Virtual Theatre engine for Revolution’s first release Lure of the Temptress which was published by Virgin Interactive on Atari ST and Amiga in 1992. The engine was developed for Revolution’s second release Beneath a Steel Sky, published by Virgin in 1994.
As the team size increased, Tony took on a role straddling design and programming for Revolution’s Broken Sword series of games.
Currently Tony spends part of his time working with Revolution, and part of his time on his own projects.
[edit] Games credited
- Obsidian - Designer and Programmer (1986)
- Ultima Ratio - Programmer (1987)
- Death Stalker - Designer and Programmer (1988 )
- 19 - Boot Camp - Programmer (1989)
- Lure of the Temptress - Designer and Programmer (1992)
- Beneath a Steel Sky - Designer and Programmer (1994)
- Broken Sword: The Shadow of the Templars (PC/PS1/GBA) - Designer and Programmer (1996)
- Broken Sword 2: The Smoking Mirror - Designer and Programmer (1997)
- In Cold Blood (2000)
- Gold and Glory: The Road to El Dorado (2000)
- Broken Sword: The Shadow of the Templars (Game Boy Advance) (2002)
- Broken Sword: The Sleeping Dragon - Designer and Programmer (2003)
- Classic Compendium - 1 (2005)
- Classic Compendium - 2 (2005)
- Broken Sword: The Angel of Death - Designer and Programmer (2006)
- Blocster - Designer and Programmer (2006)