Tong (video game)
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Image:TONG! screenshot.png |
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Developer(s) | Owen Swerkstrom |
Designer(s) | Owen Swerkstrom |
Platform(s) | Linux, Windows, Dreamcast |
Genre(s) | Computer puzzle game |
Mode(s) | Single player |
Rating(s) | Not rated |
Media | Download |
Input methods | Keyboard & Mouse |
Tong is a hybrid puzzle game that features a mix of games inspired by Tetris and Pong, designed and developed by Owen Swerkstrom. It is released under the GNU General Public License.
In the game, the player simultaneously controls falling Tetris pieces and Pong paddles on each side in order to line up pieces and keep a ball from going off the edge of the play area. The tetrads and ball interact in multiple ways. For example, if a paddle misses a ball, a row of tetrads are added like multiplayer Tetris. More importantly, random rules are given that determine what will happen when the ball hits a falling tetrad or the stack of tetrads, with consequences such as the falling tetrad rotating, moving, joining, being ignored, dropping, being removed, or breaking; the stack breaking a line, joining, being ignored, being removed, or breaking; and the ball bouncing, being removed, being ignored, or joining. All of the game graphics were created by Owen Swerkstrom and music was written by Jared Burke.
The newest version of Tong is 1.0. It features a timed mode and a continuous marathon mode and many different difficulty and rule options. Tong is released under the GNU General Public License and currently the source code and binaries for Linux, Windows, and Dreamcast binary packages are available. Tong is built on the Simple DirectMedia Layer game libraries and ports to other operating systems are welcomed.
[edit] External links
- Official website
- Tong project page to report bugs, subscribe to the mailing list, and more