Tomb of the Lizard King
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Tomb of the Lizard King | |
Code | I2 |
---|---|
Rules Required | 1st Ed AD&D |
Character Levels | 5 - 7 |
Campaign Setting | Generic D&D |
Authors | Mark Acres |
First Published | 1982 |
Tomb of the Lizard King is a D&D gaming module published in 1982 by TSR.[1] Its module code is I2. In Tomb of the Lizard King the players are employed by the Count of Eor to discover what monstrous force has been terrorizing caravans and peasants near the village of Waycombe. The adventure is appropriate for large groups of players level 5-7 or smaller groups with higher levels.[2]
While Tomb of the Lizard King was originally published to be placed in any setting, it has since been retconned in the World of Greyhawk campaign setting. In an article by Gary Holian in Living Greyhawk Journal #1, it was revealed that the County of Eor has been absorbed into the Kingdom of Keoland.[3]
Contents |
[edit] Credits
Design: Mark Acres
Editing: Michael Williams
Interior Art: Jeff Easley
Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.
product number 9055 394-53152-3TSR0550
ISBN 0 88038-024-1
[edit] Back cover reads
The southlands of Eor are being despoiled. Merchants will no longer run their caravans on the main highway past the quiet village of Waycombe. The peasants are fleeing their lands, and all are demanding protection from the powerful Count of Eor. The goodly count has sent a troop of his trusted fighters to exterminate the brigands believed responsible for these outrages, but weeks have passed, and still there is no word from this force. Now John Brunis, Count of Eor, has turned to you for aiid. After taking counsel with the High Priest of Eor, he believes that a small party of cunning, bold adventurers may succeed where armed might has failed. You find yourselves faced with many mysteries! Why has robbery suddenly erupted in the peaceful southlands? How could mere brigands be as powerful as the foes described to you by their numerous victims? Is this really mere robbery? Or is there some truth to the rumors, told only in hushed whispers, about the beginnings of a hideous plot being hatched by an ancient, vile and evil foe of all mankind? The answers to these mysteries will be found by only the most brave and cunning in this extremely challenging adventure for characters levels 5-7.
[edit] Notable non-player characters
- Steven DeManis: human hermit
- Aulicus: Black Dragon
- Sakatha: lizard man
[edit] See also
[edit] References
- ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5.
- ^ Bambra, Jim (Sept 1983). "Open Box" (review). White Dwarf (Issue 45): 14. Games Workshop.
- ^ Holian, Gary (2000). "The Kingdom of Keoland". Living Greyhawk Journal 1. Paizo Publishing.