Tom Clancy's SSN

From Wikipedia, the free encyclopedia

SSN

Developer(s) Clancy Interactive Entertainment
Publisher(s) Simon & Schuster Interactive
Platform(s) PC
Release date 1996
Genre(s) Simulation
Mode(s) Single player
Rating(s) Not ESRB rated.
Media CDROM

Tom Clancy's SSN is a simulation of the 688i (Los Angeles-class) nuclear hunter/killer submarine. You are in command of USS Cheyenne in a limited war against China over the Spratly Islands. Gameplay is limited to a 15 mission single-player campaign in which the player carries out anti-submarine anti-surface ship roles, intelligence gathering activities, and the launch of submarine based cruise missiles.

SSN is also the title of a board wargame published by Game Designer's Workshop in 1975, and was the first attempt at a serious modern submarine and anti-submarine warfare simulation game published for the entertainment market. It was designed by Stephen Newberg and developed by Marc Miller.

[edit] Gameplay

The computer game version uses video briefings and fictional news reports to enhance the atmosphere both before and after the missions. The view during gameplay is from the perspective of an external trailing rotateable camera. In game player weapons are limited to submarine launched torpedoes, with a VLS system for launching Tomahawk missiles at off-map targets (as a mission objective). The player is provided with a simplified scanning screen display for Sonar. Thermoclines at various depths are simulated as well, affecting sonar readings and accuracy. Commands are limited to directional steering, ballast tank and periscope controls, basic sonar functions and weapons targeting and firing, providing an arcade like feel to the game play, as opposed to a true submarine command simulation.

[edit] External links

Languages