Talk:Tom Clancy's Splinter Cell: Conviction

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Contents

[edit] MP5/MP7

I read on gamespot that Sam uses an MP-5, so I added this. It could be false, but I would like to see a ref for the MP-7. J-stan 21:51, 14 June 2007 (UTC)

I can't support what I say but from what I saw on the trailer it does look to be an MP-5. Sam is carrying a weapon larger than the MP-7, plus it has the distinctive iron sights of an MP-5. Realistically, it is also more difficult if Sam were to try to obtain a working MP-7. —Preceding unsigned comment added by 70.231.241.2 (talk • contribs) 17:35, July 10, 2007

Well I have an article that clearly says MP5. It's the one right after that fact. However, An MP7 would, in theory, be more useful. It is more compact, easier to conceal. J-stan Talk 03:09, 11 July 2007 (UTC)

- He's clearly using an MP7. —The preceding unsigned comment was added by 70.240.148.90 (talk) 08:17, August 21, 2007 (UTC) In the trailler it looks like a mp-5 but in ther picture you showed us it is is an mp-7Trent12345409 19:04, 21 August 2007 (UTC)

Idea! maybe his standard weapon is the MP7, and in the situation shown in the trailer, he had picked an MP5 off a guard or something. Either way, I think the more ambiguous, the better, since we have a picture that shows an MP7, and a written source that says MP5. It doesn't come out till next year, as well. Who knows what they'll change. J-stan TalkContribs 19:15, 21 August 2007 (UTC)

[edit] Gamespot Info

  • I added that info from Gamespot, but it could be just a rumour - oh well. If it's proven false, remove it (obviously).
  • I don't think speculative info of that sort should be "true until proven false"... It's something somebody posted on a Forum to make themselves interesting. I work on Splinter Cell 5, and I tell you the Gamespot.com Forum info is false. Now, I realize it's not proof of falseness because I can't prove my identity here... But really, it should, at strict minimum, be marked as highly speculative in the article, or removed altogether.
  • There, I moved the info to a sub-section. I leave it to people more competent than I to 'wikify' everything. :)

[edit] Logo/Image Problem

Um... Sorry about the last edit. I'm having trouble with Imageshack showing me the logo. Weird. Someone please revert if the edit broke something. Fire 02:14, 27 September 2006 (UTC)

I added a high-quality version of the logo a good long time ago, if you didn't notice until now. ;) (Nbmatt 08:21, 21 October 2006 (UTC))

[edit] Exclusive to Xbox 360 and Games for Windows

On the X06 event, Microsoft's Peter Moore said that this game will be exclusive to the Xbox 360 and Games for Windows meaning, it wil be released to the 360 platform, but also to the PC --Jort227 20:13, 27 September 2006 (UTC)

I hope they burn in hell for this. Zerath13
I'm glad. Ubisoft can make it as good as possible, instead of having to focus on the game on, like, 5 different platforms. —The preceding unsigned comment was added by 60.228.170.8 (talk) 01:11, 15 December 2006 (UTC).

Ubisoft is an independent company with no particular ties to any platform. Are we sure we should be taking Peter Moore's word that this product will be exclusive? After all, the "canceled" PS3 version of Double Agent was recently revived due to stronger-than-expected consumer interest in the PS3. 129.128.233.48 06:12, 23 January 2007 (UTC)

Ubisoft's about to get married to the Wii. But anyway when a game is made for more than one platform, they choose a leading development platform. Then when they are finished they port ut to the other consoles. Starwarsrulez 16:34, 3 June 2007 (UTC)

[edit] Be more careful!

Can people be more careful in the future when editing? There is a whole section missing, text in sections that don't make sense, broken links, HTML commands that don't work and italics in random places.

Please press "Show Preview" before changing changes, and be more careful.

[edit] No more fan art

No one EVER add fan art. It's just stupid. Don't add anymore fan art again. I'm deleting it. Wikipedia isn't a place for your creations.

[edit] Deleting Sections?

Could people please stop deleting sections?! Please mark as "citation needed" (because that is the point of that feature), or ask for it to be deleted. It's now the 4th time I've had to retype and section, so I'm not going to bother anymore. It's getting really annoying. --Ras29 09:20, 24 December 2006 (UTC)

[edit] MA 15+

Whoever keeps changing 'MA 15+' to 'MA 18+', please stop. In Australia and New Zealand, the equalivent of 'M' is 'MA 15+', and it is the highest rating possible for a video game - the next rating up is 'R 18+' but that is only used in movies. Sorry about adding all these new topics, but there is someone around here who keeps messing this article up. --Ras29 09:23, 24 December 2006 (UTC)

How can this be rated anyway??? It hasn't been released yet. - Wmgries
Speculation... and things are rated before release anyway. But it was specualation because there's no gameplay to rate yet.
True, Double Agent was rated M so I would guess Conviction would be too - Wmgries
It's been decided to be rated M since Chaos Theory. Besides all the handy dandy new violence added, the plot escaped most people under the recommended age or was not appreciated, and the underage group brought their immaturity onto the multiplayer playerbase.70.231.241.2 22:39, 10 July 2007 (UTC)

[edit] Middleware

Why does it say this game uses UE3? Are there any press releases that say this? Cheers.

I'm pretty sure it's speculation... although I seem to remember reading somewhere that it would use Unreal 3... I'm not sure. --Ras29 06:42, 26 March 2007 (UTC)

[edit] Game Informer Article

In the June issue of Game Informer they had at least a 4 page first look at splinter cell Conviction. I cant remember all the details, this is what do remember. Sam is still on the run from Law Enforcement becuase of the events in Double Agent. Sam has grown a beard and looks like a "white collar" terroritst, with a leather hand-bag, jeans, and what looks like a leather or tweed coat. But the most important detail is that you will no longer be able to, and I qoute "sit in the shadows and watch the enemy until you learn his pattern." It says that the game will now be what they call "active stealth". Mosat of the game will take place during the day or in well lighted areas. They also said that besides the enemy AI having more randomness added to it(ie not patroling in a given pattern), they will be actively looking for Sam. Thats all I can remember, when I get home from work Ill post more details and go better into depth on what I posted above.Gundam94 16:21, 16 May 2007 (UTC)


Ok, I read the article again and I have my facts straight. Sam is still on the run. The game takes place 2 years after the events in double agent and Sam as left Third Echlon and is doing the Una-bomber thing in the mountains. His look is still the same(as mentioned above). What brings him back from the mountains is Anna Grimsdottir, and she is in a lot of trouble. When he returns he finds that third Echlon has become so bogged down by politics that its at the point of being dysfunctional. While Third Echlon is still actively hunting Sam, he must fight the fact that some of those people are his friends. The "active stealth" style is discribed as "always being on the move. No longer will you be able to sit in the shadows and wait." Sam has some new tricks: He will be able to use objects in his envornment(sp?) like throwing guys threw windows, over tables, beating them with chairs. The other games revolved around Sam blending in to his enviroments by hiding in the shadows. In this game he has a new way to do this, he becomes part of a crowd. Think of it like the ST. Patrick's Day parade squence from the movie "The Fugitive".


Now for some tech. facts about the game. The game will run on a modified version of the Havoc engine. The game already has over 10,000 animations in it and that number is still growing (the other games had between 2,000 and 3,000). Finaly it took Ubisoft 8 months, yea thats right 8 months to get the proper animation down for Sam picking up and throwing a chair.Gundam94 19:25, 16 May 2007 (UTC)

Havoc is just a physics engine. 217.235.108.50 02:27, 13 July 2007 (UTC)

[edit] Gameplay Section

The gameplay section looks like it was written by an 8 year old. I advise someone to look it over and edit it. I don't know much about this game so I can't do so myself. 65.190.188.145 12:17, 17 May 2007 (UTC)

I redid some of it for you guys. DurinsBane87 05:41, 18 May 2007 (UTC)

I redid it. It had numerous spelling mistakes and poor phrasing. Anonymous 19 May 2007

[edit] Story according to Informer

This was small bit from the informer article was removed from the main article, maybe it was too much information. I don't know.

Conviction takes place two years after Double Agent, Sam Fisher has seperated from Third Eschalon and has moved to a remote area of the country, removing himself from rest of society. When he hears that his friend - recurring Splinter Cell character Anna Grimsdottir - is in trouble, he decides to get involved with his old agency and help track her down. But Sam returns to find a very different Third Echelon - a Third Echelon that has become poligical to the point of dysfuntion. The agency is so chained down by red tape its operatives are unable to complete their tasks. Sam Fisher... is not one who likes what he sees with the beauracracy that he has been confronted with. Very quickly it becomes clear to Sam thatif he is going to be of any use, he is going to have to break out on his own, act as an independent agent, and rebel against his own government. He becomes an enemy of the state, fighting for what he believes. He's alone, his resources are limited, and he's on the run, but he's not defenseless. Sam knows Third Echelon. He knows how they work. He knows their strengths and weaknesses. Even though they are actively hunting him some of them are his friends and he might be reluctant to fight them...Sam Fisher is a man of conviction. And it's this conviction - not his renegade status - that gives Splinter Cell its name. He's not a victim. He's not a fugitive. He's not hiding. That's why its called Conviction, because it's really about Sam's conviction that he has to do what he has to do because he feels it is for the greater good. And he's going out on his and doing that, but he's not necessarily happy about doing that.

-Game Informer, June 2007.

In anycase some details it talks about seem to differ from some of the stuff claimed in the current story section of the article. People can try to clean it up a bit and paraphrase the info if they like.Splintercell007 00:53, 28 May 2007 (UTC)

I already posted that info a few articles above, but thanks for giving the story more press.Gundam94 15:30, 2 June 2007 (UTC)

[edit] I don't get it

I still don't quite get it, it evades me, if he returns to Third Echelon, how do we know if Lambert died or not, and what about Williams, he still wants Sam right? how can he return to Third Echelon when the guy in command wants him? Like come on guys, how is he still Non-official cover when he is actually wanted by the NSA, thats probably why they are buried in red tape, that they lost an agent and can't find him; plus FBI would be allowed to know because they are federal agents, and according to them he is condsidered armed and highly dangerous, even if he is 50. And lastly, what kind of trouble could Grim' be in, like she is the type of yes "sir" person.

i get it now, i have version 2 for PS2, i will prob get v1 for 360 --Jameogle 03:32, 2 June 2007 (UTC)

You are right about the PS2 version. The Next-Gen. version will be the bases for this game. Also, the correct ending (or at least the ending that conviction will use) for Double Agent is letting Lambert live and keeping all trust with the NSA. With that said, no one is sure why he is still considered a fugivtive.Gundam94 15:37, 2 June 2007 (UTC)

I believe the fugitive part comes from the FBI thinking he's part of the JBA, and they don't know that he was actually undercover. Just a guess. J-stan 21:04, 2 June 2007 (UTC)
Ubisoft failed big time with this. SCDA was substandard, and now we're getting these spinoff storylines. What's next? Seems like Chaos Theory is the last true Splinter Cell we'll ever know.. --nlitement [talk] 22:30, 8 June 2007 (UTC)
Take it to a forum, this page is for discussing fixing the article.DurinsBane87 00:14, 9 June 2007 (UTC)
naah i finished V1, i did both kill lambert and let him live, reckon he'll either just die in conviction, even if you didn't shoot him or he'll live even if you did shoot him cause remember sam say "hang on help is on the way" Jameogle —Preceding unsigned comment added by jameogle (talkcontribs) 03:42, July 15, 2007 (UTC)

[edit] Phone number.

During splinter cell: DA, the number 1-877-SF1SHER comes up every now and then. Call it. Should it be mentioned in the article? It does seem to be a bit of a teaser. —Preceding unsigned comment added by 68.199.221.157 (talkcontribs) 16:10, June 25, 2007 (CDT)

No. ColdFusion650 22:07, 25 June 2007 (UTC)
Wanna expand on that a little? Especially since this reveals a certain locale in the game, and is an official source...68.199.221.157 22:21, 25 June 2007 (UTC)
No. ColdFusion650 22:52, 25 June 2007 (UTC)
Be bold and add it. ~~Lazyguythewerewolf . Rawr. 18:41, 28 November 2007 (UTC)

[edit] Revert war

I would like to ask User:ColdFusion650 and User:Beem2 to end their revert war. Beem, Coldfusion has a point. If you can find legitimate sources to accompany your work, please do so. We can not include it and abide by policy at the same time. J-stan Talk 22:45, 25 July 2007 (UTC)

It's not really a war until you violate the three revert rule and throw around some insults. ColdFusion650 22:55, 25 July 2007 (UTC)
Can someone else revert this? He added it back, and I don't want to violate the 3RR. ColdFusion650 22:58, 25 July 2007 (UTC)
I'll take care of it. J-stan Talk 23:00, 25 July 2007 (UTC)
Did it again. I contacted him on his talk page. ColdFusion650 23:11, 25 July 2007 (UTC)
By the way, I have a 3RR report all set up, but I didn't report because he had no warning. This is his last chance. J-stan Talk 23:17, 25 July 2007 (UTC)

[edit] Engine

SC: Conviction uses the LEAD engine. but, LEAD is a codename. only calling in Ubisoft. calling for outside - heavily modofied Unreal Engine 2 too. like SCX (SC3, SC4) engine.

lists of Ubisoft's engine codename for based on Unreal Engine 2.

  • Splinter Cell engine (SC engine) = based on Unreal Engine 2 build 829. used for Ubisoft Montreal's Original Splinter Cell.
    • Ubisoft Montreal team used this engine for Rainbow Six 3 Black Arrow.
    • Ubisoft Shanghai team used this engine for Splinter Cell Pandora Tomorrow and some enhancing.
    • Ubisoft Montreal team used Pandora Tomorrow engine PS2 version for Splinter Cell Essentials.
  • Shadow Strike engine (SS engine) = based on Unreal Engine 2 build 2110. used for Splinter Cell Pandora Tomorrow Multiplayer Mode.
  • Splinter Cell eXtension engine (SCX engine) = based on original SC engine. but heavily enhanced it. Havok Physics and more. this engine used for Ubisoft Montreal's Splinter Cell Chaos Theory.
    • Ubisoft Montreal Team used this engine for Current Gen version of the Splinter Cell Double Agent.
    • Ubisoft Shanghai Team used this engine for Next Gen version of the Splinter Cell Double Agent. highly enhanced it. multi threading support and more.
  • LEAD engine = based on SCX engine and highly enhanced it. used for Splinter Cell Conviction.
  • XIII engine = based on Unreal Engine 2 build 829. this engine only used XIII.
  • Rainbow Six 3 engine = based on Unreal Engine 2 build 927
    • this engine used for Rainbow Six Raven Sheld
    • this engine used for Rainbow Six Athena Sword
    • this engine used for Rainbow Six Iron Wrath
    • this engine used for Rainbow Six 3
    • this engine used for PS2 and GameCube version of the Ghost Recon 2
    • this engine used for PS2 and Xbox version of the Ghost Recon Adavenced Warfighter
    • this engine used for Open Season. highly enhanced it. platforms support by PSP, PS2, PS3, Xbox, Xbox 360, GameCube, Wii, PC.
    • Open Season engine used for Surf's Up. some enhanced it. platforms support by PSP, PS2, PS3, Xbox, Xbox 360, GameCube, Wii, PC.
  • Splinter Cell = modified Unreal Engine 2 build 829 (called the SC engine)
  • Splinter Cell Pandora Tomorrow = Singleplayer Mode used the enhanced (SC engine), Multiplayer Mode used the (Shadow Strike engine, it's a modified Unreal Engine 2 build 2110)
  • Splinter Cell Chaos Theory = Singleplayer Mode used enhanced SC engine, it's called (SCX engine), VS Mode used the enhanced (Shadow Strike engine)
  • Splinter Cell Dobule Agent = Current Gen version used the (SCX engine) for Single, the (Shadow Stirke Engine) for Multi. Next Gen version used the (multi threaded version of SCX engine) for Single, the (highly enhanced Shadow Strike engine) for Multi
  • Splinter Cell Essentials = Splinter Cell Pandora Tomorrow's enhanced SC engine's PS2 version porting to PSP
  • Splinter Cell Conviction = highly enhanced SCX engine, it's called LEAD engine. but it's a still based on Unreal Engine Too. SC convicton have a Unreal Technology Logos. —Preceding unsigned comment added by 3d engineer (talkcontribs) 13:20, 16 October 2007
Okay, I see that you believe very strongly in this. However, I have two problems with your wording in the engine part of the infobox:
  1. I haven't found any reliable sources that contradict the current source explicitly. In the Mathieu Ferland interview currently cited, he says among other things, that the engine was "Built from scratch", "We're still on Unreal Engine 2 in places, but there's not much you can do with that anymore", etc. If that's not proof that it's a heavily modified UE2.5, I don't know what is.
  2. Your wording in the infobox is still far to "wordy" when compared to mine, which gets essentially the same point across, but with less words and simply reverses the order of things. Unless I am mistaken, you seem very fixed on making the Unreal Engine part come before the "heavily modified" part. Not only does this not make much sense following English grammar rules without using a lot of extraneous words, but why does it matter to you? The Call of Duty 2 article simply states the engine as "In-house engine by Infinity Ward", despite the presence in that engine of Quake 3 engine code. Green451 18:08, 31 October 2007 (UTC)
  1. Quake 3 engine not have a Core system. but Unreal Engine has a Core system. the Unreal Core.

call of duty 2 based on very highly modified Quake 3 Engine. but massive code rewritten and removed Quake 3 code. BUT. case of Unreal Engine. very much more modified. it's still Unreal Core system base. many code writted on UnrealScript.

  • exam. Duke Nukem Forever is a massive code rewritten. but it's still based on Unreal Core system, UnrealScript and UnrealEd.

= Quake 3, Lithtech, GameBryo or many other engines haven't this systems. therefore that's engines are massive modified is haven't named original engine.

= Unreal Engine have a proper Unreal Core system. all modified versions of Unreal Engine is a case. this bases on. it. still Unreal Engine.

http://wiki.beyondunreal.com/wiki/unreal_engine_versions/1

look

Deus Ex: Invisible War, Thief: Deadly Shadows are massive of code rewritten. but it's still Unreal Engine. many rewritten code are UnrealScript. editor still based on UnrealEd. Unreal Core system based it. Splinter Cell 3 and 4 Too. and Splinter Cell 5 have a Unreal Technology Logo TOO.

—Preceding unsigned comment added by 3d engineer (talkcontribs) 11:04, 1 November 2007 (UTC)

Yes, so maybe it does use this "Unreal core" system. But the fact is that Ubisoft modified the engine to fit their own specifications, and thus it's not pure Unreal Engine code. This is why I believe that Ubisoft's name for the engine should come first, followed by the fact that it's heavily modified UE. If Ubisoft had simply made one or two minor changes, then it would absolutely be the other way around, but in this case, there's more Ubisoft code than Unreal code. The fact that UE uses some kind of "core system" is irrelevant.
Also, you still haven't provided any contradictory sources, except for a link to another wiki that appears to be OR. As I said before, your version of the infobox entry is still pointlessly wordy. As far as I'm concerned, the order of things in the entry is not super-crucial, just what flows the best is what matters. Perhaps we can elaborate on the engine in more detail in the body of the article, rather than cluttering up the infobox. Just a suggestion. Green451 15:10, 2 November 2007 (UTC)

[edit] Release Date?

On the Wiki page it says that it has been delayed until Q1 2008, but on the official Ubisoft website, it still says November 2007, if you don't believe me, it says it here.

--User:Kai81123 23:26, 27 August 2007 (UTC)

Gamestop has a release date of 03/11/08

--CodeMyster 09:21, 28 August 2007 (UTC)

LOL, prey that it be true. But seriosly, can we get a better source than GameStop.13Tawaazun14 (talk) 00:43, 5 March 2008 (UTC)

[edit] Fair use rationale for Image:SplinterCellConviction.jpg

Image:SplinterCellConviction.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 05:02, 30 November 2007 (UTC)

[edit] lack of citing reference in the article about Fisher's age and a few discussion points about Williams

It says in the article that Fisher will be 53 years old in the year 2010. However, on the back of the box of SC:DA (at least on the collector's edition), the psychological profile states that Fisher is in his late 40's. Given that DA takes place in 2008 and Conviction takes place in 2010, it is impossible for Fisher to be 53 at the time of Conviction's events. There is no citing reference that points to Fisher being 53, so I wonder where that comes from.

As for what might be canon in Conviction, it seems like v1 and v2 could be read together to produce a somewhat solid answer. Firstly, Enrica dies for certain in v2 and it seems like most people write her off in v1 as well. That in addition to his wanted status and life in hiding, it seems extremely unlikely that Enrica survives. Secondly, because Fisher is wanted and in hiding, it is likely that Lambert is either underground as well or dead (or at least presumed dead). It wouldn't make much sense for Williams to be able to exert such complete control with Lambert in the way. Also, it would be far less likely that Fisher would be in hiding if Lambert was still with TE since he could explain Fisher's NOC status. I suppose it's possible that the ineptitude of TE is due to the internal struggle between Lambert and Williams, with Williams getting to better end of the struggle.76.206.238.53 (talk) 07:05, 20 December 2007 (UTC)Sam

His age is probably based on his birthday given in the first game. They retconned it in DA to make him perpetually young(if 40s is considered young). I'm not sure what the rest of what you're saying means. ColdFusion650 (talk) 14:02, 20 December 2007 (UTC)

[edit] Con>V<iction

Shouldn't Conviction be changed to ConViction, so with an upper case V? (Since it's the official spelling of the game, check the official website) Jer0en 1988NL (talk) 20:16, 3 April 2008 (UTC)

No. It shouldn't be. Ubi UK says otherwise. Cavenbame parlez 17:19, 11 May 2008 (UTC)

[edit] Washington D.C.

There has been much evidence in promotional artwork and videos, officially sanctioned by Ubisoft, showing that the trailer takes place in Washington D.C. Several landmarks are clearly visible, as well as the general terrain/atmosphere. Please do not revert this as speculation - it is fact, and will likely be important in the game. —Preceding unsigned comment added by Gaijin Ninja (talkcontribs) 17:22, 16 May 2008 (UTC)

If it's OR, it's OR. There's really no wiggle room. It shows several recognizable landmarks. However, Liberty City, Metropolis, and Gotham feature NYC landmarks. Vice City resembles Miami. Just because it features certain landmarks does not make it DC. It could be a fictional city that borrows elements from it. Oh, another one. The Matrix takes place in a generic big city and features elements from Sydney. Just goes to show you. ColdFusion650 (talk) 18:31, 16 May 2008 (UTC)
Alright, for starters, Splinter Cell, and all other Tom Clancy works, take place in an extremely historically-accurate environment - I cannot think of any game bearing the Tom Clancy seal of approval that creates a city. Furthermore, a post from IGN, posted on the official Splinter Cell website, makes reference to Sam Fisher in Washington D.C. I believe that this is sufficient evidence - from 2 different sources - to justify calling the city Washington D.C. - I have referenced those sources in the article if you would care to evaluate them Gaijin Ninja (talk) 20:18, 16 May 2008 (UTC)
But see you're assuming (that's OR) that since it's Clancy, it must be DC. Prior to thoroughly citing it, it couldn't be on there. With a citation in the article, it's fine. No problems. ColdFusion650 (talk) 20:50, 16 May 2008 (UTC)