To Find a King
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To Find a King | |
Code | C4 |
---|---|
Rules Required | 2nd Ed AD&D |
Character Levels | 4 - 7 |
Campaign Setting | Generic |
Authors | Bob Blake |
First Published | 1984 |
Linked Modules | |
C4 C5 |
To Find a King is an adventure module by Bob Blake, for the fantasy role-playing game Dungeons & Dragons. It was first introduced at GenCon XVI,[1] as a four-round competition module. It is designed for a party of 10 characters of levels 4-7. It can be run as either a competition module, or as a campaign. The "C" in the module code represents the first letter in the word "competition," the name of C1 - C6 module series.[2]
To Find a King contains the first four adventures in the Prophecy of Brie story arc. The four scenarios are: The Wheel of Time, Locksmith, The Perils of Symbolism, and Divine Wine. As a continuing campaign, this module is followed by C5, Bane of Llywelyn. This series of adventures was originally published as RPGA modules 5-8 in Polyhedron newsletters 16-19.
[edit] Notes
- ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5.
- ^ Dungeons & Dragons FAQ. wizards.com. Retrieved on 2007-03-29.
[edit] References
- Blake, Bob. To Find a King, TSR, Inc., 1984. ISBN 0-88038-159-0
- "Competition Series", The Acaenum, retrieved July 12, 2006.
[edit] External links
- To Find a King at the TSR Archive