To Find a King

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To Find a King
Code C4
Rules Required 2nd Ed AD&D
Character Levels 4 - 7
Campaign Setting Generic
Authors Bob Blake
First Published 1984
Linked Modules
C4 C5

To Find a King is an adventure module by Bob Blake, for the fantasy role-playing game Dungeons & Dragons. It was first introduced at GenCon XVI,[1] as a four-round competition module. It is designed for a party of 10 characters of levels 4-7. It can be run as either a competition module, or as a campaign. The "C" in the module code represents the first letter in the word "competition," the name of C1 - C6 module series.[2]

To Find a King contains the first four adventures in the Prophecy of Brie story arc. The four scenarios are: The Wheel of Time, Locksmith, The Perils of Symbolism, and Divine Wine. As a continuing campaign, this module is followed by C5, Bane of Llywelyn. This series of adventures was originally published as RPGA modules 5-8 in Polyhedron newsletters 16-19.

[edit] Notes

  1. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5. 
  2. ^ Dungeons & Dragons FAQ. wizards.com. Retrieved on 2007-03-29.

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[edit] External links


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