The Suite Life of Zack & Cody: Tipton Trouble

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The Suite Life of Zack & Cody: Tipton Trouble

Developer(s) Artificial Mind and Movement
Publisher(s) Buena Vista Games
Platform(s) Nintendo DS
Release date September 19, 2006
Genre(s) Action
Mode(s) Single player
Rating(s) ESRB: E (Everyone)

The Suite Life of Zack and Cody: Tipton Trouble is a video game for the Nintendo DS developed by A2M and published by Buena Vista Games. It was released on September 21, 2006.

Contents

[edit] Gameplay

The Suite Life of Zack and Cody: Tipton Trouble is a 2.5d action platformer game. The gameplay takes place along an invisible curve in a three dimensional environment.

[edit] Characters

Both Zack and Cody appear in the game as the main playable characters. Once the tutorial is completed, the player can play as either of the boys at any time.

Other characters from the Tipton Hotel make appearances as non-playable characters, including Arwin Quentin Hawkhauser, London Tipton, Maddie Fitzpatrick, Mr. Marion Moseby and Carey Martin.

[edit] Actions/Abilities

Each of the two playable characters has a differing set of actions and abilities reflecting the boys’ identities. In addition Cody's vacuum gives him extra powers. Their abilities are complementary so that it is impossible to complete the game without using cooperation.

Zack

  • Stand.
  • Run.
  • Jump.
  • Climb On Large Obstacles.
  • Climb Ladders.
  • Jump and wall bounce.
  • Crouch/Crawl

Cody

  • Stand.
  • Run.
  • Climb Ladders.
  • Vacuum Suck.
    • Defeat ghosts.
    • Fly upward to platforms above.
  • Vacuum Blow.
    • Hover over water.
    • Shoot waterbaloons.
    • Shoot cream pies.
    • Shoot bubblegum.
  • Crouch

Together

  • Pull brother up.
  • Stand on shoulders.
  • Jump from shoulders to reach higher places.
  • Wear joint costumes that make them look like a grown up.
  • Zack may cross raised gaps by floating on Cody's vacuum when pointed upward.

[edit] Situations

Each of the non-playable characters sets a quest or asks for a favor at the start of each level.

[edit] Developer Credits

  • Game Designer - Rodolphe Recca
  • Level Designer - Bryan Salhi
  • Story - Rodolphe Recca
  • Lead Artist - Johnny Sabelli
  • 3D Modeler - Pan Jeng-Ju
  • 3D Animators - Jerome Taschereau, Phillipe Greffard, Kirk Sandiford, Jean Banville
  • Texture Artist - Veronique Pelletier
  • Lead Game Programmer - Sean Butler
  • Game Programmers - Mihai Draghici, Sammy Fatnassi, Jean-Francois Simoneau
  • Lead Engine Programmer - Michael Lavaire
  • Engine Programmers - Stephane Leblanc, Jean-Sebastien Dasse
  • Art Director - Sebastien Brassard
  • Interface Designer - Nicolas Brunoni
  • Sound Technical Director - Jean-Frederic Vachon
  • Sound Designer - Mike Baugh
  • Lead Tester - Cedric Michea
  • Game Analyst - Vincent Noiret
  • Testers - Jean-Phillipe Cote, Stanley Lominy
  • Production Manager - Sylvie Rochon
  • Game Director - Regis Geoffrion
  • Creative Director - David Osborne
  • Game Executive - Pierre Robidoux

[edit] External links