Time Crisis II
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Time Crisis II | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Takashi Sano (Producer) |
Platform(s) | Arcade, PlayStation 2 |
Release date | 1998 (Arcade) October 1, 2001 (PS2, North America) November 8, 2001 (PS2, Japan) |
Genre(s) | Rail shooter |
Mode(s) | Single-player, multiplayer |
Rating(s) | ESRB: Teen (T) ELSPA: 15+ OFLC: M15+ |
Input methods | Light gun |
Arcade system | Namco System 23 |
Time Crisis II is the second installment to Namco's Time Crisis series.
Contents |
[edit] Gameplay
Time Crisis II was released utilizing Namco's System 23 arcade board in 1998, and was ported to PlayStation 2 (with enhanced graphics and polygon textures) in 2001. The game utilizes the foot pedal system (just like Time Crisis, where players can shoot or hide from enemy fire. One modification to the hide and attack system was the "crisis flash" system which alerts the players whether or not the enemy attack would cause a direct hit, a feature not present in its predecessors, Time Crisis and Time Crisis: Project Titan.
When a player presses the pedal, he or she can shoot the enemies. Releasing the pedal places the player in hiding; during this time, players cannot shoot, but are safe from harm. A player must defeat all enemies before moving forward. The player's gun magazine contains 9 bullets (though occasionally a machine gun is available, which contains unlimited ammo for the remainder of the scene). Releasing the pedal also reloads the gun (hiding performed two functions, as players can recall from Time Crisis).
When the player fails to release the pedal after he/she spots a "crisis flash", one life is lost. The crisis flash system fixed much of the unexpected life losses that arisen from Time Crisis. Though seldom, unexpected life loss problems still remain. Each scene has a 40-second time limit, but unlike Time Crisis, in which seconds were added to the clock (and kept on running out even during wait animations), the timer only runs down when the battle is ensuing. The timer is reset and/or freezes when the player(s) are on "wait animation". There will also be points where time will reset back to 40 as well.
The time limit system is much more lenient than Time Crisis, as players only lose one life if time runs out, rather than an instant game over.
This was the first Time Crisis game to introduce two-player cooperation by allowing two people to play simultaneously, allowing each player to cover the other. The same system is utilized once again in Time Crisis 3 and Time Crisis 4.
[edit] Story
Neodyne Industries, LTD, has successfully completed a network of 64 satellites called "Starline Network", a communications front which NDI claims it would unite the world. However, the covert agency VSSE has discovered that the Starline Network is actually a network of military satellites with plans to launch a nuclear satellite into space.
Christy Ryan, the agent responsible for uncovering the network's hidden agenda, attempts to escape NDI captivity and reports the hidden agenda to VSSE HQ, but was detained by Jakov Kinisky and his bodyguards. VSSE sends agents Keith Martin and Robert Baxter to shut the Starline Network down and rescue Ryan.
Before Martin and Baxter are able to reach Ryan, Christy has already been taken away and Kinisky and his minions attack the agents inside Ryan's apartment. Having to put up with a gunfight at the streets and through a boat chase within the river, Keith and Robert manage to recapture Christy's laptop, which reveals that the satellite in question belongs to the military. The agents proceed to NDI's train depot, only to have the satellite airlifted out before they can reach it.
Inside NDI headquarters, situated on an island, Ernesto Diaz and Wild Dog begin preparing a rocket for launch on a sea-based launch site when the VSSE agents arrive. The agents encounter fierce resistance, but are able to beat Wild Dog and recapture Christy, who escapes by raft into the sea.
Ernesto used the satellite as an attention-getter for the agents which Robert believed that "it's still there", but Ernesto stated that it's just a prototype and the real one is about to be launched into space. Ernesto, with his prototype satellite, challenges Keith and Robert into a fierce duel, with the agents emerging as the victors as the falling debris from Ernesto's defeat damages the rocket, destroying the rocket through a spectacular explosion before it leaves the platform.
With Keith, Robert, and Christy escaping NDI headquarters by helicopter, the launch has been prevented, and the world has been spared.
[edit] Playstation 2 Port
The Playstation 2 version of the game featured enhanced graphics and came packaged with the G-Con 2 lightgun peripheral, although it was also compatible with the G-Con 45. When completed enough times, the player could unlock alternative weapons, such as a machine gun or shotgun, and had the option of weilding two lightguns at a time (one of which would have to be a G-Con 2). The game also had Crisis Missions, a clay pigeon minigame, 'Shoot Away 2' and, a remake of the arcade game, Quick and Crash.
[edit] External links
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