TI Invaders
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TI Invaders is a video game designed in 1981 exclusively for the Texas Instruments TI-99/4A home computer. The game is essentially a Space Invaders clone, but with its own special features.
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[edit] Object
The object of the game is almost exactly the same as Space Invaders, which is to clear the board of all invaders before they destroy all of the player's weapons or reach the bottom row.
[edit] Gameplay
With the joystick or keyboard, the player moves a laser base (called a missile in the manual) left and right, hitting the fire button to shoot lasers at an 11×5 grid of invaders. Shooting different invaders scores different amounts (see below). As the number of invaders dwindles down, they start moving faster until the final invader is moving very fast. Upon shooting the last invader, the player moves on to a bonus round before the next level. As in Space Invaders, a UFO will appear once or twice a round and travel from one end of the screen to the other. The player has the opportunity to hit it to score a few bonus points, the amount depending on where the UFO is hit.
[edit] Bonus Round
After each level is cleared, there is a bonus round consisting only of a UFO. The UFO will travel slowly from one end of the screen to the other until it is hit for the first time, then it will go the other way at twice the speed (but no faster), and the player has to track it to the other side of the screen and shoot it again, making it start going in the other direction again. The UFO's score value increases gradually with each hit, and the UFO gets smaller and smaller. This continues until either the player eliminates the UFO completely, or it escapes off the screen. Then the next level commences.
[edit] Bonus Missiles
At the 3000 point level the player receives another missile. Thereafter, at every multiple of 10,000 points, one damaged missile is repaired and again usable. (When a missile is damaged, it rolls off onto a small elevator and off to the right of the screen, and one of the extra missiles rolls onto the elevator from the left hand side and takes its place. When one is repaired, it moves from the damaged end to the extras end fully repaired.)
[edit] TI Invaders vs Space Invaders
As mentioned before, the gameplay, screenshots, and many other aspects of the game are similar and almost identical to Space Invaders. However there are a few differences between the games:
- The bonus round as mentioned above.
- When an invader's laser shot is intercepted by a player's laser shot, the player scores 1 point.
- Though the invaders start off looking the same as their Space Invaders counterparts, on every subsequent level the lowest row of invaders disappears, the remaining rows move down, and a new set of invaders fills the top row (either a second row of the invaders already there or a whole new row of different looking invaders).
[edit] Scoring
There two are difficulty levels to choose from:
- Merely Aggressive (the invaders fire semi-randomly, targeting the player only sporadically)
- Downright Nasty (the invaders fire rapidly and deliberately at the player, but their point values are doubled)
Scoring is as follows:
- Lower and Lower-Middle Row - 5 or 10 points
- Middle and Top-Middle Row - 10 or 20 points
- Top Row - 15 or 30 points
- Any new invaders - additional 5 or 10 points added
- Laser shot interception - 1 point
- UFO during a round - 25-300 points (depending on where it is hit)
- UFO during bonus round - 30, 33, 36, 38, 42, 45, 50, 56, 63, 71, 83, 100, 125, 167, 250, and 500 points (for a total of up to 1689 points in all.)
[edit] External links
- TI-99/4A Videogame House – TI Invaders (videogamehouse.net)