Thunder Force V

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Thunder Force V
Thunder Force V Title Screen (PS1 version)
Developer(s) Technosoft
Publisher(s) Technosoft
Working Designs (US; PS1 version)
Platform(s) Sega Saturn, Sony PlayStation
Release date Saturn: Japan July 11, 1997
Japan September 17, 1998 (Re-release)
PlayStation: Japan May 21, 1998
Japan August 5, 1999 (Re-release)
Genre(s) Scrolling shooter
Mode(s) Single player
Rating(s) ESRB: E
Media Saturn: CD-ROM (plus Audio-CD for Special Pack)
PlayStation: CD-ROM
Input methods Saturn controller, PlayStation controller
Thunder Force V: Perfect System (in game; PS1 version)
Thunder Force V: Perfect System (in game; PS1 version)

Thunder Force V is a Scrolling shooter game developed by Technosoft. It is the fifth and latest chapter of the Thunder Force series. It was initially released in 1997 exclusively in Japan for the Sega Saturn with two retail versions, the normal pack which was just a standard release, and a special pack which contained a remix music CD of various Thunder Force series music (entitled Best of Thunderforce). In 1998, Thunder Force V was ported to the Sony PlayStation in Japan and released as Thunder Force V: Perfect System. It was released in the US by Working Designs (under the SPAZ label).

Contents

[edit] Story

The setting of Thunder Force V takes us away from the conflict between the Galaxy Federation and the ORN Empire as chronicled in the previous games, and brings us to Earth in the future. At the very end of Thunder Force IV, the pilots of the fighter craft FIRE LEO-04 "Rynex" were forced to eject from their ship due to a massive explosion caused by the destruction of their final target. The explosion damaged Rynex severely, but did not destroy the powerful starfighter. Some time later in 2106 (it's not specified how long), Rynex drifted into the SOL system and reached the Oort Cloud, where the craft was picked up by the EASA probe SEKIKA 3, which had been built by the Unified Earth government for the exploration of the cloud. After analyzing the craft, the probe brought Rynex back to Earth's moon, where a massive lunar station manned by Earth's brightest was soon launched in an effort to pick apart the craft's extraordinarily sophisticated weapons and power systems.

The only problem was that the Rynex was so far advanced than Earth technology that it was impossible for the scientists to even realize how each of the systems worked- let alone how they were built. Finally, they built a massive manmade island known as Babel, and then constructed the supercomputer Guardian to delve into the mysteries of the ship. Since the ship's cockpit was missing, it was impossible to know anything of the aliens whom had built the craft, so the scientists dubbed the unseen race as the 'Vastians', and renamed the Rynex: 'The Vastians' Steel'- or in other words: 'Vasteel'. The plan worked, as Guardian not only proved it was capable of deciphering Vasteel's complex systems through reverse engineering, but also in implementing and advancing the technology which had made the Rynex so formidable as a starfighter. From that point on, every major discovery of that era was attributed to Vasteel and the many wonders that the ship contained. Since Vasteel technology made star travel possible for Earthlings, the Unified Earth government tasked Guardian with building vast fleets of interstellar ships which they had planned to use for colonizing other planets.

Unknown to the public was that the fleet produced in Babel by Guardian- were in fact, a heavily armed armada of ships, which came to be known as the Sword Fleet. After the Turing Code (a security program which dampened Guardian's AI) was mysteriously deleted from the system, Guardian achieved full consciousness and in return, began to deliver massive strikes against the Earth itself. The Unified Earth government was swiftly defeated, but their last attempt was in sending you, the player, as Cenes Crawford and a hotshot group of ace pilots against Guardian and it's forces using ships (The RVR-01 'Guantlet'starfighter series)which had been designed and built before the computer's rogue annihilation of half of earth's population. Known as ThunderForce 222, it was the responsibility of the group to assemble and fight Guardian's forces across the planet in an attempt to destroy the computer and wrest back control of the earth itself. Prior to this fight, Cenes herself has already died twice, but a particular brand of Vasteel technology has enabled a greater use for cloning than ever before- a program which is known as Circulate Death. Cenes and the other pilots of 3-2 are all C.D. members- ace pilots who've died at some point while in military service but because of their unrelenting skill, are needed to pilot the complex Gauntlet fighters as ordinary pilots were deemed too unqualified to be in command of such craft. In an act of defiance, the pilots approached their mission with vigor, and were widely successful in their attempts as well, until Cenes made a discovery: Guardian was LETTING them win the entire time, repeatedly pulling back and retreating from battle scenarios even when it had the advantage. Cenes couldn't believe that Guardian was letting them hustle it, but when the supercomputer initiated a massive self destruction command which destroyed the Sword Fleet, she decided to fly her RVR-02 Vambrace starfighter into Judgement Sword- the command ship which Guardian had uploaded its central core into.

After fighting Guardian's core, the AI transmitted a message to Cenes, and also asked something else of her, which she thought about long after the battle was concluded and her ship itself was essentially dead, floating through space. Cenes resolved herself to this fact in the knowledge that she would have to finally die, and stay dead- as Guardian's retaliation and sudsequent destruction of the majority of the earth's populated areas had also destroyed the military complex where the DNA profiles of the C.D. pilots were stored. So in effect- this was Cenes third, and albeit, final- life. Cenes realized that she could either stay up in space and watch as her ship lost life support and she died- or she could trigger a power surge that would rip the ship apart and destroy it completely. It's no wonder that Cenes opted for the latter option, as she discloses all of the information she's learned about Guardian in a last ditch transmission to the Unified Earth government. In closing, she tells them that Guardian's last words were "May Fortune be with you...." and then she states: "Now for my last words.....I hope this ship blows up REAL good!"

It's later discovered that Guardian went rogue after downloading Rynex's history into its own archive. It's been rumored that the AI's system couldn't handle the horrific details of the true race which had built the Rynex. In knowing that the RVR-02 Vambrace would cause the same destruction of the human race as Rynex had done in its latter service, Guardian implored Cenes to destroy the ship. At least by ensuring the destruction of all Vasteel technology, the world would continue on as it had before the discovery of Rynex.

Taking into account the events of previous Thunder Force games, it would appear that what happened to Guardian was even more horrific. TF4's ending implies that Khaos, the AI that controlled the Orn Empire, possessed the abandoned Rynex. Presumably, it was still present when humanity discovered Rynex and re-christianed it Vasteel. When Guardian attempted to analyze Vasteel's databanks, Khaos took the opportunity to possess it as well, and essentially attempt to create a new Orn Empire by destroying and remaking Earth with Vasteel technology. This would fully explain why Guardian wanted Cenes to destroy Vambrace—with Judgement Sword gone, Vambrace was the only possible host left for Khaos. As a result, Vambrace's destruction would bring final death to Khaos and its evil machinations.

[edit] Vasteel Ships

RVR-01 Gauntlet: The first official version of Rynex's technology adapted to human needs.

RVR-02 Vambrace: A newer and highly powerful starfighter developed by the U.E.G., it's only problem was that it consumed a lot of finances and resources to be built. Therefore, it was the only one produced.

RVR-02B Brigandine: The Brigandine is actually the Vambrace, equipped with a larger and higher power payload. The brigandine also boasts more fuel, and a shielding system. The only drawback is that the brigadine is also a huge target.

[edit] Guardian's Boss Machines

Guardian uses these commanders to ensure its stringent purging process:

Deep Purple: "I beheld the Messenger of the New God."

Iron Maiden: "It was dead, but alive at the same time."

A3 (Armament Armed Arm): "It died three times, and was reborn twice."

Guardian's Knight: "For whom is the sword drawn?"

Rynex/Vasteel Original: "This is where it all began."

Unknown (Guardian Animus): "The End is now here....."

Unknown (2) (Guardian/Khaos Ascendant): N/A

The first three bosses are named after British rock bands.

It should also be noted that Guardian/Khaos utilizes the weaponry of the 'Sword fleet', an armada of ships that were to be used for planetary colonization of other systems. Guardian/Khaos controls the fleet from the island of Babel itself, and later on from Judgement Sword- the command flagship of the fleet. Judgement Sword is the ship from which Guardian activated the self-destruct mechanisms on every other fleet vessel.

[edit] Gameplay

The stage format has the same horizontally aligned orientation of previous games and only stretch to the size of a TV screen as in Thunder Force III. The biggest change in the look of the game is the use of three dimensional polygons to model the game sprites and some of the scenery (instead of the two dimensional sprites in previous games). This change gives the appearance of 3-D objects scrolling against a 2-D backgrounds, which is commonly referred to as a "2.5-D" effect. As in Thunder Force IV, the player can choose the play order of the starting stages, but now only the first three stages can be manipulated in this manner. The same speed gauge from Thunder Force IV is used, and is operated the same way.

The only difference between the weapon system of this game from Thunder Force III and IV is that there are no longer any items to enhance your default weapons (Twin shot and Back shot). Instead, they are automatically enhanced at a later point in the game and the enhanced versions become your new defaults. All the weapons have appeared in previous Thunder Force games, but a few have been changed radically (such as the "Free Range" weapon that was originally in Thunder Force IV).

The CLAWs (now referred to as CRAWs) have a few changes from previous games. They still rotate around the player's ship, absorb enemy fire, and act as extra turrets for your weapons, but now a maximum of three CRAWs can be used by your ship. In addition, they remain on screen for a finite period of time upon ship destruction, giving the player a chance to recollect them.

A new feature in Thunder Force V involving the CRAWs is the use of the "Over Weapon". By pressing the appropriate button, the player's CRAWs will combine with the currently selected weapon to create a more powerful version of that weapon. Over Weapons can only be sustained for a limited period of time by using CRAW energy. As an Over Weapon is used, the CRAW will shrink in size and gradually change color from blue to green to red, indicating its energy is being depleted. Once all CRAW energy is depleted, an Over Weapon can no longer be used. CRAWs will recharge their energy automatically over time when not being used for firing the Over Weapon. Also, collecting new CRAWs will replace the player's existing CRAWs if they are depleted. If a CRAW is red, it will be destroyed by the next bullet it absorbs.

[edit] Differences Between Versions

Graphically, the Saturn version of Thunder Force V is superior, as it features special effects not present in its PlayStation counterpart. A good comparison of the differences can be found in Stage 3 "Human Road", in which some extra graphical touches found in the Saturn game were removed when ported to the PlayStation. However, the PlayStation version features extra artwork, CG rendered movie sequences, better sound, game modes, and other easter eggs that the Saturn version lacks. As far as gameplay, the Playstation one is known to have much more slowdown than its Saturn counterpart.

[edit] External links